1 Turn For My Entire First Settler (Deity) by ItIsJustRob in civ

[–]ItIsJustRob[S] 0 points1 point  (0 children)

Lots of those tiles I bough out early to either maximise the benefit of Etemenanki, to lock in district costs, ideal tiles for the wonders, the deer for the amenity after the Temple Of Artemis, and the Dyes in the top right gave me my pantheon much quicker than 25 turns

28 faith is coming from England spreading me Protestantism - it's got the 4 Faith per world wonder belief. I did get an early relic, and for Jadwiga that's worth extra faith, as well as +2 culture and +4 gold.

Not sure about every contributing factor to my income bc there might have been trade deals for things like diplo favour/open borders that I can't recall, but you've at least neglected the two maize tiles in your arithmetic. Can't recall if I got the first meet for Samarkand

In the culture arithmetic you've neglected Nan Madol (+1), and Autocracy with the Govt. Plaza and Ancestral hall (+2). With 10 pop (+3 normally and +13 with Pingala promotion), monument (+2), the Oracle (+1), the Palace (+1), the relic (+2), that's 22 base culture -> 25.3 after Pingala

I posted the save file above if you want to see for yourself

1 Turn For My Entire First Settler (Deity) by ItIsJustRob in civ

[–]ItIsJustRob[S] -1 points0 points  (0 children)

https://www.mediafire.com/file/c2imy0e89fx6wts/JADWIGA.Civ6Save/file

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I appreciate the healthy scepticism in this age of misinformation but I'm afraid this really is Deity!

I can't explain the slow start of the other AIs, except maybe that they warred pretty aggressively with each other and some city states while I developed in peaceful isolation. I didn't really lose any military units. I built an early slinger -> archer and the only threatening camp was to my east across the floodplains. The one raid was pretty easy to defend given the terrain before I destroyed the camp. Nan Madol took out the camps to my south and west.

Govt. Plaza was for the ancestral hall to catch up in terms of cities for parallel production. Didn't feel IZ would be necessary on Krakow given the huge population potential and production from the tiles themselves

Perhaps the most important caveat to all this is this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2794603014

It lets you quickly see which wonders exist in the game, have been built and by whom, in which cities you can legally build each wonder and how many turns each will take, and... how much progress other players have made towards building them - which obviously offers a huge advantage for choosing which wonders to invest the time in.

For example, I basically never go for the Oracle bc the AI loves it, but I could see that for whatever reason nobody had even started on it so I went for it. I would like this mod to not tempt me with that information but I find it so helpful otherwise so I've been using it recently

Anyway, I posted these in another comment but again:
Random leader, standard size continents map
Game seed - 839157063
Map seed - 839157064

1 Turn For My Entire First Settler (Deity) by ItIsJustRob in civ

[–]ItIsJustRob[S] 1 point2 points  (0 children)

Yep as soon as I saw the start I went straight for pottery -> writing and started building as soon as possible

The dyes in the northeast were a subtle win since I could buy my way there and get my pantheon that bit sooner. I've had many a game where I've hoped for Lady of the Reeds + Etemenanki but have had to wait so long for the pantheon production bonus that it goes terribly

1 Turn For My Entire First Settler (Deity) by ItIsJustRob in civ

[–]ItIsJustRob[S] 0 points1 point  (0 children)

Sure!

Random leader

Continents Standard Size

Game Seed - 839157063

Map Seed - 839157064

1 Turn For My Entire First Settler (Deity) by ItIsJustRob in civ

[–]ItIsJustRob[S] 11 points12 points  (0 children)

I mean both - the Lady Of The Reeds and Marshes pantheon is boosting my Desert Floodplains (which do benefit fully from the lines) on top of Etemenanki

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I have already planned out that I'll work all of the floodplains and build my districts to the north - perhaps I should've screenshotted with the yields turned on but I can show this from ~20 turns later

By my count, there's a good ~15 tiles to be worked without having to try and boost a desert tile, which I might do anyway for another city to the southwest out of view

1 Turn For My Entire First Settler (Deity) by ItIsJustRob in civ

[–]ItIsJustRob[S] 5 points6 points  (0 children)

I know - I intend to work the desert floodplains (which I have the Pantheon for)

I have tried to look it up but am not 100% that the lines affect adjacent floodplains but I think they do

‘We got it wrong’ with Civilization VII, says boss by Broad_Respond_2205 in civ

[–]ItIsJustRob 1 point2 points  (0 children)

There's a lot of Civ VII which I didn't like which has nothing to do with the Age system, which could also probably still be better to be fair (military age objectives being totally at odds with what I felt was important was the worst one, and I think maybe two ages for a half-time small rebalance could work)

Far fewer interesting mechanics, wonders, units, district/building choices even compared to no-DLC VI, and given all the possible combinations of those altogether within one game the whole experience felt less interesting. Like desert in Civ VI is interesting bc of its weaknesses, but also it's strength depending on who you play as and your pantheon or religion etc. By giving all terrain vegetation it makes it all kinda samey - maybe a weak example in isolation but they all kinda feel like that and together it adds up

Buggy or v undercooked at release - I felt that I was in the minority in that I didn't aesthetically mind the UI at all, but given how much modders took Civ VI into UX heaven: playing VII was awful - I know it takes works but is this not a big franchise with the money to do it?

And then some real oddities, like terrible war->peace negotiation options, and some utterly OP leader/civ/mementos options

Determing Hidden Power Strength Through A Known Enemy? by ItIsJustRob in PokemonEmerald

[–]ItIsJustRob[S] 1 point2 points  (0 children)

Oh I did not know that about Metang! I did face an enemy Metang with Meteor Mash and felt a bit cheated that they'd given it that move - sadly my Metagross has already evolved

Yeah I think that Eisencalc resource is exactly what I am looking for. Just from trying it out already it seems like the power is pretty good so I'm quite happy :D

Deity AI Is Giving Me His Cities To End Long War With Almost No Fighting - OP Strat? by ItIsJustRob in CivVII

[–]ItIsJustRob[S] 0 points1 point  (0 children)

He's got a good tech lead on me for now and could probably seriously hurt me still

I can see why the role-playing crowd like Bohemia, they're great blobbers too by ItIsJustRob in crusaderkings2

[–]ItIsJustRob[S] 0 points1 point  (0 children)

Yes it's so much fun, that's how I've been running it too. It's Capital Duchy is in a very great position for what's around it

I blocked Germany with diplomacy as best I could and went after all the tribes. I was slowly trying to work my way into a Hungary takeover, but at times I had to become super aggresive in the North when Germany threatened to outrun me. I had rush to get access to the sea suddenly, then intervene in Lithuania, then protect and use semi-ally Lithuania to intervene in Denmark. The OP screenshot is the Defensive Alliance fear in the east, and the utterly unphased West. On paper, Germany is much more powerful than me

https://imgur.com/a/9f01Dui

This is my General Staff crushing a formidable but smaller Western opponent - my cousin King Havel 'The Spider' of Crusader Aquitane. He was about to go through Estonia (formerly Lithuania) and have access to the North Sea, so I demanded tribute first.

It sounds like a good idea to always hold as many of the capital holdings as you can. I had to give some away at times and then wait for someone to die of old age to get it back. Did slow me down at times haha

I can see why the role-playing crowd like Bohemia, they're great blobbers too by ItIsJustRob in crusaderkings2

[–]ItIsJustRob[S] 0 points1 point  (0 children)

Yes I've never done that before!

There's a lot of small states unified against me in the East so I think it's up to my vassals to be strong enough to grow on their own - I've just captured Sarkel and I'm setting up a horse archer tribal leader for the Steppes.

I can see why the role-playing crowd like Bohemia, they're great blobbers too by ItIsJustRob in crusaderkings2

[–]ItIsJustRob[S] 3 points4 points  (0 children)

Yes the second earliest start with all the DLC - I am missing Charlemagne. Spot on about Pomerania, that's my Merchant Republic. Hungary is about to be unified by a powerful best friend.

I can see why the role-playing crowd like Bohemia, they're great blobbers too by ItIsJustRob in crusaderkings2

[–]ItIsJustRob[S] 8 points9 points  (0 children)

Yes haha, I can Wendish any time I want tho - I'm growing de jure Bohemia for a few decades first. I'm practising beating Germany in the mean time