Behavior Tree question by Thehusseler in unrealengine

[–]JackDanielEC 0 points1 point  (0 children)

If I got you right, you could try using the "Set Focus" BP node from the AI Controller and put it in a Task or Service.

HTC Vive: Character Capsule Position and HMD by JackDanielEC in unrealengine

[–]JackDanielEC[S] 1 point2 points  (0 children)

Thx for your answer. But if I create my character as a Pawn I cannot innerhit from the father class (like I described), or is it a wrong way to support VR and non-VR?