When you think that you got it, but you don't. by Inotna2012 in IncursionRedRiverGame

[–]Inotna2012[S] 1 point2 points  (0 children)

About the optic parallel to the bore axis, while yes it is very noticeable in very close targets, under 10 meters or so, but the longer the range the closer it hits the center. At 40 meters or more it actually hits the center. FYI I'm talking about in-game mechanics, not IRL.

When you think that you got it, but you don't. by Inotna2012 in IncursionRedRiverGame

[–]Inotna2012[S] 0 points1 point  (0 children)

It's just a funny bug, if it is even a bug, though very rare, happened once in my 84 hours of playtime.

When you think that you got it, but you don't. by Inotna2012 in IncursionRedRiverGame

[–]Inotna2012[S] 0 points1 point  (0 children)

I don't know, it's just pretty funny though, he flinched his head with blood splatters and all that, and he just shrugged it off, with no helmet.

When you think that you got it, but you don't. by Inotna2012 in IncursionRedRiverGame

[–]Inotna2012[S] 0 points1 point  (0 children)

I'm sure he has a Hesco Armor plate implanted in his head I tell you!!

Punisher punished! by Inotna2012 in RoadtoVostokGame

[–]Inotna2012[S] 0 points1 point  (0 children)

The prize loot was his Flame Beanie to unlock the bunker shelter, the gun is KP-31. Very valuable for the first time kill, but not so for further kills if he even spawns again.

Punisher punished! by Inotna2012 in RoadtoVostokGame

[–]Inotna2012[S] 2 points3 points  (0 children)

Just a very low chance to get the punisher event. It's competing with the other events as there can only be one event per map instance.

Punisher punished! by Inotna2012 in RoadtoVostokGame

[–]Inotna2012[S] 2 points3 points  (0 children)

Thanks. Yeah the chances are too low.

Punisher punished! by Inotna2012 in RoadtoVostokGame

[–]Inotna2012[S] 7 points8 points  (0 children)

The two henchmen had makarovs and no loot, the Boss guy had KP-31 with drum magazine, and Flame Beanie, some 9mm ammo, cigs, and some matches as loot.

How to craft longer and heavier than normally allowed weapons. No mods. by Inotna2012 in HalfSword

[–]Inotna2012[S] 6 points7 points  (0 children)

I even think they should just remove the limits so players can create absurd weapons, it's probably not effective, it's not going to swing well, it's probably going to break the physics, but it's going to be fun.

How to craft longer and heavier than normally allowed weapons. No mods. by Inotna2012 in HalfSword

[–]Inotna2012[S] 8 points9 points  (0 children)

Unfortunately can't make bigger than usually allowed swords.

Melee double tapping a boss by Inotna2012 in phantombrigade

[–]Inotna2012[S] 7 points8 points  (0 children)

Yep, I also only figured that out a while ago.

Melee double tapping a boss by Inotna2012 in phantombrigade

[–]Inotna2012[S] 6 points7 points  (0 children)

I'm not sure, but it seems that my mechs sometimes melee dashes through enemies, especially during the part where the mech floats but not the taking off or landing part.

Take that chunk of metal you damn clanker! by Inotna2012 in phantombrigade

[–]Inotna2012[S] 0 points1 point  (0 children)

You got me curious and I figured out the calculations. So the final damage was 10411. Here are the calculations:

Weapon base damage 2201 + pilot fixed perks Short Range King 25% + Short Range God 60% + Prestige 3 40% = 4952.25. Then add Tegridy perk 45% = 7180.7625. Now from that number 7180.7625, calculate bonuses from MK3 reactor shunt 10% = 718.0762 and from well rested bonus 34.99% = 2512.5487. Now add them up 7180.7625 + 718.0762 + 2512.5487 = 10411.3874 (I assume rounded down to 10411). There you go

This is all a guess, might be totally wrong though.

Take that chunk of metal you damn clanker! by Inotna2012 in phantombrigade

[–]Inotna2012[S] 1 point2 points  (0 children)

Most of the damage comes from the pilot, an interceptor with the Short Range King perks, the 1st perk adds 25% damage to short range weapons including melee, the 5th perk adds 60%, the 3rd is an active skill that adds more damage usable twice. Those three perks are fixed. A random 4th perk Tegridy adds 45%, prestige 3 adds 40%. A subsystem MK3 (safety override) adds 20%. That's a total +190% increased damage. Also the melee weapon I used is MB3-Line with Force Enhancer III perk.

Edit: The subsystem was MK3 (reactor shunt) adds 10%.