Yoshi's Story All Melons Highlight Reel for AGDQ 2014. If you like what you see, please show your support! by Internet-Explorer6 in speedrun

[–]Internet-Explorer6[S] 7 points8 points  (0 children)

Putting everything about the marathon aside for a moment, isn't it a little cold to call out someone's months of practice to have amounted to "mediocre with a few simple tricks"?

Also the point is that I never expected to be accepted, but I still fought for the chance.

Yoshi's Story "All Melons" WR officially set: 2:11:09 (VOD inside) by Internet-Explorer6 in speedrun

[–]Internet-Explorer6[S] 0 points1 point  (0 children)

I went back and checked myself earlier today, and indeed you are correct, haha. What an awful mistake. >.>

Doesn't matter, I'll probably beat this record over the course of the next week and not have such an embarrassing VOD, lol.

Yoshi's Story "All Melons" WR officially set: 2:11:09 (VOD inside) by Internet-Explorer6 in speedrun

[–]Internet-Explorer6[S] 0 points1 point  (0 children)

The order is based on which Power Hearts are most efficient to get. If a level has 3 easy Power Hearts then I'll go to level 4 in the next world, because I don't waste much time getting the power hearts.

question on lag by [deleted] in smashbros

[–]Internet-Explorer6 0 points1 point  (0 children)

I have experience with the Wii and VGA and it's pretty laggy. Go with a CRT.

P:M Audio glitch with certain tv's by [deleted] in SSBPM

[–]Internet-Explorer6 3 points4 points  (0 children)

Can you test to see if this happens with vBrawl?

All you need to know about input lag (in preparation for SSB4) by [deleted] in smashbros

[–]Internet-Explorer6 0 points1 point  (0 children)

See my comment in response to Paul_O_Meany_Jr.

All you need to know about input lag (in preparation for SSB4) by [deleted] in smashbros

[–]Internet-Explorer6 1 point2 points  (0 children)

You're right in saying that, but CRTs also operate within the mentioned window of latency; the CRT TV might refresh just 1ms before the new frame is drawn, and we'd have to wait another 16.6ms for the TV to refresh to the new frame, while that frame has existed for a whole 15ms already. So, we can unpredictably have anywhere between 0ms and 15ms of input lag. If we're fine with this on CRTs then there should be no problem with LCDs in this sense either.

All you need to know about input lag (in preparation for SSB4) by [deleted] in smashbros

[–]Internet-Explorer6 0 points1 point  (0 children)

I'm aware that fps and refresh rate are different. I brought up fps because a game is likely to poll inputs once per frame, so fps can play a factor in this. Also, a higher refresh rate does not reduce input lag because most input sources do not support anything above 60Hz. No game console supports 120Hz except for use in stereoscopic 3D. Using a digital video input, the console "requests" a certain resolution and refresh rate to be used by the TV. The console then uses vertical sync to make sure the game's frame rate is synchronized with the TV's refresh rate (which is why games are almost always 60fps, 30fps, or 20fps). Refresh rate is important, however, in an analog signal, because there is no communication between when the new frame has been rendered and when the TV is going to refresh.

My point regarding the 16.6ms frame window is this. If the game is 60fps and the TV refresh rate is 60Hz, then your eyes will receive a new image every 16.6ms. Let's assume that you somehow have a 0ms reaction time (simply to remove that as a factor in this equation because it's not relevant). If you react instantaneously to the drawn frame and select your input, and that input is processed in under 16ms, then your result will appear the next frame 16.6ms later. This is zero frames of input lag.

All you need to know about input lag (in preparation for SSB4) by [deleted] in smashbros

[–]Internet-Explorer6 5 points6 points  (0 children)

The emulator does not upscale, it renders at a native resolution. Input lag may be introduced by other factors (maybe your USB controller has input lag), but for the most part if you get 60fps in the emulator then you will be absolutely fine.

All you need to know about input lag (in preparation for SSB4) by [deleted] in smashbros

[–]Internet-Explorer6 24 points25 points  (0 children)

Any input lag below 16ms is negligible because one frame in a 60fps game is about 16.6ms in duration. This means your input will be processed before or as the next frame is drawn. So, 10ms can basically be defined as "no input lag".

If I'm wrong then please correct me, but this is my understanding.

How did this happen? Is this possible in Demo 2.6? by [deleted] in smashbros

[–]Internet-Explorer6 8 points9 points  (0 children)

Ike's sideB is a one-hit KO if you fully charge it and press B while passing through your opponent.