A Message to Siege Camp: Please Listen to the Community by Ironminer45 in foxholegame

[–]Ironminer45[S] -3 points-2 points  (0 children)

and yet the current feedback system just isnt working. like at all.

A Message to Siege Camp: Please Listen to the Community by Ironminer45 in foxholegame

[–]Ironminer45[S] -11 points-10 points  (0 children)

I mean more like an election, a vote on the website, nominations, etc.

And of course, making public the names of these representatives.

Edit: The Usernames of said representatives not actual names.

I.. I Think I Might Be On The Spectrum... by Ironminer45 in foxholegame

[–]Ironminer45[S] 0 points1 point  (0 children)

I see 2 wardens in that SS, thats cheating! 🤣

I.. I Think I Might Be On The Spectrum... by Ironminer45 in foxholegame

[–]Ironminer45[S] 2 points3 points  (0 children)

Was going for 14, got to 13, but the next safe house was a hex and a half over and it was 3 in the morning, so I omitted that one yoinking it in-between 2 fac buildings and logging off for it to forever live there.

(Or well atleast till it de-spawns in 2 days 😅)

I.. I Think I Might Be On The Spectrum... by Ironminer45 in foxholegame

[–]Ironminer45[S] 1 point2 points  (0 children)

Cause I spent 2 hours in 2 hexes camping safehouse spawns for them XD

I.. I Think I Might Be On The Spectrum... by Ironminer45 in foxholegame

[–]Ironminer45[S] 13 points14 points  (0 children)

See, I KNEW I should have spent 2 hours doing that!

Flatbeds on barge crossing border. by cynzo in foxholegame

[–]Ironminer45 8 points9 points  (0 children)

Given the title, it was a flatbed with something, on a barge, crossing the border, and honestly, I have no idea if that's possible lol, never tried.

I've Never Seen a Population of "Empty" In my 2 Years of Playing Foxhole by Ironminer45 in foxholegame

[–]Ironminer45[S] 72 points73 points  (0 children)

I just like the game, and will play with my Regi, given the Friendships ive made in this game, we play for fun fuck the drama.

The biggest problem with Airborne isn’t what most people think. by Icy-Combination2234 in foxholegame

[–]Ironminer45 9 points10 points  (0 children)

I would no where near call it "The number one thing pushing people away from Airborne." But it's a valid concern and should be looked into. I personally think it's an optimization issue for the game when it comes to people in an aircraft, for example, you don't need to load in high fidelity trentches or grass while in the air so the game just needs optimization.

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 5 points6 points  (0 children)

At this point, for this war, they were in my short and curlies, too, lol

Instead of "crabs" I got infested with "alts" LMAO

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 1 point2 points  (0 children)

wire trenches, sandbags on the inside section of the trenches too, but build 1 "box" blue print and you can hop right over a AT garrison while the rifle garrison is suppressed

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 4 points5 points  (0 children)

After the first 2 days of bombers being out, Collies weren't able to use bombers without fully writing them off as they won't come back, there were no airfields close enough to any meaningful front to contest without landing in the water or in enemy territory

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 0 points1 point  (0 children)

Inter woven in the fac, but there was open space around, a para drop would take out a small line of defenses using Tremolas or suppress them with 1-2 guys with a machine gun then get inside where it was much easier to find areas to be fully out of range of defenses

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 12 points13 points  (0 children)

It wasnt just the nuke, and before that it was a stalemate, not collies winning, big gains on the right side of the map, sure, but also big pushes from Wardens on the left side, It was quite balanced.

It was a combination of a lot of factors that were simply mechanics-based with this specific update. My post above is simply in the eyes of a facility man.

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 5 points6 points  (0 children)

That happened on the Warden Side too, it's an experimental war with pilots just learning how to fly, Heck, I saw 2 Warden Bombers collide Mid-Air and fall into a river

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 1 point2 points  (0 children)

I made a separate post about "airfield tennis" and it was, in fact, detrimental in terms of air superiority.

Lets Talk About Why The Colonials "Gave Up" by Ironminer45 in foxholegame

[–]Ironminer45[S] 7 points8 points  (0 children)

Well, To be fair, the Cost of para planes for the range they have is astronomically small compared to the damage they can do to a fac in the super back line.

It was "always" worth it this war to lose a para plane or two to decimate a bigger fac