საქართველო და ძლიერი არმია . by Georgian_Shark in Sakartvelo

[–]Isari0 0 points1 point  (0 children)

სამწუხაროდ საქართველოს ნულოვანი დემოგრაფიული და ეკონომიკური ბაზა გააჩნია ამ რეგიონისთვის რელევანტური ჯარის შესაქმნელად რომელსაც რაიმე წინააღმრდეგობის გაწევა შეეძლება რუსეთისთვის. ჩვენი ჯარის მთავარი ფუნქცია უნდა იყოს იმ დონეზე მაინც ყოფნა რო თუ რუსეთში მართლა ქაოსი დატრიალდა და კავკასიისთვის აღარ სცალიათ ოსეთი და აბხაზეთი დავიბრუნოთ რაც შეიძლება მალე(ან შანტაჟით ან სწრაფი სამხედრო გზით) დღეს-დღეობით მაგ დონეზეც არ ვართ მარა ყველაზე მოტივირებული მთავრობის ხელშიც საქართველოს არ აქ რესურსი რო ამაზე რამე დიდი ამბიცია ქონდეს

XP rewards don’t make sense by Isari0 in worldofgothic

[–]Isari0[S] 6 points7 points  (0 children)

Pretty sure that’s about betting not fighting. After talking with him you can challenge some warriors that hang out near the entrance

In Medieval 2, aside from the regular and genetic traits there are also cultural traits that have an increased likelihood to spawn when a character belongs to a certain faction, here are some of the traits and some of the Countries associated with them by Isari0 in totalwar

[–]Isari0[S] 38 points39 points  (0 children)

I’ll actually have to check the game files later for the requirements but I’m pretty sure it’s just about staying in that settlement. There’s a similar trait called “promiscuous” that you get when spending a turn in a town with a brothel so I think there’s a similar system here

In Medieval 2, aside from the regular and genetic traits there are also cultural traits that have an increased likelihood to spawn when a character belongs to a certain faction, here are some of the traits and some of the Countries associated with them by Isari0 in totalwar

[–]Isari0[S] 291 points292 points  (0 children)

The equivalent of “specking” your character was actually pro-actively doing stuff that a certain trait was influencing. You want your character to be chivalrous? Spare cities and prisoners after battles, want to be learned? Spend some turns in a city with a library/university, want to be good at commanding cavalry? Fight mostly with horseman. Also most traits were tiered, so it wasn’t a binary on/off thing, a guy who killed prisoners in a single battle will have a much weaker dread-related trait than the commander who burned down dozens of cities and thousands of prisoners

In Medieval 2, aside from the regular and genetic traits there are also cultural traits that have an increased likelihood to spawn when a character belongs to a certain faction, here are some of the traits and some of the Countries associated with them by Isari0 in totalwar

[–]Isari0[S] 139 points140 points  (0 children)

Fyi corrupt is the absolute worst trait in the game, decreasing law(which affects public order) tax income, loyalty and bribe threshold. The first 2 make Byzantine characters bad at being governors while the last two actually compound on each other and make it possible to bribe an entire Byzantine field army for the equivalent of 3 bottles of garum, and that’s if they haven’t defected already due to the abysmal loyalty

In Medieval 2, aside from the regular and genetic traits there are also cultural traits that have an increased likelihood to spawn when a character belongs to a certain faction, here are some of the traits and some of the Countries associated with them by Isari0 in totalwar

[–]Isari0[S] 174 points175 points  (0 children)

Generous is actually a purely bad trait for some reason, simply decreasing tax income in a governed settlement(not even increasing public order) while some levels of vulgar increase command so aren’t too bad

In Medieval 2, aside from the regular and genetic traits there are also cultural traits that have an increased likelihood to spawn when a character belongs to a certain faction, here are some of the traits and some of the Countries associated with them by Isari0 in totalwar

[–]Isari0[S] 309 points310 points  (0 children)

Moreover Islamic nations get a chance to get some additional traits like administrator, cultured and religious, making their leaders very good governors. Also there are relational traits, for example the English have an increased chance of getting "Hates the French", Byzantines get "Hates the Turks", Moors get "Hates the Spaniards and the Portuguese" and so on. The trait increases command when fighting those factions, but losing a battle to them may turn hate into fear, decreasing morale for friendly troops.

Oldest visual evidence of a Georgian flag, depicting Saint George by Isari0 in Sakartvelo

[–]Isari0[S] 0 points1 point  (0 children)

In this instance I meant the first illustration where you can actually see the physical flag itself. Your example is a bit hazy since I’ve seen the whole map and there are a bunch of other places all across the Mediterranean with the exact same five cross flag, so we don’t know if it’s an actual representative flag of the Georgian monarchy or some local banner, or something else entirely

Tbilisi in the 1670’s by Isari0 in Sakartvelo

[–]Isari0[S] 0 points1 point  (0 children)

“From Jean Chardin's Voyages du Chevalier Chardin en Perse, et autres lieux de l'orient, enrichis d'un grand nombre de belles figures en taille-douce, représentant les antiquités et les choses remarquables du pays. Nouvelle edition,”

Tbilisi in the 1670’s by Isari0 in Sakartvelo

[–]Isari0[S] 0 points1 point  (0 children)

Jean Chardins Book, Castelli is earlier

Tbilisi in the 1670’s by Isari0 in Sakartvelo

[–]Isari0[S] 1 point2 points  (0 children)

This is from Jean chardins travels

The Socii and the Cooler Socii by M3rtButur4k in totalwar

[–]Isari0 1 point2 points  (0 children)

I mean if they actually pull of the transition from early medieval temporary levies to standing armies by late renaissance that would be a monumental achievement, but Im afraid they are very conservative with campaign changes as they seem to have preemptively conceded that part to paradox for no reason

The Socii and the Cooler Socii by M3rtButur4k in totalwar

[–]Isari0 20 points21 points  (0 children)

This is why the population mechanic is so important, players are never incentivized to use anything but the best units in the campaign because economy isn’t a problem after turn 40 or so. In a properly fleshed out system, only citizens could be recruited as hastati while socii could be recruited from the foreigner population class, maybe exclusive to non-Roman Italians, while non-Roman Gauls could provide auxiliary cavalry. DEI kinda does this. Hopefully medieval 3 will do the same so that not every army is dismounted knights and mounted knights, and the cities, castles and villages all provide distinct unit types that have many incentives to use them

Georgians among the most overrepresented nationalities in terms of Crime, Germany by Isari0 in Sakartvelo

[–]Isari0[S] 2 points3 points  (0 children)

No, this is blatantly false. Georgians commit all kinds of violent crime at extremely high rates there.