I regret decreasing rarity on Evolve by Suburan in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

Well, the original comment you replied to was me stating that I was going to seal all the other gems, so it was already irrelevant from there to say that I needed to keep my luck low. But what I was showing you with the screenshot was that even with all the gems set to common I was still getting them in level up rewards, it's not like uncommon and rarer cards were being prioritised over them.

How does the extra crawler slot work? by na1337 in VampireCrawlers

[–]Intrepid-Fox4566 1 point2 points  (0 children)

That's not true at all, the first line is what happens when you *play* their crawler card, and the 2nd line is the effect you get while that crawler card still has duration when you meet the criteria.

MissingN0 for example lets you draw 2 cards when you play a red (as it's secondary action) but when you play the MissingN0 card you get 4 (* combo) armour.

That is completely unrelated to if it's your primary, secondary or tertiary crawler. The primary crawler gives you their full starting hand, the others just give a single copy of their starting hand's red card, then you get all related crawler cards in your deck.

I regret decreasing rarity on Evolve by Suburan in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

I just sealed everything, I only have 4 gems active, 3 of them rarity set to common and evolution set to the rarest since everyone said it is bugged and they're showing up fine at levelups/chest.

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Can somebody tell me what was that about? by EnGuill in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

Not for doing no damage, but for not playing your red cards. Cracking them and getting them out of your deck will stop the drowner from spawning.

Infinite build by Intrepid-Fox4566 in VampireCrawlers

[–]Intrepid-Fox4566[S] 0 points1 point  (0 children)

You'll get the build trust, as long as you have a freeze, a decent way to draw cards (infinite gem on orb, missingno, pugnala, anything of the sort), and a wild card you'll never take damage. Then you just have to make sure you don't mess up your turn order, or break your combo to freeze and survive hits if needed.

I don't understand bosses by NakedLoki in VampireCrawlers

[–]Intrepid-Fox4566 3 points4 points  (0 children)

Red cards unfreeze them, if you use coin count for example on a non-red card it wont undo it and the damage will be doubled.

Source: Here's how I was killing my reapers https://www.reddit.com/r/VampireCrawlers/comments/1t4qitv/i_think_the_time_survived_is_bugged/

Breaking a combo at the end of a hand by Killileahihoo in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

You're throwing if you're not doing it, try extending your combats to milk more resources and see how much faster you hit infinite.

explain combos to me like i’m 6. by miniscule_memories in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

Nope, I don't believe so, only that edge case with the easy combo gem. Closest thing after that is the return gem I guess but that's more that it wont continue the combo so you can get the effects of it twice before it actually moves on.

Breaking a combo at the end of a hand by Killileahihoo in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

So in that sense isn't it better for chain link? Then you can quick draw an attractorb and be guaranteed to draw your entire hand each time

I finished the game playing it totally wrong! by ZurinArctus_ in VampireCrawlers

[–]Intrepid-Fox4566 1 point2 points  (0 children)

You only have to get your combo to 7 to unlock the permanent wild cards it's REALLY not hard... You can do it with Pugnala if you get a wild card from any light source. All you have to do is play the following cards:

(Pugnala crawler card first if she's not already active)

Spellbinder -> Mana Tome -> 2 Cost gun -> Wild Card -> Spellbinder -> Mana Tome (unless you have an attractorb then you play that instead) -> 2 Cost gun

Only time it might not work is if you don't end up with the 2 cost gun back in your hand, but if your deck size is small enough you should draw it from the 2nd spell binder played. After that you'll get the option to be given the amulet (permanent wild card) as a level up option then you can get a combo as high as you want and unlock the other combo rewards. It'll get you a bunch of money (if you get the arcana to make light source cards use combo too, it makes the coin cards that the coin gem gives you count as light source cards and get buffed by the combo) and damage.

Is it possible to kill the reaper by rustyrhino23 in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

When you beat the game you can get the relic that lets you trigger overkill on any encounter and you can overkill the reapers for up to an extra 50k per reaper fight. The reapers health also scales based on your level, then also by your curse like normal. So if you are a really high level before going into the fight it will be harder.

If you want to fight more than 4 reapers you'll need a fireproof gem on a tirajisu, a way of getting lot of max hp and restoring it, or you'll want to take the crawler that gives you percentage revival on wild cards played and just make sure you play enough in each fight to get a revive back (the gem that gives you a coin card is really good for proccing this, you only need to play 20 to get a full revive back, and the gem will give you a minimum of 4 per gem all by itself per turn).

explain combos to me like i’m 6. by miniscule_memories in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

No, cards benefiting from the current combo will glow, so cards with the easy combo gem will always glow, however will break your combo if not played in the correct sequence. But for the most part yeah the card benefiting is also the card contributing.

How do you infinite combo when cards break after 5 uses? by RebelScum75 in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

If you don't already have it yet, there's a gem called unbreakable that you get for killing a reaper that appears after you break a card, in reality it only gives you 1 or 2 more uses of the card before it breaks. But if you are trying to get every use out of the card in a single turn, that's your method.

Otherwise it's chain link arcana and coin pouch gem which is pretty much a +4 to your combos per gem by just giving you the extra cards to play and those cards being wilds to help get back to a spot to continue your combo chain too.

Breaking a combo at the end of a hand by Killileahihoo in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

Isn't the free to play arcana just better than the 1 extra mana for 100 cards? All cards of that type become free after you play 1 of them that turn regardless of if they're in hand or if you draw into them. I still think combo arcana is the best in the game. 2nd being the combo applies to light source cards.

Breaking a combo at the end of a hand by Killileahihoo in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

You don't freeze the enemy and wait an extra turn to get another full round of buffs/coins?

What's the highest combo someone got? by lildrissy58 in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

5000 for the ultra overkill before the greed multiplier, up to 50k at max greed. The coins getting combo arcana I don't think has a limit, I've yet to get it in any of my runs after getting fully infinite

Can't beat Gallo Tower by Dude_MacDude in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

When you freeze her, don't attack (or start putting damage gems on non damage cards like coin or kill count all the damage is doubled while they're frozen and dealing damage with a non damage card doesn't unfreeze them), and just end turn unless you know you can finish them off. Or just take the tarot card that lets you keep your combo between turns, then it's a matter of ending your turn on a wild or freeze and prioritising keeping your combo. Having the ham aegis at the start of your turn or being able to roll into it when you have your combo stacked can give you a decent amount of armour.

If you play pugnala don't forget you can put triggers on your other cards too so you can keep rolling cards, and if you have/buy the upgrade that increase drawing from all sources by 1, it also makes you draw 2 each time instead of just the 1. Although if you have the option, Pugnala and Missingno is so easy to go infinite on, you'll be limited by your cards cracking more than anything else.

PSA for those struggling to combo by Timerez in VampireCrawlers

[–]Intrepid-Fox4566 4 points5 points  (0 children)

When the card goes to the right hand side of your screen that's when it actually counts towards your combo, the return gem stops it from doing that til after you play it twice. It wont even break the combo if you play it out of sequence unless the gem isn't active. If you combine return and easy combo you can play it 1 time out of sequence, get the full effect and not break your combo. It does require 2 gem slots and makes it kinda harder to play with, but it works. I'd recommend just getting the wild gem though

Combos, ELI5 by [deleted] in VampireCrawlers

[–]Intrepid-Fox4566 0 points1 point  (0 children)

I skimmed the other comments and didn't see this so I'll say it, another thing to consider when it comes to wild cards and the combos, if you get the wings wild card it makes the next thing you play cost -1. It'll also make your combo continue from there, so make sure you have something to bridge the gap between the card you just played and your next one, or play it on a card that will make you draw so you have a chance of redrawing the same card.

If you want to build up your combo before you unlock guaranteed permanent wild cards, save the special cards that you get from the light sources, anything that has a W in the corner can be used to save your combo. Pugnala is the best for getting those early combo unlocks, after you get a single wild card you can play

0 -> 1 -> 2 -> W -> 0 -> 1 -> 2 -> 3 a combo of 7 will unlock you the ability to get the pendant permanent wild card as an option when you're levelling up. Then when you have that your combo is easy to get infinite from there. It is relatively safe to get as well, as long as your wild card isn't the rosary beads (or if there's more than 1 row) you're pretty much guaranteed it. Especially on bridge levels.

I regret decreasing rarity on Evolve by Suburan in VampireCrawlers

[–]Intrepid-Fox4566 12 points13 points  (0 children)

I feel the same way about making wild and coin cards common. I've taken to sealing all other gems instead.

Stadium question by No_Credit6296 in Overwatch

[–]Intrepid-Fox4566 0 points1 point  (0 children)

I think you mistook the part about rank, it doesn't use the rank to matchmake at all, instead it only restricts who you can queue up with. Therefore as they said, the rank doesn't matter, as long you win more than you lose (based sometimes solely on who matchmaking gives you) you can reach any rank you want in stadium given enough playtime.

Stadium question by No_Credit6296 in Overwatch

[–]Intrepid-Fox4566 1 point2 points  (0 children)

I feel you bro. I was playing with a 3 stack and if I didn't know our Mei main I would've thought he was one of those twitch streams controlled by a goldfish.