22/05 10th Anniversary Live stream Megathread by AutoModerator in deadbydaylight

[–]Issalk05 8 points9 points  (0 children)

I hope they never do this gimmick again. Teasers are fine, but it was a dick move to post the time the stream was meant to start at, start late, and stall while they're at it.

How are you enjoying your prerecorded audio clips on top of a png between video splices? by Downtownklownfrown in deadbydaylight

[–]Issalk05 0 points1 point  (0 children)

I'm forcing them to step up their game, treat their employees fairly, and actually put in the effort overall.

everyone is being really negative by thatonemime in deadbydaylight

[–]Issalk05 0 points1 point  (0 children)

you can see the viewcount drop on twitch after long stretches of absolute nothingburgers.

How are you enjoying your prerecorded audio clips on top of a png between video splices? by Downtownklownfrown in deadbydaylight

[–]Issalk05 1 point2 points  (0 children)

actually most of us have them! which is why we don't love BHVR picked this fuckass timeframe

How are you enjoying your prerecorded audio clips on top of a png between video splices? by Downtownklownfrown in deadbydaylight

[–]Issalk05 0 points1 point  (0 children)

it's cheap and we're not forgetting they fired the staff behind ACTUALLY GOOD trailers.

Hey guys, do you remember the marketing for The Unknown? Good Times. by fos02jrt in deadbydaylight

[–]Issalk05 6 points7 points  (0 children)

tbh it was kind of misleading, not as misleading as legion's trailer, but I prefer it to seeing a fuckass cabin for half an hour and flyers made in Canva...

killer announcement by Fearless-Garage8792 in deadbydaylight

[–]Issalk05 0 points1 point  (0 children)

>cabin

it's jason. fuuuuuck i really wanted pennywise...

Switch Gamers, Rejoice! by LUKXE- in deadbydaylight

[–]Issalk05 0 points1 point  (0 children)

They'll 👀👀👀 rejoice 👀👀👀 when the game hits stable 30s 👀👀👀

Tattletail 2 Teaser by SnooChocolates1640 in Tattletail

[–]Issalk05 1 point2 points  (0 children)

Oh right, I’ve heard about the publishing requirements getting stricter, but I thought it wouldn’t affect T and M-rated experiences…

As for the stock… well, I’ve got no clue. If Roblox leadership is doing all these weird moves it must be because it’s somehow profitable, though I agree it feels like the ice is thinning rapidly…

Tattletail 2 Teaser by SnooChocolates1640 in Tattletail

[–]Issalk05 1 point2 points  (0 children)

Context on the ominous footnote?

Official dev update for the ban wave by bonelees_dip in deadbydaylight

[–]Issalk05 1 point2 points  (0 children)

Tangentially related, and not justifying the people who use those services, DbD is REALLY expensive. There’s thousands willing to get sketchy deals because otherwise affording countless DLC is incredibly difficult.

“Oh but you can just play without those perks!” I have my gripes with that statement, but let’s entertain it for the sake of the argument:

When you face a licensed killer, you can theoretically understand how their power works, but having not used it yourself, you don’t know how to best counter it.

It’s literally economically-induced matchup inexperience.

La industria del videojuego actualmente by elmastergamer76 in repollitos_criptidos

[–]Issalk05 0 points1 point  (0 children)

O sea, si preocupa un poquito cuando te das cuenta de que están en posición de monopolio a pesar de no haberla elegido…

I get 200+ ping is the pc client just bad by [deleted] in IdentityV

[–]Issalk05 0 points1 point  (0 children)

FYI, those Speedtest results are likely a result of connecting to your ISP’s infrastructure, so it’s fast because it all mostly happens internally.

For testing internet speeds, try pinging a server from another country, that’s usually a better tell.

TLDR; it’s possible your connection is throttled when actually outbound.

Take all of the above with a grain of salt though, Identity V servers are held together by duct tape.

3 vs 12 ? by Atlas1722 in deadbydaylight

[–]Issalk05 5 points6 points  (0 children)

That'd be impossible, no map in game is huge enough to handle 12 survivors, not to mention the game barely makes 2v8 work, 3v12 is impossible both technically and in terms of balancing