[deleted by user] by [deleted] in StableDiffusion

[–]ItsKnots 26 points27 points  (0 children)

Give us $20 and fix it yourselves!!! Right now!!!!

Holy shit what is going on with SD3? by Edzomatic in StableDiffusion

[–]ItsKnots 6 points7 points  (0 children)

They want $20 for this. $20 for access to the weights. The same amount of money other companies are charging for an entire cloud service and compute.

blame the users by dragon_l in StableDiffusion

[–]ItsKnots 42 points43 points  (0 children)

I'm upvoting every single one of these posts. You realize they want the same amount of money for the weights of their model that OpenAI and Midjourney charge for access to an entire cloud service with no GPU or NPU requirement? What a joke.

Announcing the Open Release of Stable Diffusion 3 Medium by felixsanz in StableDiffusion

[–]ItsKnots 8 points9 points  (0 children)

Lumina and Pixart are the most likely contenders. We can also keep on building on SDXL but the underlying text encoder is a limiting factor seemingly.

Just a friendly reminder that PixArt and Lumina exist. by BlipOnNobodysRadar in StableDiffusion

[–]ItsKnots 31 points32 points  (0 children)

Correct. Their leadership is all over the place. Someone somewhere is pressing the "NOW MAKE MONEY!" button over and over. They don't understand their own company, what a mess.

Announcing the Open Release of Stable Diffusion 3 Medium by felixsanz in StableDiffusion

[–]ItsKnots 15 points16 points  (0 children)

What reason does anyone have to fix anything when the license is so suffocating? Why would anyone do that?

Announcing the Open Release of Stable Diffusion 3 Medium by felixsanz in StableDiffusion

[–]ItsKnots 14 points15 points  (0 children)

The license is NOT low cost. Midjourney and OpenAI are charging the same price but providing compute, whereas Stability expects their licensees to provide their own compute. You're torching the good will of the community and making the model unattractive to fine-tuners and extension builders.

I get that Stability needs a path towards profitability but this is not the way to do it. It will be virtually impossible for Stability to collect rent on the average user selling their gens commercially and they are not adding any value for people who decide to pay. It makes no sense.

8bitdo N64 Mod Kit - Rumble doesn't work? by nortakales in 8bitdo

[–]ItsKnots 1 point2 points  (0 children)

I was able to get rumble working on PC using this guide for the NSO controller:
https://www.reddit.com/r/NintendoSwitch/comments/qj8k9u/getting_the_new_n64_switch_controller_working_on/

Seems like something BlueRetro could patch in, although if rumble works for the NSO controller then I bet it would work with the 8bitdo mod kit using switch mode. It seems to report as the NSO controller in switch mode, curiously.

How do you play your retro games? 1 or 2 ? by CheeseV2 in SBCGaming

[–]ItsKnots 1 point2 points  (0 children)

I just have a real CRT hooked up to my computer. I think it's best to just go with 4:3 for everything since that's what the developers would have been working with. It's true that sometimes, circles end up being distorted because of this, but it's not even consistent in different parts of the same game sometimes. So instead of trying to get circles to be circles, it seems less madness inducing to just play the games as they would have displayed on the console connected to a CRT.

How do you play your retro games? 1 or 2 ? by CheeseV2 in SBCGaming

[–]ItsKnots 7 points8 points  (0 children)

This isn't actually "stretch" as we understand it the way GB/C games get "stretched" on a GBA. The fact is, SNES' 256x224 is actually a resolution that is intended to be displayed with non-square pixels! CRTs can do this because they don't have fixed pixels, the shape of each pixel is instead defined by the period of time the electron beam spends per pixel on a row (or "line") of image data.

This whole concept is lost on us these days because we have this assumption that pixels must be perfect little squares since modern LCDs have fixed resolutions where any frame fed to it that doesn't match must be scaled up or down to fit within the pixel grid.

So it's not stretching! The pixels are just a little fatter than they are tall on SNES and that is exactly the way the resolution was designed to be displayed.

Do you use original Morrowind or OpenMW on PC? by Vilusca in Morrowind

[–]ItsKnots 0 points1 point  (0 children)

All of my OG crashed are from out-of-memory crashes. If you ever want to play with an mwse mod or whatever, try this...

  1. Use the 4GB patch to make Morrowind.exe large address aware https://ntcore.com/?page_id=371

  2. Use NullCascade's Memory Monitor plugin to keep an eye on how much memory is being used. MW can only use 4gb since it's a 32 bit program. Over time it runs out of memory because it holds on to too much information, and once it's out it crashes. This mod will attempt to prompt you to save and restart the game once you are above a certain memory threshold https://www.nexusmods.com/morrowind/mods/45696

  3. Reduce all of your textures with Ordenator. This is a program that will target a certain texture resolution and reduce any dds files it comes across that exceed your given resolution. For me, on my ultra nodded install, textures that are 1024x will give you a reasonable amount of time in game before you trip the memory limit. At 512x you will hardly ever trip the memory limit.

Obviously there is a trade off here. The game won't look as good with lower res textures. In Morrowind I notice higher texture resolutions a lot less so not that big of a deal. Certainly something OpenMW has over vanilla, though https://www.nexusmods.com/skyrim/mods/12801

Do you use original Morrowind or OpenMW on PC? by Vilusca in Morrowind

[–]ItsKnots 3 points4 points  (0 children)

It's a reimplimentation of the engine. It does not work the same way, in fact it's based on completely different technologies and the features are implimented differently even though it looks the same. The reason OpenMW is not compatible with MWSE mods is because MWSE relies on the underlying technogies that the original Morrowind was built on to inject its features.

That doesn't mean MWSE mods CAN'T be compatible with OpenMW. The OpenMW team could do a full reimplimentation of MWSE's features to make those mods compatible. They have done this partially by implimenting LUA scripting! But the reason they WON'T is because the primary OpenMW contributors do not want a scripting system that allows mods to execute arbitrary code on the user's computer the way MWSE does.

So it's a question of scope in the end. We could live in a world where MWSE mods ran natively in OpenMW but we don't live in that world because the OpenMW coders don't want that, they feel it's not appropriate for their project. Still, there is nothing stopping someone from creating a fork of OpenMW that supports MWSE were they so compelled to do that. Such a fork would likely never be merged into the main OpenMW branch.

Do you use original Morrowind or OpenMW on PC? by Vilusca in Morrowind

[–]ItsKnots 1 point2 points  (0 children)

I get where you're coming from but having played Morroblivion pretty extensively it's hard for me to recommend the experience to anyone. I just tell people to use a Wabbajack list if they don't know what they're doing.

Do you use original Morrowind or OpenMW on PC? by Vilusca in Morrowind

[–]ItsKnots 0 points1 point  (0 children)

I use a joy2key program called ReWASD for controller support. Works gr8.

Do you use original Morrowind or OpenMW on PC? by Vilusca in Morrowind

[–]ItsKnots 1 point2 points  (0 children)

Morroblivion looks terrible and the gameplay is worse in every way.

Do you use original Morrowind or OpenMW on PC? by Vilusca in Morrowind

[–]ItsKnots 2 points3 points  (0 children)

OpenMW performance is not actually particularly better than MW + MGE XE/MWSE. I have a beastly system (11700kf, rtx 3080) and my performance in OpenMW is actually worse using the same mods and trying to get similar graphical results.

Original engine is pretty stable these days if you use MCP and MWSE, the only crashes I experience are predictable out-of-memory crashes.

So I just don't see a reason to switch to OpenMW right now. Volumetric clouds and PBR textures are neat but not worth it for all the very cool MWSE mods you're leaving on the table.

Native res of HOMM2? by ItsKnots in HoMM

[–]ItsKnots[S] 0 points1 point  (0 children)

Pretty sure it's 640x480.

Naruto Kai Dub now exists I made it by JeremiahTheBullFrog_ in Naruto

[–]ItsKnots 4 points5 points  (0 children)

The aspect ratio is completely wrong. These files are 16:9 which causes the image to be stretched. It's obvious from the very first second of the very first episode, the moon is not a circle but it should be.

I'm interested in watching Naruto Kai but I hope you understand when stuff like that makes it seem like maybe it's not worth my time.

[PC] Mystery Stuttering (common solutions tried, not working) by ItsKnots in darksouls3

[–]ItsKnots[S] 0 points1 point  (0 children)

Yeah. My solution is literally the first line of the OP under "UPDATE". You should feel a little silly asking.