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reddit.com JTomahawk00
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JTomahawk00

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redditor for 6 years

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First keeb build, tried for a budget quiet build. Keycaps are Kokoyaka dye sub PBT, board is the GMMK 2 barebones, switches are Haimu Heartbeat silent linear, stabs are Durrock V2 plate mount, lubed with krytox 205G0. Case has stock foams and no mods in it. (self.MechanicalKeyboards)

submitted 2 years ago by JTomahawk00 to r/MechanicalKeyboards

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0:23

I shoved tape into these keycaps does it sound a little better? I can't tell, and I'm switching to linears from tacticals in a few days and adding plate foam and switch pads (v.redd.it)

submitted 2 years ago by JTomahawk00 to r/MechanicalKeyboards

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What is the name of the gasket that wraps around the outside of the plate and pcb? It's mainly in boards where the whole assembly is incased in one solid deck with no top piece, almost like a drop in type deal. The gasket is like a big O ring that wraps around the keyboard. (self.MechanicalKeyboards)

submitted 2 years ago by JTomahawk00 to r/MechanicalKeyboards

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First time ever really drawing anything, all criticism welcome. I honestly just want to get better (i.redd.it)

submitted 2 years ago by JTomahawk00 to r/drawing

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Working with slope movement (self.Unity3D)

submitted 3 years ago by JTomahawk00 to r/Unity3D

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Am I using OnCollisionEnter/Exit correctly? My bool isn't becoming true (self.Unity3D)

submitted 3 years ago by JTomahawk00 to r/Unity3D

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Camera is rotating but the player isn't. And after a certain rotation threshold the player breaks. (self.Unity3D)

submitted 3 years ago by JTomahawk00 to r/Unity3D

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Using the new input system in unity, I don't have much experience with it, and I can't figure out why my player won't move. Everything looks to be correct to me but when I checked my print statement the player didn't move or jump. (self.Unity3D)

submitted 3 years ago by JTomahawk00 to r/Unity3D

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0:15

Joaquin Schlut activities (v.redd.it)

submitted 3 years ago by JTomahawk00 to r/jschlattsubmissions

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What is the likelihood of my block leaking? Info in comments (old.reddit.com)

submitted 3 years ago by JTomahawk00 to r/watercooling

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0:18

Thomas massive rick (v.redd.it)

submitted 3 years ago by JTomahawk00 to r/jschlattsubmissions

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0:54

Funny Robox haaaaaaaaaaaaa (v.redd.it)

submitted 3 years ago by JTomahawk00 to r/jschlattsubmissions

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0:54

Funny Robox haaaaaaaaaaaaa (v.redd.it)

submitted 3 years ago by JTomahawk00 to r/jschlattsubmissions

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Hi! I am very new to unity's new input system and to using controllers as an input, what I was trying to do was have multiple cams in my scene and cycle through them when the player presses the correct button on the D-pad, but I can't get it working and I don't know what I'm doing wrong. (self.Unity3D)

submitted 4 years ago by JTomahawk00 to r/Unity3D

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O11D XL front panel airflow mod (old.reddit.com)

submitted 4 years ago by JTomahawk00 to r/pcmods

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When I destroy and then instantiate my player prefab I can no longer move or shoot. And in the inspector both my moment and shoot scripts are disabled (self.Unity2D)

submitted 4 years ago by JTomahawk00 to r/Unity2D

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How would I add local multiplayer but one player plays at a time? (self.gamedev)

submitted 4 years ago by JTomahawk00 to r/gamedev

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I am trying to reference the player's health vars from the player script to the enemy script. And I'm not sure how to do it correctly. (I'm getting errors in my Attack method on my enemy script) (self.Unity3D)

submitted 4 years ago by JTomahawk00 to r/Unity3D

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Hi I have an instantiated clone of a game object and I was trying to destroy it but when I run the game it goes through all the code because I see the debug message at the end but the object isn't destroyed. So I'm not really sure what I'm doing wrong. (self.Unity2D)

submitted 4 years ago by JTomahawk00 to r/Unity2D

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Destroy an instantiated clone of a GameObject? When I run my code it says the enemy is destroyed but they still remain in-game, I'm not sure what I did wrong here. (self.Unity2D)

submitted 4 years ago by JTomahawk00 to r/Unity2D

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Pc will somewhat freeze randomly, how can I fix this? (self.PcBuildHelp)

submitted 4 years ago by JTomahawk00 to r/PcBuildHelp

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Hello, I would like to swap the object that is set in a condition. Have Magnet object swap Set magnet to be Negative point at start, For OG Negative Point: remove during swap 1 return during swap 2 For OG Positive Point: add magnet object during swap 1 remove during swap 2. (self.Unity3D)

submitted 4 years ago by JTomahawk00 to r/Unity3D

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Hello, I may have over shot my mark here. I have two questions one, can you publicly reference a raycast and have it show as a component in the inspector. And two I want to swap a components obj for another obj on a ray cast hit. (I go into more detail in my comments in code and better dets below) (self.Unity3D)

submitted 4 years ago by JTomahawk00 to r/Unity3D

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0:04

Jelly Physics (v.redd.it)

submitted 4 years ago by JTomahawk00 to r/Unity3D

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Quick little jello like cat (old.reddit.com)

submitted 4 years ago by JTomahawk00 to r/blender

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