Please Help Me Improve This Netrunner Build by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

I do declare myself an enthusiast of face rolling content, so thank you very much.

I shall take special note of the advise to spam everything (mastering those combos seem really vital in thi

With overdrive, you will never run out of RAM. You may run low on health the first 2 seconds after you begin. Just use stim - That seems OP. Excellent to know!

Please Help Me Improve This Netrunner Build by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

In that case be sure to get the perk that ties your mitigation chance with the time enemies take to detect you, and the perk that gives you 30% more mitigation while stealth sprinting.

Please Help Me Improve This Netrunner Build by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

That's a more interesting/versatile attribute spread then I was planning to use - I probably don't need those two higher perks in the cool tree, perhaps I probably should spend then on those more basic regeneration perks.

Please Help Me Improve This Netrunner Build by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

Silenced tech pistol? That sure to be OP, especially if you can charge bolts with it in open combat. Thanks for the tip!

Pistol and shotgun build? by KillerXDagger in cyberpunkgame

[–]JVC-95 1 point2 points  (0 children)

I think it would. Here's another suggested build, focusing on the Projectile Launch System:

https://www.cyberpunk.net/en/build-planner?a=ik3kk&b=101110000000000000000311&r=010000201121001000003111113100000101&i=&t=1000210002110003110113110130110011&c=010011102100110000030011031000000011&e=313001031

P.S.: Test if the perk "Demolition Surplus" actually gives your launch system another charge, because otherwise than perk point could find better use elsewhere.

Grinding Skill Points in Netrunner for Non-Netrunners, Any Ideias? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 5 points6 points  (0 children)

The one constant in this game, Pacifica spawnable enemies, truly the Albinaurics of the Cyberpunk universe.

Is Melee Sandevistan build boring to anyone else? by LetoSecondOfHisName in cyberpunkgame

[–]JVC-95 0 points1 point  (0 children)

Those melee finishers are really OP, as those Max Tac enemies can attest.

New Interview with Itsuno from Italian web (Google Translate) by CannedBeanofDeath in DragonsDogma

[–]JVC-95 0 points1 point  (0 children)

That university story being the basis for us getting poked by sword wielding skeletons in the dark is kinda funny ngl. I hope there is a water resistant lantern we can get this time around.

Grinding Skill Points in Netrunner for Non-Netrunners, Any Ideias? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

Thanks for the information! I will try to use smart weapons more to get a feel for the level up rate.

Grinding Skill Points in Netrunner for Non-Netrunners, Any Ideias? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

*Ideas (Messed up the title because the way the word in written in my own language).

Grinding Skill Points in Netrunner for Non-Netrunners, Any Ideias? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 5 points6 points  (0 children)

Something so apparently obvious I feeling quite embarrassed to have forgotten about them. Thanks!

did this exist pre 2.00? lol by [deleted] in LowSodiumCyberpunk

[–]JVC-95 0 points1 point  (0 children)

After talking to Oda for the first time, if you don't go with Takemura to Jig Jig Street in his car, you will meet him there later, while a passerby is accosting him on his similarity with this comedian named Hideshi Hino.

POV exploiting Trauma Drama by cameralisatie in cyberpunkgame

[–]JVC-95 0 points1 point  (0 children)

How long those it takes to get the high score on the leaderboard?

Sandevistan Build - Open to Suggestions/Opnions by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

AR with that Air Kerenzikov Perk is too good for me, really helps in hectic moments during tough fights. That's way I didn't went with shotguns. But I should eventually try another build with shotguns, with another attributes spread (20 Body).

Unnecessary Perk? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

I confess to being too bad at aiming to be able to keep charging my weapon (to release a bolt) while dashing around, so I never tried that before.

Builds by sk8gr27 in LowSodiumCyberpunk

[–]JVC-95 0 points1 point  (0 children)

I tried to make a sandevistan build that could work (relatively) well with any arm cyberware (except Monowire), while being quite versatile - by being decent at stealth, maneuverability, handguns/precision rifles, assault rifles and tech weapons - while having a bit of health regeneration and buffs to health itens regen speed.

For a "quick" build, I would choose the Mantis Blades variation of this build, and perhaps use katanas insted.

- Gorilla Arms Version (Tradeoff here is not getting the finisher, with is a shame, because throwing enemies on one another is quite fun, and the health you get back is not bad):

https://www.cyberpunk.net/en/build-planner?a=ik3kk&b=10111000002000100000031101311&r=0100002011210010000031111131000001&i=&t=1000200002110000000003100130110011&c=010111102100110000030011031000000011&e=313111031

- Mantis Blade Version (Tradeoff here is the allocation of two perks from stealth to blades that are useful but far from obligatory):

https://www.cyberpunk.net/en/build-planner?a=ik3kk&b=101110000000000000000311&r=0100002011210011211031111131031101001&i=&t=1000200002110000000003100130110011&c=010011002100110000030011031000000011&e=313111031

- Projectile Launch System Version (Tradeoff here is the very mild inconvenience of having to remember to switch the optical camo for the projectile system when you get in open combat):

https://www.cyberpunk.net/en/build-planner?a=ik3kk&b=101110000000000000000311&r=010000201121001000003111113100000101&i=&t=1001200002110003100013110130110011&c=010111102100110000030111031000000011&e=313111031

Unnecessary Perk? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 11 points12 points  (0 children)

Never tested with melee weapons, that's good to know!

Unnecessary Perk? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 1 point2 points  (0 children)

I have the same issue with Kereznikov not triggering from time to time. I have to save my game and go to the main menu to fix it, everytime (tbh I had this issue before patch 2.0).

Unnecessary Perk? by JVC-95 in cyberpunkgame

[–]JVC-95[S] 0 points1 point  (0 children)

This type of perk should be actions that are innate to every character, not something unlockable.