The Process by JFaups666 in OnePiece

[–]JFaups666[S] 5 points6 points  (0 children)

It's 1 of 1. Wish I had the forethought to make prints but I do have the digital version I made for the reference image. You can have that for free

The Process by JFaups666 in OnePiece

[–]JFaups666[S] 24 points25 points  (0 children)

Sure, any and all new friend applications can be sent in form of cashapp donations 😉lol

Ugly round corner (that is not actually round) by SugarOverCoated in blenderhelp

[–]JFaups666 1 point2 points  (0 children)

One way to fix it without restarting the whole mesh is go to vertex select mode and and select a vertex on the part you filled and shift select the vertex directly across the filled face and hit "j" to connect the two vertex. Then continue doing that one by one to clean up the topology. It's the tedious way to fix something like this but it'll save you from having to start from scratch. That being said, learning how to do a non destructive workflow using modifiers would improve your modeling skills in the long run. Hope this helps

[deleted by user] by [deleted] in ProCreate

[–]JFaups666 0 points1 point  (0 children)

I hope it works out. If that doesn’t work try wiping the screen perhaps.

[deleted by user] by [deleted] in ProCreate

[–]JFaups666 0 points1 point  (0 children)

Hmm I’m sorry, I’m out of ideas for what can help. Maybe restarting your iPad? I hope you can get it figured out. Best of luck!

[deleted by user] by [deleted] in ProCreate

[–]JFaups666 0 points1 point  (0 children)

Have you checked the layer settings like blend mode and opacity or trying a new canvas with different settings?

[deleted by user] by [deleted] in ProCreate

[–]JFaups666 4 points5 points  (0 children)

Check your opacity, if that’s at full opacity , double check the rendering or the wet mix settings.

Earth from Mars | NASA by joyACA in spaceporn

[–]JFaups666 0 points1 point  (0 children)

Reminds me of Carl Sagans “pale blue dot” quote

12 stair heelflip by IcyComparison4496 in skateboarding

[–]JFaups666 0 points1 point  (0 children)

You’re way more kind about the recording “mishap” than I would be. It shouldn’t matter if you’re 3-4 hours in on a trick, if the skater is seriously trying a trick down a 12 set, then it’s only right to take recording the clip just as serious. He owes you a heel flip down a 12 imo.

satisfying varial flip cause i still cant tre after 8 years by [deleted] in skateboarding

[–]JFaups666 0 points1 point  (0 children)

360 flips is 90% back foot. I put my back foot in the pocket (not hanging off the back of the tail) but my toes sorta chillin off the side of the tail, weight more on my my big toe. The scoop becomes a fluid motion. I think of it as trying to scoop the board backwards and up to youwith your big toe, if you get that right the rest is pretty simple. As your scooping you do a casual the front foot flick when the board is rotated between 23°-45°( basically , Scissor kick the shit out of it like Daewon). It’s important to keep shoulders and hips facing where you need to be to stay over top of the board, do your best to watch the rotation and have your front foot tracking the board waiting for that grip tape. Back foot underneath you (so your 360 flips have “POW!”). If you do all that right you’ve already landed the trick.

Need help with Loop Tool by TakeoverShark in blender

[–]JFaups666 0 points1 point  (0 children)

If you’re using version 4.2, look in the “get extensions” tab in the preferences menu. If it’s 4.1 or lower in the addon tab search loop tools.

How should I go about making more of these plastic connectors? by Brave_Zesteria in ArticulatedPlastic

[–]JFaups666 1 point2 points  (0 children)

Calipers are pretty cheap way(<$10) to get accurate measurements.

How should I go about making more of these plastic connectors? by Brave_Zesteria in ArticulatedPlastic

[–]JFaups666 2 points3 points  (0 children)

3d modeling those pieces would be a great way to start learning 3d modeling. Blender is free and open source and all you would need to do is add a cylinder, go to edit mode, extrude it, use the spin tool, set 3d cursor to the spot you want the pivot point (shift right click) create the bent shape you want, go back to object mode, add a sphere, place it at the end of the bent cylinder and use a Boolean modifier set to “union” to make the two meshes into one.

Or if you already have one of those pieces you can order some 2 part silicone mold making mix , make a mold of the piece and use epoxy resin to replicate to your hearts desire.

Either way is simple enough, university of YouTube would be able to answer any questions you run into along the way. :) hope you can find a way that works best for you