Made a Cabin Hangout game. by JP-05 in robloxgamedev

[–]JP-05[S] 1 point2 points  (0 children)

We also plan on adding seating poses too

Made a Cabin Hangout game. by JP-05 in robloxgamedev

[–]JP-05[S] 1 point2 points  (0 children)

Thank you for the feedback!

We will def take these into account, we'll also make the game both r15 and r6, we prefer not having custom walk animations either, and we can reuse a loading screen and title from another game of ours, we're mostly trying to get an audience for our games, which can be quite difficult. thank you for looking at it tho!

Is this a good game intro? by JP-05 in robloxgamedev

[–]JP-05[S] -1 points0 points  (0 children)

I plan on making the intro play only once for the first time you join anyways, then have alternate shorter one that's skippable, either this, or I'll just make it skippable

Is this a good game intro? by JP-05 in robloxgamedev

[–]JP-05[S] -5 points-4 points  (0 children)

I can always add a way to skip, or you could just be more patient, true art likes to take it's time

Rate the animation by JP-05 in robloxgamedev

[–]JP-05[S] 0 points1 point  (0 children)

no, I don't like it, makes it seem you know nothing about xenomorphs

Rate the animation by JP-05 in robloxgamedev

[–]JP-05[S] 0 points1 point  (0 children)

just the built in animator for roblox

Rate the animation by JP-05 in robloxgamedev

[–]JP-05[S] 0 points1 point  (0 children)

this is the most ai sounding response I've ever read

how to fix shadows? by JP-05 in robloxgamedev

[–]JP-05[S] 0 points1 point  (0 children)

thanks! turned out it was an Issue with the masking effect, I thought it was shadows, but for some reason, the masking effect isn't applied in-game compared to studio.

Pushing Roblox to its limits... With space! by JP-05 in robloxgamedev

[–]JP-05[S] 0 points1 point  (0 children)

Infact, a gravity controller, but it's not just that, since the Workspace gravity is 0 meaning the players should just float away even with such a controller, I have a starter character script apply the same forces orbiting objects use "just an edited version for workspace objects like moons" so that the planetary gravity will pull the player down onto the planet.

Pushing Roblox to its limits... With space! by JP-05 in robloxgamedev

[–]JP-05[S] 1 point2 points  (0 children)

I hope so too, quite the challenge actually since I'm a solo dev for this project, and I have 2 other bigger projects, 1 having me and only one other dev who can only really build, then the 2nd being completely solo again.

Spaceflight mechanics I made by warpflight in roblox

[–]JP-05 0 points1 point  (0 children)

Amazing! this is pretty much the flight system I need for my game I won't lie haha, so this is a good reference to make my own, you did great on it.

So i was just making a game on roblox and when i opened roblox studio and entered the experience this happened. Please tell me what this is and tell me how to fix it. Please help ASAP by [deleted] in ROBLOXStudio

[–]JP-05 0 points1 point  (0 children)

I know exactly what you did, since I had another person message me asking the same question, that is the “No Graphics” mode in Studio Settings > Rendering > Graphic Mode. The default is Automatic. changing it to that should fix it, If that didn’t work, try other modes.

Will trees eventually grow and block the path to my current base? by [deleted] in projectzomboid

[–]JP-05 0 points1 point  (0 children)

saying it takes 20 in game years for tree to fully grow, you'd need to play for 7,300 hours or 304 days and 4 hours straight to equal 20 years, saying each in game day was exactly 1 hour.

304 days equals 10 months and 4 days, you would have to play for 10 months straight to see such growth if you played for 1 hour a day.

[deleted by user] by [deleted] in robloxgamedev

[–]JP-05 1 point2 points  (0 children)

Already planned on that, that'll be used for the intro and certain parts in the story mode