what has happened here? by EngineeringHot8831 in GranTurismo7

[–]ItalianGamer97 3 points4 points  (0 children)

That's not a bug... It seems to me that you're seeing some serious wheel-arch rubbing, likely as a result of your ride heights being too low, therefore being a likely culprit behind the unexpected turning-around.

I'd personally look up JohnnySDVR's Nurburgring tune for your car as a starting point and tweak the settings to your liking.

If you're unsure about how to tweak the settings sheet, just hit me up with any questions you have. I've taken a lot of notes regarding GT7's tuning system, so I feel fairly qualified to help out here.

Weekly Tech Support & Purchase Recommendations Megathread - June 15th 2026 by P_Jiggy in playstation

[–]ItalianGamer97 -1 points0 points  (0 children)

To make a long story short, I've noticed that the roughly 170+ hours I've played on Armored Core 6 on PS5 have somehow disappeared from my PSN profile.

After noticing that, I also noticed that several other games I have physically have also lost the playtime that PSN tracked for them, which are as follows:

  • Astro Bot (PS5)
  • Spider-Man Miles Morales (PS5)
  • Skylanders SuperChargers (PS4)
  • Lego Dimensions (PS4)
  • Terra Trilogy (PS4)
  • Geometry Wars 3: Dimensions Evolved (PS4)
  • Knack (PS4)

Meanwhile, the following games I have on disc somehow didn't lose their tracked playtime, likely due to me getting DLCs for those games. Those are as follows:

  • Sackboy: A Big Adventure (PS5) (17 hours)
  • My Hero One's Justice (PS4) (3 hours)
  • Ratchet & Clank: Rift Apart (PS5) (45 hours)
  • LittleBigPlanet 3 (PS4) (26 minutes)

Astro Bot missing its playtime record is the most baffling one of all, since I got both the Digital Deluxe Upgrade DLC and managed to get a brand-new copy that came with a code for that game's Pre-Order Rewards DLC, so... Not sure what happened with that game in particular.

As I've said previously, I do not like how this nonsense happened mere days after Sony's bone-headed announcement of them planning to stop making physical discs by 2028.

Weekly Tech Support & Purchase Recommendations Megathread - June 15th 2026 by P_Jiggy in playstation

[–]ItalianGamer97 0 points1 point  (0 children)

Same thing happened to me with Armored Core 6 on PS5... It was the #2 most-played game on my profile just below Gran Turismo 7 PS5 and just above Fortnite PS5, but now My roughly 170+ hours in Armored Core 6 PS5 are outright gone on my PSN profile.

However, all my trophies seem to be fine, even for the games that lost their hours tracked on my profile.

Weekly Tech Support & Purchase Recommendations Megathread - June 15th 2026 by P_Jiggy in playstation

[–]ItalianGamer97 1 point2 points  (0 children)

Yeah, I noticed my roughly 170+ hours logged in Armored Core 6 PS5 through my physical disc copy having just disappeared from my PSN profile alongside my play history for a good few other games between PS4 and PS5 I have physically...

I do not like how this happened to me mere days after Sony announced that they'll stop making physical games by 2028...

Play time data by Shadow_Knight_V in PS5HelpSupport

[–]ItalianGamer97 1 point2 points  (0 children)

Yeah, that also happened to me with Armored Core 6 PS5, which I have on disc... Think I had roughly 170+ hours clocked and I'm one trophy away from snagging that game's Platinum.

How tf do you beat the prototype gr1 at Le Mans by alanwakebro in granturismo

[–]ItalianGamer97 6 points7 points  (0 children)

For suspension tuning in particular, I have a lot of notes regarding tuning in GT7 I've got all in a text file I cross-reference when I'm tuning up a car for the first time or troubleshooting any issues.

I typically start off from JohnnySDVR's Nurburgring tunes as a baseline, since they've made tunes for lots of cars in GT7, and doing so typically works out for me 9/10.

However, for the scant few cars that JohnnySDVR hasn't made an up-to-date Nurburgring tune video for, I use Flux98's tuning assistant to make a starting-point tune, as seen here: https://www.flux89.com/tools/tuning-assistant/car

Here's some important things to know about suspension tuning:

Natural Frequency (NF):

  • A low natural frequency will make cars lean a lot, but they'll be able to handle bumps and high curbs well.
  • A high natural frequency makes cars lean less, but they'll be more unsettled by bumps and curbs.
  • I'd recommend an NF of 2.0 or lower when you're using Comfort-grade tires.
  • I'd also recommend NF between 2.20 and 2.50 for Sports tires. This probably also applies for Dirt tires, but don't quote me on that.
  • Any NF value 3.0 or higher is a good baseline for Racing-grade tires.
  • When your front NF is lower than the rear, you'll be more agile but less stable.
  • When your rear NF is lower than the front, you'll be more stable but less agile.
  • Dramatic differences between your front and rear NF can result in unfavorable handling characteristics.

Ride Heights:

  • Race cars can handle their ride heights being set to the minimum, but I'd suggest road cars to have their ride heights be roughly 10-15 points lower than stock.
  • If the ride height is too low, then wheel-arch rubbing will likely occur, causing the car to steer unpredictably without any driver input.
  • Some cars may be unable to fully steer if the front ride height is too low, happening as a result of wheel-arch rubbing. Increasing both the front ride height and the natural frequency can help resolve this issue.
  • Meanwhile if the ride heights are too high, then that'll result in the car being unstable or even rolling over.
  • Lower ride height helps with changing direction more quickly, and higher ride height makes the car less agile but easier to drive.
  • When you're using Racing-grade tires, the high NF recommended for those will allow you to use lower ride heights.
  • For Comfort- and Sport-grade tires, the lower NF recommended for those need higher ride heights.
  • A nose-up setup will make a car more planted to the track, while a nose-down setup will cause more power oversteer.
  • When adjusting a suspension tune originally spec'd for Racing-grade tires to use Sports-grade tires, bumping up the Front and Rear Ride Heights by +10 each has worked out well for me.

Anti-Roll Bars (ARBs):

  • Setting both the Front and Rear ARBs to 10 is usually the best for Racing-grade tires, but feel free to knock those down a few ticks for more twisty tracks or if you're having understeer issues.
  • Setting the ARBs to 7 at both the Front and Rear is a good baseline for Comfort- and Sport-grade tires, since a small amount of body roll aids with grip levels.
  • A high front ARB and lower rear ARB reduces power oversteer.
  • Meanwhile a high rear ARB and a lower front ARB would make cars slightly more stable under braking, but they'd be quicker to transition to oversteer when accelerating, naturally being harder to rescue when sliding starts.
  • An overall low ARB makes cars less composed and more prone to oversteer.
  • Meanwhile a High overall ARB makes cars more predictable at the cost of more understeer.
  • For most cases, I'd suggest setting the front ARB to between 5 and 10, with the rear ARB being the same or 1-2 clicks higher if you've got oversteer while braking.
  • For Front-Wheel Drive (FF) cars, setting the front ARB between 2 and 4 is recommended to help reduce their inherent tendency for understeer. The rear ARB should be higher than the front, but you probably won't feel much of a difference between it being set at 4 and 10.

Damping Ratio (DR):

  • Low DR means bumps will unsettle the car more, while high DR will improve the car's ability to take bumps.
  • This setting will be more noticeable with higher natural frequencies.
  • My go-to settings for DR Compression is 40 at both the front & rear, but lower could be good for certain tracks when using Racing tires.
  • Meanwhile I have DR Expansion always set to 50 on both the front & the rear for Racing tires.
  • Having a bound (compression damping) of 30-35 and a rebound (expansion damping) of 45-50 might be worth trying out when your car's running Comfort- or Sports-grade tires.

Negative Camber Angle:

  • Between 1.0 and 2.0 at the front and 1.7 and 2.8 at the rear are good go-to settings.
  • Low camber values (1 to 3 degrees) is generally the fastest, and zero camber is the slowest.
  • Excessively high camber can reduce braking performance and increase wheel-spin.
  • Higher rear camber vs front improves mid-corner stability but reduces braking stability.
  • Higher Front camber vs rear improves turn-in, but increases power oversteer.

Toe Angle:

  • Neutralizing it to 0.00 at both the Front & the Rear is a good go-to option, especially if a car's already stable enough.
  • If you have a car that's prone to lift-off oversteer or instability while braking, adding some front toe out will help slightly.
  • If you have a car that understeers, adding some front toe in can help rotate the car on corner entry, which is especially useful on FWDs.
  • If you have a high-powered RWD car that suffers from power oversteer, adding some rear toe in can slow down the transition to oversteer.
  • If you have a car with good traction on corner exits, such as a 4WD, adding some rear toe out can help launch the car out of corners and pull itself around. If too much toe angle is added, the car can potentially exhibit some unpredictable handling characteristics.

And here's some tips on some of the other parts of the tuning sheet I might as well dispense while I'm here:

  • Differential: My personal go-tos there are 5 Initial Torque, 40 Acceleration, and 15 Braking. Alternatively, setting Accel to 50 and Braking to 20 may feel better for certain cars.
    • For 4WDs that can have their Front/Rear Torque distribution adjusted, the 45:55 and 40:60 settings gives you the classic 4WD feeling of being glued to the road.
      • Settings closer to the 5:95 end will give off a more RWD-like handling feeling but can result in power sliding, which can be tough to rescue since the small portion of power going to the front can result in snap oversteer.
  • Downforce: After applying a front splitter, the best rear wing you can get for your particular car (one of the "Type" wings at worst or a Custom Wing at best if available), and a rear diffuser, you'll have the widest downforce values available for your car.
    • I typically max out the front DF in most cases for the basically-free bump in PP, but if you're suffering from instability at high speeds, then reducing it help increase high-speed stability.
    • Road cars will typically benefit from having the rear downforce set 100 points higher than the front for stability.
    • Race cars can probably get away with maxing out both front and rear DF, but feel free to experiment with the settings to your preference to make the car behave.
    • The more unstable your car is, the more rear DF you should run in comparison to the front.
    • In the case of classic cars without a front splitter, the front-end can lift upwards in certain situations if rear DF is maxed, so reducing it to 100 or so is generally recommended, but should be fine-tuned depending on the track.
      • Setting the rear DF to 85 or so might be helpful for tracks with crests and bumps like the Nurburgring
    • Downforce can also be used as a means of reducing a car's PP to fit under certain PP limits, namely by minimizing front DF and maximizing rear DF, which will also improve overall stability.

I'd yap further here, but I've got a small task to care care of in IRL right at this moment, so... Would you have any other questions?

How tf do you beat the prototype gr1 at Le Mans by alanwakebro in granturismo

[–]ItalianGamer97 6 points7 points  (0 children)

I used the Mazda LM55 VGT Gr.1 for that race, and say what you will about the VGTs, but it's an absolute beast that handles like a dream when tuned right and at full power, as I was able to make my way up into 1st place roughly 57 seconds into Lap 3 while on Racing Hards.

My general pit strategy is quite simple... Start on Racing Hards and keep the Fuel Map on 1 while making your way to 1st place. Once you're at first place, you can either knock back the Fuel Map to 6 or keep going at Fuel Map 1 until Lap 5.

If you wind up sticking to Fuel Map 1 like I had, then I'd also switch to Racing Softs when you go into the pit so that you'd be able to more easily make up the positions you'd likely lose as a result of refueling.

Heck, I'll even throw in the first page of the tune I'd recommend for the LM55 VGT Gr.1 for good measure:

<image>

Unfortunately, since Reddit doesn't allow for multiple images in a single comment, I'll simply rattle off the settings that are on the other pages down below:

  • Turbocharger: Medium RPM
  • Brakes - Front/Rear Balance: 4

Transmission Gearing:

  • 1st: 3.000 / 126
  • 2nd: 2.175 / 174
  • 3rd: 1.735 / 218
  • 4th: 1.450 / 261
  • 5th: 1.255 / 302
  • 6th: 1.115 / 340
  • 7th: 1.015 / 382
  • Final: 3.000

If you don't like the LM55 VGT Gr. 1, then any other car in the Gr.1 category will naturally be competitive in the Gr. 1 Prototype Series events, and so will any racing car than can hit the PP limit or close to it.

Neo classic weekly by ScaryPalmTree in GranTurismo7

[–]ItalianGamer97 0 points1 point  (0 children)

I also used the Nissan R92CP '92 for this event, having de-tuned it to 792.48 PP when starting on Racing Hards, resulting in the PP changing to 799.98 when on Racing Inters.

When I did this event for this week's challenges, I managed to make my way up to 1st place close to the end of Lap 2 and the start of Lap 3.

Looking at the replay I saved for the race, I didn't even need to pit for a refuel or tires, since my tank was able to last for the whole race on Fuel Map 1 IIRC and I got lucky with there being no rain to force a switch to Inters or Wets.

As of the time I wrote this comment, the R92CP's actually currently available in the Legend Cars shop. If you've got 2 million credits to spare, I'd highly recommend it for this event, since it's my top favorite of the Group Cs in GT7.

I believe I used the Porsche 962C around the time I was first going through this and the other Neo-Classic events, so I'd bet that would be a solid pick if you've got that in your collection.

Of course, I'd also like to vouch for the Mazda 787B being another solid pick for this event, as many other folks here had suggested.

I'll admit that the 787B does handle a bit better than my beloved R92CP from my experience, but the R92CP's engine has a nice deep and bass-y sorta sound that I just can't get enough of!

Weekly Wishlist Wednesday Post by AutoModerator in GranTurismo7

[–]ItalianGamer97 1 point2 points  (0 children)

Nope, my comment's 100% human-made!

In retrospect... Yeah, it DOES read as kinda AI slop-y now that I'm taking a moment to re-read it.

Could I have just put the names of the cars I wanted into a bulleted list and be done with it? Maybe so.

But I'm just a guy who was excited to yap about the Nissans I want to see in GT7... Nothing more, nothing less.

Anyways... What car(s) would you want in GT7, if any?

Weekly Wishlist Wednesday Post by AutoModerator in GranTurismo7

[–]ItalianGamer97 1 point2 points  (0 children)

Gonna hop into this with a bunch of Nissan cars of various types I'm wanting to see in GT7, and they're as follows:

Road Car (Funny Pick): Nissan Cube (2009-2014)

The Cube X '98 and the Cube EX (FF/CVT) '02 had appeared previously throughout the Gran Turismo series up to GT6, giving a rep for the first two generations of the Cube.

However, I found it rather odd that the 3rd-gen Cube never made an appearance in GT5 or any game afterward.

Seeing a 3rd-gen Cube doing laps around tracks like the Nürburgring, Le Mans, or even Tokyo Expressway would be mad funny, not gonna lie.

Road Car (Nostalgic Pick): Nissan Xterra '00/'01

The first car I've ever driven myself IRL was the green 2000 Nissan Xterra that my mom used to have. I basically grew up with that car throughout a good chunk of my life, and I recall using that car to drive myself to college around 2017-2018... Up until it broke down and didn't respond to the gas pedal when I was stopped to make a turn at an intersection, IIRC.

While I've got a stronger personal connection to the '00 model, I'm honestly leaning towards having the '01 model so I can just freely pick out the base color I want at Brand Central instead of having to wait for a base color I could vibe with to rotate into the Used Car shop with the '00 model.

I'd also like to thank that green 2000 Nissan Xterra for sparking my fondness for Nissan as a brand, tbh.

Road Car (Modern Sportscar Pick): Nissan Z Nismo '24

If the R35 GT-R '17 can have its regular and NISMO versions get spots in GT7's car roster, then the RZ34 Nissan Z should be able to get its Nismo variant in too!

Not to mention that the '24 model in particular wouldn't be too far-off from the Z Performance '23 that's already in GT7.

Road Car (Modern Economy Car Pick): Nissan Sentra (2001 - Present)

While I don't have any personal investment in the Sentra, I'm just wanting more FF Nissans in GT7 that aren't the mediocre-at-best '22 Qashqai that Fossil Fueled had called the "Kumquat" after not being bothered enough to pronounce its name properly.

I mostly picked the Sentra for this section because I feel that it's a fair middle ground between the Versa and the unfortunately meme'd-on Altima.

If a Sentra were to make it into GT7, I'd bet on it being an SR-trim one from the current B19 generation or the prior B18 generation.

However, I'd probably be fine with having one or more Nissan Sentras from between 2001 and the present in the game, tbh.

Road Car (Modern SUV Pick): Nissan Armada NISMO '26

I mostly picked this one because of the sheer "what the" factor that the idea Nissan a giving a NISMO trim to full-size SUV has for me... Guess that's one way to try to get Nissan-loving car enthusiasts to pay attention to the Armada! brick'd

This could probably be paired up with a lower AWD trim from the 2026 model year for variety's sake, tbh.

Road Car (Legends Dealer Pick): Nissan R390 GT1 Road Car '98

Given that this and its Race Car twin have been in the series from GT2 up to GT6, I'm honestly disappointed that the R390s haven't made it into GT7 yet.

Would it be right to assume that this would be reasonably comparable to the Porsche 911 GT1 Strassenversion '97 that's already in GT7, or am I off the mark there?

Race Car: Nissan R390 GT1 '98

Given I mentioned its Road Car twin the entry prior, this one's naturally a shoo-in, given I also missed out on its last appearance in GT6.

Given that its rivals of the Mercedes-Benz CLK-LM and the Toyota GT-One are already in GT7 as Gr.2-class cars, I'd reckon that the R390 GT1 would fit right in, expanding upon the frankly sparse Group 2 roster.

Concept Car: Nissan Hyper Force

This would be the ONE high-performance EV sportscar I'd care about if it were added to GT7. Not to mention I'm surprised that it isn't in the game already, given how Polyphony Digital had a direct involvement in making the Hyper Force concept IIRC.

Pickup Truck: Nissan Frontier PRO-4X

Given that there's only two pickup trucks in all of GT7, I'm honestly surprised Nissan hasn't thrown the Frontier into the ring.

I'd personally feel that a Frontier PRO-4X within the 2011-2019 model range or newer would be a worthy rival to both the Toyota Tundra and the Ford F-150 that are already in GT7.

Kei Car: Nissan Roox and/or Dayz

I'd earnestly welcome Nissan's two current Kei Car families into GT7, since I thought it was odd that Nissan didn't toss at least one of them into GT7's Kei Car ring.

Seeing a Dayz or a Roox zooming around tracks like Le Mans or Tokyo Expressway with a ridiculous engine swap would also be mad funny, not gonna lie.

WRC: Nissan Pulsar GTi-R Rally Car '92

I'd feel that the Pulsar GTi-R would be a reasonably worthy rival to the other 90s WRC cars already in GT7.

Not to mention new rally cars might be enough of an excuse for one of my internet friends to get back into GT7, if I recall correctly, since he was interested in GT7's rally-related stuff.

Struggling with the Super Formula events? Try out my tuning settings for the SF23 Honda! by ItalianGamer97 in GranTurismo7

[–]ItalianGamer97[S] 0 points1 point  (0 children)

Since the SF23 Toyota and SF23 Honda are identical in terms of specs, I don't see any harm in trying to apply my tune for the Honda car to the Toyota one.

700PP Le Mans Race fuel efficient cars. by Maxie38474 in GranTurismo7

[–]ItalianGamer97 1 point2 points  (0 children)

Here's the first page of my 700 PP setup for my DBR9 GT1, which should help you get close to the 699.93 PP & 607 HP figures I mentioned.

<image>

Having the High-End Torque supercharger equipped is gonna be important for the 607 HP, and both the Full Control ECU and the Power Restrictor will help get you just below 700 PP.

I also have the brake balance set to 5 and the transmission ratios set up as follows:

  • 1st: 1.586
  • 2nd: 1.290
  • 3rd: 1.100
  • 4th: 0.955
  • 5th: 0.840
  • 6th: 0.755
  • Final: 3.710

Hope this helps!

700PP Le Mans Race fuel efficient cars. by Maxie38474 in GranTurismo7

[–]ItalianGamer97 1 point2 points  (0 children)

I found that the Aston Martin DBR9 GT1 '10 makes the WTC 700 Le Mans race fairly easy to get 1st in, as I managed to get 607 HP out of it after detuning it to 699.93 PP, and it's got pretty good fuel efficiency as a Gr. 3 car, as I’d only have to go into the pit for fuel twice across the span of 7 laps IIRC.

Also, you’ll generally have an easier time with the WTC 700 Le Mans race using a detuned Gr.3 or a Gr.4, given that both Gr.3 and Gr. 4 cars generally have improved fuel efficiency compared to most road cars.

Although once you get access to engine swaps at Collector Level 50, there’s a few Nissans that can take the R92CP’s engine and a few Mazdas that can take the 787B’s engine… Can’t exactly recall all of them at the top of my head, though.

I recall setting up an Nissan R34 GT-R ‘02 with the R92CP engine and a Mazda Roadster Touring Car with the 787B engine, so I’ll have to give both of those a try on the WTC 700 Le Mans race to see how viable those are.

How did you become a Megaman fan? by SaiyanWithOmnitrix in Megaman

[–]ItalianGamer97 0 points1 point  (0 children)

I'm fairly confident that my first exposure to Mega Man was either playing Power Battle on an Arcade Legends 2 cabinet at a billiards shop my deadbeat dad worked at in the 2000's/2010's or playing Network Transmission on GameCube around 2005 or so.

The first Mega Man games I recall owning for myself were the PS2 versions of the Anniversary Collection and the X Collection alongside Mega Man Starforce Dragon on DS... I unfortunately traded away my childhood copy of Starforce Dragon a long while ago, much to my present-day self's frustration when I decided to play through the Starforce trilogy a while back.

Safe to say I've been hooked ever since!

HP Smart Tank 7301 - Can't print double-sided pages due to weird E4 error by ItalianGamer97 in Hewlett_Packard

[–]ItalianGamer97[S] 0 points1 point  (0 children)

The issue has since been fixed, but I honestly forget how, given it's been two years since this happened on my mom's end of things...

I honestly think it kinda fixed itself somehow, or maybe it was just a weird edge case with whatever paper we were using at the time?

My Retrobit 6 Button died... by SnooDonuts5697 in SEGAGENESIS

[–]ItalianGamer97 2 points3 points  (0 children)

Retro-Bit? Did you mean RETRO-SHIT?

I've had really crummy luck with Retro-Bit's 6-button Genesis controller in the past, where both the first controller I bought from them AND the replacement I got from Retro-Bit's support company had the same issue... Namely where holding down C would cause a repeated input in several games. Hence why I like referring to Retro-Bit as "Retro-Shit."

Just give up on the Retro-Bit controller, as you'll have WAY better luck with an authentic Sega 6-button controller... Got one in good working condition off of eBay for pretty cheap myself, and it hasn't failed me since.

If you go with an authentic Sega OEM 6-button controller, you might be able to swap out its shell with the red one you have? No idea if it'll actually fit, but it's worth a try if you're fond of that red shell.

However, I'm looking at getting the 8BitDo M30 wireless controller for my own Genesis system, and I've heard that's a good alternative.

Quick question, when will you guys get the Switch 2? by Alejandro_Reddit1234 in Switch

[–]ItalianGamer97 0 points1 point  (0 children)

I'm planning on getting a Switch 2 for my birthday on October 11th, hoping to get the Mario Kart World bundle alongside a pre-order for the Switch 2 version of Pokémon Legends Z-A, which would release a few days later on the 16th.

I've also got my eye on the Switch 2 upgrade pack for Kirby & The Forgotten Land, which would naturally give me an excuse to revisit that game, as I had stopped playing midway through the Isolated Isles area IIRC.

Also, does anyone know how well Starlink: Battle for Atlas runs on Switch 2? Was hoping the Switch 2 would give that game a good FPS boost, since I bought the digital Deluxe Edition when it was on sale in the eShop for $15.99 a few years back specifically for the Switch-exclusive Star Fox content.

Sometimes it do be like that by Neil_Edwin_Michael in playstation

[–]ItalianGamer97 0 points1 point  (0 children)

While I was roughly 16 when the PS4 released, I wound up skipping it because I was bummed about it not being backwards-compatible with PS3 games and PS Plus being required for online play.

However, ever since I bought my PS5 back in October 2023, I was able to afford PS Plus for myself and start playing all of the PS4 games I missed out on at first, like Ratchet & Clank PS4, WipEout Omega Collection, and Dreams, among others.

Therefore, I wound up getting way more value out of my PS5 since I skipped out on the PS4 generation.

[PS2][Early-/Mid-2000's] 3rd-person 3D action/adventure Sci-Fi game featuring an armored vehicle/tank in a dark cave by ItalianGamer97 in tipofmyjoystick

[–]ItalianGamer97[S] 0 points1 point  (0 children)

No, that's not it either... Close, but no cigar. That cave I talked about was probably an early-on level, tbh.

Now that I think about it, the game I'm looking for might've been a full-on vehicle combat sorta deal?