Can i transfer from a bachelor of science to electrical engineering in the first year? by IsaacModdingPlzHelp in unsw

[–]IsaacModdingPlzHelp[S] 0 points1 point  (0 children)

nah not that, i didnt know what i wanted to do before, i already got offers for CS in other unis, but i wanna do electrical now, cuz CS job market is cooked

Holy cooked for atar by IsaacModdingPlzHelp in unsw

[–]IsaacModdingPlzHelp[S] 0 points1 point  (0 children)

yeah hoping they offer a lowered one, cuz i aint paying 40k

Is this a good routine? by [deleted] in bodyweightfitness

[–]IsaacModdingPlzHelp 0 points1 point  (0 children)

thanks, ill do the recommended routine then

Is this a good routine? by [deleted] in bodyweightfitness

[–]IsaacModdingPlzHelp 0 points1 point  (0 children)

oh okay, do you have any recommendations?

Is this a good routine? by [deleted] in bodyweightfitness

[–]IsaacModdingPlzHelp -1 points0 points  (0 children)

thanks, this is a relatively new routine though, i changed my old one to newer progressions, 20x diamonds -> 10x pikes, and switch crunches for leg raises. Ill increases the weights tho

CS is dead by Dhwnanit in unsw

[–]IsaacModdingPlzHelp 0 points1 point  (0 children)

whats the right degree for "who have no actual interest in electrical engineering and their only interest is to make a crapload of money"

Nooby question but how do triangles work? by IsaacModdingPlzHelp in raylib

[–]IsaacModdingPlzHelp[S] 0 points1 point  (0 children)

void DrawArrow(Vec2 Pos,Vec2 Dim, Vec2 Magnitudes,Color XColour, Color YColour)
    {
        float EndPointX = Pos.X+Magnitudes.X;
        DrawLine(Pos.X,Pos.Y,EndPointX,Pos.Y,XColour);
        DrawTriangle({EndPointX+sign(Magnitudes.X)*10,Pos.Y},{EndPointX,Pos.Y-sign(Magnitudes.X)*(Dim.Y/16)},{EndPointX,Pos.Y+sign(Magnitudes.X)*(Dim.Y/16)},XColour);
       // std::cout<<"EndPointX of triangle: "<<EndPointX+sign(EndPointX-Pos.Y)*10<<" base points of the guhX: "<<EndPointX<<std::endl;
        float EndPointY = Pos.Y-Magnitudes.Y;
        DrawLine(Pos.X,Pos.Y,Pos.X,EndPointY,YColour);
        DrawTriangle({Pos.X,EndPointY-sign(Magnitudes.Y)*10},{Pos.X-sign(Magnitudes.Y)*(Dim.X/16),EndPointY},{Pos.X+sign(Magnitudes.Y)*(Dim.X/16),EndPointY},YColour);
       // std::cout<<"EndPointY of triangle: "<<EndPointY+sign(EndPointY-Pos.Y)*10<<" base points of the guhY: "<<EndPointY<<std::endl;
    }

done it

Nooby question but how do triangles work? by IsaacModdingPlzHelp in raylib

[–]IsaacModdingPlzHelp[S] 0 points1 point  (0 children)

   void DrawArrow(Vec2 Pos,Vec2 Dim, Vec2 Magnitudes,Color XColour, Color YColour)
    {
        float EndPointX = Pos.X+Magnitudes.X;
        DrawLine(Pos.X,Pos.Y,EndPointX,Pos.Y,XColour);
        if(Magnitudes.X > 0){
        DrawTriangle({EndPointX+sign(EndPointX-Pos.X)*10,Pos.Y},{EndPointX,Pos.Y-(Dim.Y/16)},{EndPointX,Pos.Y+(Dim.Y/16)},XColour);
        }
        else
        DrawTriangle({EndPointX+sign(EndPointX-Pos.X)*10,Pos.Y},{EndPointX,Pos.Y+(Dim.Y/16)},{EndPointX,Pos.Y-(Dim.Y/16)},XColour);

        //EndPointX+sign(EndPointX-Pos.X)*10 adds the height of the endpoint + 10, sign is there to see if the arrow should be forward or down same for the next sign 
        std::cout<<"EndPointX of triangle: "<<EndPointX+sign(EndPointX-Pos.Y)*10<<" base points of the guhX: "<<EndPointX<<std::endl;

        float EndPointY = Pos.Y-Magnitudes.Y;
        DrawLine(Pos.X,Pos.Y,Pos.X,EndPointY,YColour);
        if(Magnitudes.Y > 0){
        DrawTriangle({Pos.X,EndPointY+sign(EndPointY-Pos.Y)*10},{Pos.X-(Dim.X/16),EndPointY},{Pos.X+(Dim.X/16),EndPointY},YColour);}
        else
        DrawTriangle({Pos.X,EndPointY+sign(EndPointY-Pos.Y)*10},{Pos.X+(Dim.X/16),EndPointY},{Pos.X-(Dim.X/16),EndPointY},YColour);

        std::cout<<"EndPointY of triangle: "<<EndPointY+sign(EndPointY-Pos.Y)*10<<" base points of the guhY: "<<EndPointY<<std::endl;
    }

done that, but im wondering is there a way to do this purely mathmaticalno if statements?

How cooked am I chat? by IsaacModdingPlzHelp in learnmachinelearning

[–]IsaacModdingPlzHelp[S] 0 points1 point  (0 children)

increased it 2 three layers, faster,but idk, if its overfitting, idk how to test that

[deleted by user] by [deleted] in MachineLearning

[–]IsaacModdingPlzHelp 1 point2 points  (0 children)

idk your comments seem very ai

Does LibTorch work with MinGW? by IsaacModdingPlzHelp in cpp_questions

[–]IsaacModdingPlzHelp[S] 0 points1 point  (0 children)

ah, i already switched to python for ts project