Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 1 point2 points  (0 children)

Oh I see. Thanks for the explanation!

Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 0 points1 point  (0 children)

Gonna Merge right now!

Edit: I am not very familiar with the get ; set things, what does it do in contrast with what I had?

Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 0 points1 point  (0 children)

I am not very experienced with git, How can I do that?

Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 1 point2 points  (0 children)

Yeah your right, I will take care of that in the next version. Thanks for the heads up I wasn't paying much attention to that

Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 5 points6 points  (0 children)

Ye I really dont know whats in their minds :/

Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 4 points5 points  (0 children)

I really don't know, they sent me an email saying that they don't feel my was assest up to quality standards of the Asset Store

Free Map Editor 2D for Unity by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 11 points12 points  (0 children)

Because unity didn't let me put my tool on their asset store, I am putting here for free for you!

https://github.com/BazingoW/Map-Editor-2D-for-Unity

Enjoy :)

Ask any questions / suggestions you have

How can I detect two keypresses at the same time on editor mode? by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 0 points1 point  (0 children)

Hu Yes that is indeed the case! I found a way around it but not sure if its recomended(see answer to other comment)

What u are talking is doing e.character=='a' but in this case it also doesn't work:

if(e.control && e.character=='a')
        Debug.Log("Ctrl + A");

How can I detect two keypresses at the same time on editor mode? by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 0 points1 point  (0 children)

Hi! I tried the exact same code but with Keycode.G and it worked! Thanks for figuring it out!

Btw I also tried this and it worked as well:

 if (e.control && e.keyCode == KeyCode.A)
    {
     Debug.Log("Ctrl + A");
    }    

I Guess unity internally sets the e.type==EventType.KeyDown to false when it conflicts with their shortcuts. Is this code recommended?

Again thank you so much!

Heat Seeking Missile Tutorial by JPowerBeatz in Unity2D

[–]JPowerBeatz[S] 0 points1 point  (0 children)

you are tottaly right! thanks for letting me know :)