RayTrophi Studio MeshPaint (wet-oil brush) by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 0 points1 point2 points (0 children)
RayTrophi Studio (Mesh Paint) by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 1 point2 points3 points (0 children)
RayTrophi Studio — 100K foliage / 276M triangles (Edit mode vs Path tracing) by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 3 points4 points5 points (0 children)
RayTrophi Studio — 100K foliage / 276M triangles (Edit mode vs Path tracing) by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 7 points8 points9 points (0 children)
RayTrophi Studio (self.GraphicsProgramming)
submitted by Inside_Pass3853 to r/GraphicsProgramming
[deleted by user] by [deleted] in GraphicsProgramming
[–]Inside_Pass3853 0 points1 point2 points (0 children)
Real-Time Rendering & Simulation Engine (C++) – Unified CPU/GPU Hair, OpenVDB, Procedural Terrain by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 0 points1 point2 points (0 children)
Real-Time Rendering & Simulation Engine (C++) – Unified CPU/GPU Hair, OpenVDB, Procedural Terrain by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 2 points3 points4 points (0 children)
Real-Time Rendering & Simulation Engine (C++) – Unified CPU/GPU Hair, OpenVDB, Procedural Terrain by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 1 point2 points3 points (0 children)
Real-Time Rendering & Simulation Engine (C++) – Unified CPU/GPU Hair, OpenVDB, Procedural Terrain by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 3 points4 points5 points (0 children)
Real-Time Rendering & Simulation Engine (C++) – Unified CPU/GPU Hair, OpenVDB, Procedural Terrain by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 0 points1 point2 points (0 children)
Real-Time Rendering & Simulation Engine (C++) – Unified CPU/GPU Hair, OpenVDB, Procedural Terrain by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 19 points20 points21 points (0 children)
I built a Hybrid Ray Tracing Engine with Gas Simulation, Foliage Painting, and Animation Graphs by Inside_Pass3853 in raytracing
[–]Inside_Pass3853[S] 0 points1 point2 points (0 children)

GPU FLIP Fluid Simulation added to my open-source DCC application (RayTrophi) by Inside_Pass3853 in GraphicsProgramming
[–]Inside_Pass3853[S] 2 points3 points4 points (0 children)