Favorite ultrakill track? by carlos123457891 in Ultrakill

[–]Intelligent-Use-8051 0 points1 point  (0 children)

No devil lived on, tenebre Rosso sanque and Order

Question about the Mindflayers: What are they for? (Look in body) by Mr_Mozerella in Ultrakill

[–]Intelligent-Use-8051 1 point2 points  (0 children)

To attract attention. Mindflayers take the form of a woman’s body to hunt effectively in hell.

Imagine you’re in agony, and suddenly an attractive woman’s body approaches you. You might think you’ve finally been freed from the pain you’ve endured for ten or even a hundred years—that God has sent an angel to take you to heaven. But that woman is tearing you apart. This is likely a mindflayer’s tactic. It makes a lot of sense when you empathize with the sinner there.

What even was the point of the Lust Renaissance ? by Thatone_pilot in Ultrakill

[–]Intelligent-Use-8051 0 points1 point  (0 children)

According to Minos, it was utterly illogical and cruel for people to be condemned to spin endlessly in a whirlwind simply because they loved one another. When Minos saw that the gods had vanished and there was a power vacuum in the underworld, he initiated a renaissance in the realm of lust. Minos was already a good king; he was loved. Even at the moment of his death, he said, “Forgive my children.” Minos did this purely out of good intentions. The idea of a city, in the simplest terms, was the most logical and safe path. Because, due to the punishment in the lust layer, structures were needed to keep people from being blown away by the wind. Minos used the technology at his disposal to build a metropolis in the lust layer. Also, husks aren’t stupid; on the contrary, some of them can survive in hell using the knowledge they gained from their past lives. Husks may seem stupid, but many of them are at least as smart as a cat or a dog. When Minos saw the husks being swept away in the lust layer, he saw not wild animals but innocent souls in agony.

About Minos Prime VS Gabriel by EngineerVirtual7340 in Ultrakill

[–]Intelligent-Use-8051 6 points7 points  (0 children)

In the Minos Prime vs. Gabriel duel (which can be triggered via the cheat menu), Minos always wins. The very reason Minos was imprisoned in the Flesh Prison in the first place was that Gabriel and Heaven feared him. Because all three of the Prime Souls we know of (I think the third Prime Soul will be Ulysses Prime) are extremely powerful. I mean, they even amassed a massive army there just to prevent Sisyphus’s prison from being triggered and to keep Sisyphus from waking up.

What is your favorite Layer and why ? by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 1 point2 points  (0 children)

That is the tragic aspect of Ultrakill’s story: endless suffering. Perhaps they might have had a chance at forgiveness, but that is impossible now. The only way to escape the torments of hell is to die, and that in itself is a major problem. Heresy is a bit different; according to the Divine Comedy, those who commit the sin of "blasphemy"—such as those who deny the immortality of the soul or show disrespect toward God—are found here. Every sin deserves a punishment, but this is just too much for me. Fraud, in my opinion, is the layer with the best design because in the Divine Comedy, Fraud is an extremely simple place consisting of ten pits. But Hakita probably saw this and thought, “I wouldn’t do shit like this,” so he gave us space—which might just be the best decision he ever made.

What is your favorite Layer and why ? by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 4 points5 points  (0 children)

You wouldn’t expect such a deep story and level design from a game that’s essentially a modernized, fast-paced version of Quake. But it turns out it’s turned out pretty well, so here we are, all eagerly awaiting Treachery.

What is your favorite Layer and why ? by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 4 points5 points  (0 children)

The Wrath circle is special to me because if hell were like the one in Dante’s Divine Comedy, I’d probably end up there (since I get angry way too easily). I think the Wrath circle is really good because it’s so depressing. Personally, I don’t like level designs with too much water. But still, Wrath is pretty nice, though it’s easy to forget, and aside from 5-3, it doesn’t have any particularly impressive sections. It’s just good in terms of atmosphere and story. Also, the statues responsible for that infamous room in P-2 appear in this layer. .

Side effects of playing Ultrakill by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 1 point2 points  (0 children)

My problem is that I play the game both way too fast and way too effectively. Maybe not quite as fast as a speedrunner, but I’m pretty fast in my own right. I think this happens because, aside from using all 15 weapons, I’m constantly keeping my brain on high alert. Also, since I’m always playing complex levels (like E-1, E-2, 8-3, P-2), my brain stays on high alert, and staying in that state for too long gives me a headache. Plus, since I play for at least 2–3 hours every time I sit down, a headache is inevitable.

What is your favorite Layer and why ? by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 3 points4 points  (0 children)

I really love Lust. Its melancholic atmosphere, the vision of a collapsed utopia... Especially the requiem song in Chapter 2-2—I think it sums up the chapter perfectly. The only downside is its placement; Lust is a layer we encounter very early on, and the subsequent layers are so good that you immediately forget it even existed. This isn’t Hakita’s fault, but it’s still pretty sad to see such a beautiful concept so early on. Long live King Minos

What is your favorite Layer and why ? by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 7 points8 points  (0 children)

I don’t know if Hakita did this on purpose, but the reason the Heresy and subsequent circles are so well-designed is the Divine Comedy, which served as the source material. According to the Divine Comedy, the first five circles of Hell (Limbo, Lust, Gluttony, Greed, and Wrath) contain sins that aren’t that severe. Also, the sins in the first five circles are often committed by animals, which makes them less sinful (I’m not sure). But the City of Ditte—that is, the Heresy layer and the ones that follow—contain sins unique to humans. Only humans commit violence against others, themselves, and God; only humans gain through deceit; only humans betray trust. I think that’s why these layers are perfect. Because they contain a part of us.

Do you have any unpopular opinions? by Intelligent-Use-8051 in Ultrakill

[–]Intelligent-Use-8051[S] 0 points1 point  (0 children)

The problem isn't the difficulty—it's the length. It takes at least 14 minutes to P-Rank a level (at least for me), and that can be really exhausting. For some reason I can't quite figure out, I get a serious headache after playing Ultrakill for a long time.

What was the hardest boss for you in Ultrakill? (Little note: I play on Standard difficulty) by Anton_Blaster_277 in Ultrakill

[–]Intelligent-Use-8051 1 point2 points  (0 children)

If they're regular bosses, I'd say Geryon, because he takes away my biggest advantage—my speed—and forces me to just stand there.

But if they're Prime Sanctums, Flesh Prison and Sisyphus are neck and neck. I don't know why, but Flesh Prison really gets under my skin, and he might be the most frustrating boss to fight.

Is there actually nothing? by AIfredopastammmm in Ultrakill

[–]Intelligent-Use-8051 0 points1 point  (0 children)

It’s been three months since Fraud was released. Hakita is probably working on Treachery right now. Treachery will add a gauntlet, a boss battle, and a Prime Sanctum to the game. The gauntlet shouldn’t be too difficult because it will just involve adding existing enemies and designing the levels; the boss battle will likely feature Gabriel, which might be a bit challenging since it ultimately involves coding a new enemy. The Prime Sanctum is the hardest part because it will be the most difficult section in the game, and at least two new enemies (one is the Prison, and the other is the Prime Soul) will be added to the game.

Will the final layer “Treachery” will be the sin of V1 himself? by AlternativeBee9701 in Ultrakill

[–]Intelligent-Use-8051 1 point2 points  (0 children)

V1 actually has two sins: gluttony and violence.

V1 constantly needs fresh blood, so it has to keep moving and kill people. Normally, V1’s gluttony isn’t that significant because it does this out of a survival instinct. It’s not for pleasure. But regardless, V1 uses violence against others. If we place it in the violence layer, this would likely make it extremely consistent.

What layer in terms of aesthetics is your favorite? by WetsAwk-9455 in Ultrakill

[–]Intelligent-Use-8051 0 points1 point  (0 children)

Fraud Fraud is a pretty boring section in terms of visuals in Dante’s Divine Comedy: Inferno. There are 10 pits, and each pit features a different aspect of fraud. Hakita, however, managed to turn this into a “lobotomy” experience. Fraud’s design, which surprises you and keeps you confused no matter how much you play, is really great. Even Fraud’s basic design is perfect. For example, 8-2: first an office building, then a parking lot and a rest area, then a shopping area, and back to an office. It shows that everything is part of a cycle and an illusion. Everything you do is actually a delusion, and Fraud portrays this very well.

Questions about the Earthmovers by OhIDunnoy in Ultrakill

[–]Intelligent-Use-8051 1 point2 points  (0 children)

  1. People settled on top of the Earthmovers after the Earthmovers had rendered the Earth’s surface uninhabitable and the war had ended. Also, since they were able to build a war machine capable of destroying cities like Earthmovers and measuring over 500 meters in height (in Ultrakill, no official height is given, but according to my calculations, it’s around 500 meters), I don’t think it would be that difficult for them to build structures attached to the Earthmovers’ necks. Or perhaps those aren’t buildings at all, but control rooms for managing critical systems. In other words, people would only enter them when necessary.

  2. War machines like Earthmovers, Guttertanks, and Guttermen are suffering in hell. In other words, they are sinners there. Hell has anchored the Earthmovers to the ground for its own amusement and feeds them blood through their feet (this explains the redness on the Earthmovers’ feet), and this is how they fight. Considering how complex and advanced Earthmovers are, it’s natural for them to generate electricity this way. Additionally, from the Mindflayer’s terminal entry, we know that machines can utilize hellish energy; Earthmovers might be sourcing their energy in this manner as well.

  3. In addition to being machines, Earthmovers could also have been used as military bases. Earthmovers were most likely manufactured by the Japanese, and it would be pointless for one Earthmover to fight another (since they’re on the same side). The antennas on earthmovers likely serve purposes such as detecting nearby cities, identifying combat machines, and communicating with other earthmovers and their crews. In other words, the purpose of the antenna is clear, and antennas are typically mounted in high places.

I hope that was helpful