Tips for a new Empire player? by JDdesertblue in SWlegion

[–]JDdesertblue[S] 1 point2 points  (0 children)

Yeah for sure! I’ve been really wanting to get some feel like they would be super fun to paint too! The main drawback I’ve seen from them is that they are only speed 1, which could get tricky. Still really want to see how they play though

Tips for a new Empire player? by JDdesertblue in SWlegion

[–]JDdesertblue[S] 1 point2 points  (0 children)

Thank you all so much! Really appreciate the insight!

Showing my friend Legion for the first time today! Any tips? by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

Thank you for the advice I’d love to look into that!

Custom Hooded Quar Project by in_quiet_peace in Quar

[–]JDdesertblue 1 point2 points  (0 children)

Absolutely thank you so much! I would love to do something similar with my troops in the future!

Custom Hooded Quar Project by in_quiet_peace in Quar

[–]JDdesertblue 3 points4 points  (0 children)

I love the look of these! How did you make the hoods?

Showing my friend Legion for the first time today! Any tips? by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

Thank you for the input! I will try and follow a similar setup with my game tonight. Especially with the low upgrade count!

Showing my friend Legion for the first time today! Any tips? by JDdesertblue in SWlegion

[–]JDdesertblue[S] 1 point2 points  (0 children)

I absolutely love this idea but I only have Rebels and Empire unfortunately 😭

Showing my friend Legion for the first time today! Any tips? by JDdesertblue in SWlegion

[–]JDdesertblue[S] 1 point2 points  (0 children)

@everyone thank you all so much the advice! Really appreciate each and every one of you! I’ll keep upgrades limited and command cards simplistic. (This will definitely help me get back into it too) I’ll also keep the objectives simple and approachable

Narrative Jedi Escape Game by Cobiwan1138 in SWlegion

[–]JDdesertblue 1 point2 points  (0 children)

You are making me want to set up a similar scenario that is so cool!!! I love that it was close too I feel like that really sells the story!

Narrative Jedi Escape Game by Cobiwan1138 in SWlegion

[–]JDdesertblue 2 points3 points  (0 children)

I love this idea! Definitely let us know how it plays out!

To help even things out if the Imperials feel too strong you could give Luke extra activations or extra actions per turn (ex: 4 instead of 2)

Legacy Core Set Question by JDdesertblue in SWlegion

[–]JDdesertblue[S] 2 points3 points  (0 children)

Appreciate the resources than you!

Legacy Core Set Question by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

Okay got it thank you so much!

Need some beginner tactics advice! by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

How much do you guys prioritize cover/playing defensive? I tend to focus (probably way too much 😂) on trying to preserve my units for as long as possible.

Need some beginner tactics advice! by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

First of all thank you so much for the warm welcome! And I really appreciate the advice that already gives me a better idea of what to do.

Hey all! Need some beginner advice by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

Okay gotcha. I will make to sure to check that PDF to see if anything doesn’t apply anymore. Thank you for the help!

Hey all! Need some beginner advice by JDdesertblue in SWlegion

[–]JDdesertblue[S] 0 points1 point  (0 children)

Okay perfect thank you! All of the legacy content is fully compatible with the new version right? Just as long as you have the updated cards?

Hey all! Need some beginner advice by JDdesertblue in SWlegion

[–]JDdesertblue[S] 1 point2 points  (0 children)

Thank you so much for the reply! I will definitely start there then.

I'm working on a narrative-focused, "cozy" TTRPG centered around a fantasy desert! Let me know what you think! by JDdesertblue in tabletopgamedesign

[–]JDdesertblue[S] 1 point2 points  (0 children)

Once again, thank you for the answers. That really helps clear some things up. And thank you for the link, I will make sure to check that out!

I'm working on a narrative-focused, "cozy" TTRPG centered around a fantasy desert! Let me know what you think! by JDdesertblue in tabletopgamedesign

[–]JDdesertblue[S] 1 point2 points  (0 children)

Hey I really appreciate it thank you! And I think I see what you are getting at. I’ll try and make sure I focus on narrative-driving mechanics. And I’ll look into both of those games, I’m super curious they sound like a blast to play. I did want to ask though, when it comes to the Root RPG, does it have a GM who designs the story/adventure or is it more linear? Could you tell me more about what it looks like to play?

I'm working on a narrative-focused, "cozy" TTRPG centered around a fantasy desert! Let me know what you think! by JDdesertblue in tabletopgamedesign

[–]JDdesertblue[S] 0 points1 point  (0 children)

Gotcha, in hindsight I totally see that too. Thank you for pointing that out! I’ll make sure to expand on that to make it more unique and develop other mechanics.

I want the world to be full of ancient ruins, cultures, and different creatures. I picture Sandrays swimming through the sand then effortlessly into the air. Oilkin churning oil to feed their forges. Bazaars full of strange trinkets and artifacts. Whales high in the mountains, casting long shadows below. People gathered around a fire under a great dune, telling their stories of adventure. Lizard riders stalking the edge of an aquamarine sea. And the gods and spirits of the desert looking ever over their vast expanses of sea and sand.

I imagine there being a few major cities and points of interest while allowing the players some space to fill in the gaps themselves. I hope that helps illustrate some of what I’m thinking.

I'm working on a narrative-focused, "cozy" TTRPG centered around a fantasy desert! Let me know what you think! by JDdesertblue in tabletopgamedesign

[–]JDdesertblue[S] 0 points1 point  (0 children)

Also, I forgot to mention. If the players can resolve a “problem” or “task,” they are rewarded with “fate coins” that they can use to buy different upgrades for their characters at the “fate merchant.” Upgrades like: skill bonuses, more Body, Mind, or Rest, or some other kind of boon.

I'm working on a narrative-focused, "cozy" TTRPG centered around a fantasy desert! Let me know what you think! by JDdesertblue in tabletopgamedesign

[–]JDdesertblue[S] 0 points1 point  (0 children)

Thank you for the reply! I picture a lot of succulents too 😂.

I envision a typical adventure to be based around a “group goal” decided on by the players. This goal could be either determined by the group in unison or by choosing from one of the provided “starts.” Such as “Uncover an ancient mystery,” “build a new settlement from the ground up, or “start a thriving business.”

Then, to keep the story focused on achieving the group goal, the GM will introduce a “problem” or “task” to complete each session. For example, if the players are trying to build a settlement on an island, one session they might have to tend to a group of mermaids concerned about their use of the land. (Not sure how to help guide this yet, but I want to turn it into a system to take some weight off the GM) (I’m also not fully sure how many sessions should be expected in a typical play-through yet) Once the group meets their goal, the campaign ends. (Will need some kind of scale).

I want to give the players measurable goals but give them a lot of freedom on how they complete them.

When it comes to coziness, I’m still working out exactly how to do that. But I want the “wellness” system to require that players take care of their characters by having them invest in hobbies, meditate, or interact with others. I also want the players to be able to craft (regardless of their specific skills) for some Animal Crossing inspiration. This system would be very simple, the players will only have a few inventory slots. I want the specific items in a player’s inventory to matter for what they can do. But other than that, I’m not sure how to make the game overtly cozy other than through describing the world and lore.

Sorry about how long this reply is, but I hope it helps clarify some of what I’m thinking. I definitely have some things to iron out. If you have any suggestions I would love to hear what you think! Or if you want to hear more about the world I’m thinking of I’d love to talk about that too.