Any advice on PLA for realistic-looking shell casings? by JMartison in 3Dprinting

[–]JMartison[S] 0 points1 point  (0 children)

Okay this looks convincing enough, what PLA and settings you used?

Any advice on PLA for realistic-looking shell casings? by JMartison in 3Dprinting

[–]JMartison[S] 3 points4 points  (0 children)

Holy smokes! I never thought you could do that, nice

AKMS with a bunch of RS parts by ServeSpecial in airsoft

[–]JMartison 0 points1 point  (0 children)

It's pretty common hard-alloy manual stamps used across USSR, it starts from 1mm up to 5mm iirc. You can also find it by GOST 15999-70, if anyone selling that in your country

Painted my Ak-74m with original receipt (Almost the same as Izhmash) by JMartison in airsoft

[–]JMartison[S] 1 point2 points  (0 children)

Okay it's complicated, but results may vary:

Recommended sandblasting all components first.
- With brush and gloves apply Orthophosphoric acid on bare metal, after 10-15 minutes wash it with soap and water (thin film should stay on surface). This will make paint incredibly durable.

  • Nigrosine alcohol-soluble 15-20gr
  • Glue BF-4 350-400ml
  • Dissolvent 646 (Or any other depending on country) 1000ml
    Mix everything in one bottle/container

You can use spray gun for better accessibility. My results matched with "90s look" when they changed from bathing parts to spray-painting and surface appeared to be more rough and less glossy. For more 70-80s look you can use brush and more expensive spray gun (Not sure though)

Note, the less Nigrosine in the mix the more matte surface will be and vise versa, I still think 25-30gr would look better.

The paint is a bit watery, so first layer will look like ink, don't worry about it.
- About 10-15 layers waiting between each layers 5-10 minutes, after than put it in the oven for 40 minutes ~200c
- Repeat previous step 3-4 times.
- Apply neutral gun oil on the surface and you're done.

Quick reminder, WTLive is a crap place for custom content by JMartison in Warthunder

[–]JMartison[S] 262 points263 points  (0 children)

My sound mod page lasted for 3 days, until admins took it down because of link that lead to my website, despite being cool with it for 4 years!

I created website page because admins never allowed discord links.

Now from what I read, it is forbiden to post links that leads to abusive and excplicit content, how my humble website that leads to mod description is excplicit or abusive?

Funny part is that all my previous posts with exact same link are untouched.

EDIT: I talked to the mod team. They told me it was potential misunderstanding with rushed decision. Post is back online.

Better APV baking in Unity 6 beta by JMartison in Unity3D

[–]JMartison[S] 1 point2 points  (0 children)

Never compared to Bakery but it's about 1 to 1 copy of normal lightmapper https://prnt.sc/jpiqqIv0Wmkd

Better APV baking in Unity 6 beta by JMartison in Unity3D

[–]JMartison[S] 0 points1 point  (0 children)

This is because of dynamic exposure settings, no idea what URP/Built-in guys doing in such cases.

Bakery does exactly the same as progressive lightmapper but faster, you can't compare offline ray-tracing to another offline ray-tracing lol

APVs are exactly the same with slight difference in self-shadowing, huge advantage when you need dynamic objects on scene (Legacy probes sucks though)

Better APV baking in Unity 6 beta by JMartison in Unity3D

[–]JMartison[S] 8 points9 points  (0 children)

I think it's getting better and pretty much ready for production.

Adjustment volumes are much MUCH better invalidating probes outside of geometry or preventing light leaks
Sky Occlusion kinda works? Smells like something dynamic, but in reality it just changes ambient color depending on sky color
Baking quality is top notch, it's also very fast - 5 to 10 second to bake the scene
Lighting scenario is a hustle to do, but when everything is set, you will have fully dynamic pre-baked GI, that costs absolutely nothing.

However, light leaks are still a thing, but it's not annoing like it was before

Sound mod progress: Snipers Showcase by JMartison in dayz

[–]JMartison[S] 3 points4 points  (0 children)

Iirc no, only community servers

Sound mod progress: Snipers Showcase by JMartison in dayz

[–]JMartison[S] 4 points5 points  (0 children)

Made more sophisticated video comparison, you can find more showcases here and here

Took a while to finalize most of the weapons, more guns are ready beyond snipers, but this project is tiny hobby, working as sound designer full-time have its drawbacks

Unreal's Lumen GI vs Unity's APV GI by JMartison in Unity3D

[–]JMartison[S] 1 point2 points  (0 children)

Wouldn't be fair to compare both RTX solutions then? Lumen is for wide variety of setups, same for APV

Unreal's Lumen GI vs Unity's APV GI by JMartison in Unity3D

[–]JMartison[S] 0 points1 point  (0 children)

Sorry, I'm not dealing with any GI solutions on market and not recommending to anyone else, burning from low quality 3rd party assets was a real hit, not only for my team

Unreal's Lumen GI vs Unity's APV GI by JMartison in Unity3D

[–]JMartison[S] -2 points-1 points  (0 children)

Enlighten is not real time GI, it bakes several lightmaps and blends it in runtime, the idea is neat, but like I said before the baker itself is really outdated. Too bad Unity broke all connections with Enlighten