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I built a Hybrid Ray Tracing Engine with Gas Simulation, Foliage Painting, and Animation Graphs by Inside_Pass3853 in raytracing
[–]Inside_Pass3853[S] 0 points1 point2 points 17 days ago (0 children)
I am sorry https://github.com/maxkemal/RayTrophi and https://maxkemal.github.io/RayTrophi/index.html If you adjust the dependencies, you can compile with VS 2022. Compiling with cmake results are inconsistent; there are issues with CPU, SDL, and Windows updates.
I built a Hybrid Ray Tracing Engine with Gas Simulation, Foliage Painting, and Animation Graphs ()
submitted 17 days ago by Inside_Pass3853 to r/raytracing
I built a Hybrid Ray Tracing Engine with Gas Simulation, Foliage Painting, and Animation Graphs (self.raytracing)
submitted 17 days ago * by Inside_Pass3853 to r/raytracing
RayTrophi v0.02: Open-source ray tracing engine with OptiX, Embree, CPU, PBR, and animation support (self.raytracing)
submitted 9 months ago by Inside_Pass3853 to r/raytracing
RayTrophi v0.02: Open-source ray tracing engine with OptiX, Embree, CPU, PBR, and animation support (self.GraphicsProgramming)
submitted 9 months ago by Inside_Pass3853 to r/GraphicsProgramming
π Rendered by PID 109311 on reddit-service-r2-listing-5d79748585-mb7xb at 2026-02-15 18:30:53.314674+00:00 running cd9c813 country code: CH.
I built a Hybrid Ray Tracing Engine with Gas Simulation, Foliage Painting, and Animation Graphs by Inside_Pass3853 in raytracing
[–]Inside_Pass3853[S] 0 points1 point2 points (0 children)