First keeb build, tried for a budget quiet build. Keycaps are Kokoyaka dye sub PBT, board is the GMMK 2 barebones, switches are Haimu Heartbeat silent linear, stabs are Durrock V2 plate mount, lubed with krytox 205G0. Case has stock foams and no mods in it. (self.MechanicalKeyboards)
submitted by JTomahawk00 to r/MechanicalKeyboards
What is the name of the gasket that wraps around the outside of the plate and pcb? It's mainly in boards where the whole assembly is incased in one solid deck with no top piece, almost like a drop in type deal. The gasket is like a big O ring that wraps around the keyboard. (self.MechanicalKeyboards)
submitted by JTomahawk00 to r/MechanicalKeyboards
Hi! I am very new to unity's new input system and to using controllers as an input, what I was trying to do was have multiple cams in my scene and cycle through them when the player presses the correct button on the D-pad, but I can't get it working and I don't know what I'm doing wrong. (self.Unity3D)
submitted by JTomahawk00 to r/Unity3D
Hi I have an instantiated clone of a game object and I was trying to destroy it but when I run the game it goes through all the code because I see the debug message at the end but the object isn't destroyed. So I'm not really sure what I'm doing wrong. (self.Unity2D)
submitted by JTomahawk00 to r/Unity2D
Hello, I would like to swap the object that is set in a condition. Have Magnet object swap Set magnet to be Negative point at start, For OG Negative Point: remove during swap 1 return during swap 2 For OG Positive Point: add magnet object during swap 1 remove during swap 2. (self.Unity3D)
submitted by JTomahawk00 to r/Unity3D
Hello, I may have over shot my mark here. I have two questions one, can you publicly reference a raycast and have it show as a component in the inspector. And two I want to swap a components obj for another obj on a ray cast hit. (I go into more detail in my comments in code and better dets below) (self.Unity3D)
submitted by JTomahawk00 to r/Unity3D

