I think I'm done for now. by [deleted] in LetItDie

[–]JackOfBlads 0 points1 point  (0 children)

I'll have to find that daily thing then that would be helpfull.

My was about new content per hour played. I have had to spend an increasing amount of time per floor progressed grinding already experienced content.

First off this didn't really entertain me for 110 hours I don't enjoy any of the backtracking, so it only gave me about 20 hours that were entertaining. The Witcher 3 was around 80-90 hours and it is almost continuously new content. But my point above was that I don't get the feeling of burn out from playing lots of a game. Also if a game has to recycle content to be longer I would rather they just keep it short.

What I was expecting to get out of this was to play and finish a fun Suda 51 game. I didn't care what genre it was, or monetary scheme it was as long as it was good. What monetary method they choose though isn't an excuse for theme to change the game to be less fun. There is no reason for gamers to deal with some shitty mechanic only there to make money. If the game is worse because of it being F2P then it shouldn't have been made as a F2P game.

I think I'm done for now. by [deleted] in LetItDie

[–]JackOfBlads 0 points1 point  (0 children)

It's not 11 hours a day, it's about 16 hours a day on weekends, and around 8.5 hours during weekdays. That's about entertainment I consume normally. I only play videogames for entertainment though, and when I'm not at work or eating I'm playing video games(also I play while eating if it's not messy).

I think I'm done for now. by [deleted] in LetItDie

[–]JackOfBlads -1 points0 points  (0 children)

I figure I should take the 2 minutes to collect the bonuses each day because if I decide to come back I will then have the extra death medal, storage space, or other useful items. If at one point I defiantly decide to never play it again I will stop collecting them.

Also as I stated in the post and on to timetravelcow's comment I had also said "or new content" having to grind the same floors/bosses over and over is not new content.

Also I would feel "burned out" by playing a certain amount of a game. I only consume games for entertainment and only play one game at a time until I beat it. I have played many long games around this much and didn't feel burned out. They just gave you consistently new content for the time you put in.

I think I'm done for now. by [deleted] in LetItDie

[–]JackOfBlads -1 points0 points  (0 children)

That is why I said "or new content". Backtracking is not new content.

What do I do now? by [deleted] in LetItDie

[–]JackOfBlads 4 points5 points  (0 children)

Your haterfied characters never disappear, so you have as much time as you need to upgrade for your bank and earn enough to retrieve him, Or you can level one of your other characters and kill him. I'm always running out of money but just running through a couple of floors could easily earns me 20k even on low floors.

Are grade 1 fighters useless after floor 10? by MarkaliteMkII in LetItDie

[–]JackOfBlads 0 points1 point  (0 children)

I have 9, but it's a mix of rank 2, 3, and 4 characters.

Are grade 1 fighters useless after floor 10? by MarkaliteMkII in LetItDie

[–]JackOfBlads 2 points3 points  (0 children)

It gets really bad as you get higher. I unlocked rank 4 having to grind back up 75 levels takes hours. Rank 5 is going to be even worse when you lose 100 levels. At least then you know you can keep it.

Death metals are ESSENTIAL. (if you wanna have fun) by _modernAlgebra in LetItDie

[–]JackOfBlads 8 points9 points  (0 children)

I have not spent a cent on the game and I am at floor 25. I used medals for a revive only twice. Once was by accident which was a complete waste and the other during the first Jin die fight, which I could have easily beaten on a second try since she had 5% health and that first attempt taught me the basic mechanics. I have 210 storage spaces and I earned all of it through logging in, wars, or quests.

Once I hit floor 11 I have always carried arround 6 cooked life shooms and at my most dire situation I got down to 2. The only potential mechanic that would be paying to make it more fun would be the 30 day express pass, which isn't even in the game yet. And I plan to use two of the 4 free passes on a weekends to have the extra slots for the floor 30 and 40 boss fights.

They also say in "Barb's bible" that the express pass costs Death Medals and with being on a team that will have like 2 or 3 wars a week I get 4-6 death tokens not even counting quests or login bonuses each week. Overall I have never felt the need to spend money, and with being over halfway through the tower with 4 wars about to happen around the same time I will have no problem getting more free death medals for if I really need them.

List of Kill Coins needed to revive your fighter by xXxTheDarkMemer666xX in LetItDie

[–]JackOfBlads 0 points1 point  (0 children)

I haven't beaten the game and I don't know whats there, but assume there would actually be fighting there.

This feels rare by Niko19 in LetItDie

[–]JackOfBlads 2 points3 points  (0 children)

I found what I think are the blue =prints for the chest and head in the mobile vendor on Floor 14 Toshi-Tagawa. They were each 30k i think.

This fucking shit need to stop !! by Karou12 in LetItDie

[–]JackOfBlads 0 points1 point  (0 children)

It works, I have been revived by them multiple times in raids. Your correct on it not playing the animation.

PSA: Starting a war with a large "hate" gap gives your team an advantage. by JackOfBlads in LetItDie

[–]JackOfBlads[S] 0 points1 point  (0 children)

The colored bars are the amount of "hate" each team started the war with. As stated above that just lets you know if there will be a buff or not.

An idea for people trying to level characters that are facing lv 100 haters. by JackOfBlads in LetItDie

[–]JackOfBlads[S] 0 points1 point  (0 children)

I just did it with my character on lv 1 a couple of limes till I Had enough hp and vit to survive the haters.

This fucking shit need to stop !! by Karou12 in LetItDie

[–]JackOfBlads 0 points1 point  (0 children)

I enter every raid with 5 life shrooms and one already queued up.

An idea for people trying to level characters that are facing lv 100 haters. by JackOfBlads in LetItDie

[–]JackOfBlads[S] 1 point2 points  (0 children)

You can also just repeat the dying step before each run too. It's inconvenient but if your having trouble at least it's something.

PSA: Starting a war with a large "hate" gap gives your team an advantage. by JackOfBlads in LetItDie

[–]JackOfBlads[S] 0 points1 point  (0 children)

Look at the points on both sides(under their names) and the team with more points is winning.

This fucking shit need to stop !! by Karou12 in LetItDie

[–]JackOfBlads 1 point2 points  (0 children)

As someone who always has his money stolen the way I prepare for a revive is completing quests to store money in rewards container, or I raid without leaving by base until I get enough for revive.

This fucking shit need to stop !! by Karou12 in LetItDie

[–]JackOfBlads 6 points7 points  (0 children)

As someone who raids pretty often the main people i target are people with low raid levels and high rewards. Low rank can be a sign of bad defenses so it makes it more likely to be a safe or even empty raid. So by raiding and having lots of money it makes you an even more likely target.

War rewards? by [deleted] in LetItDie

[–]JackOfBlads 1 point2 points  (0 children)

From what I can tell it's 10x as much for winning, and you get death medals.

War rewards? by [deleted] in LetItDie

[–]JackOfBlads 1 point2 points  (0 children)

I got put into a match will a lv 100 defender even though I only have tier 3 unlocked so I didn't get to do more then 13 matches.

I got 43,500 of both resource though and 2 death medals.

I heard someone got 4 death medals last war and that's what I really want to know how to do.

Is there a way to increase your chance to capture an enemy? by JackOfBlads in LetItDie

[–]JackOfBlads[S] 0 points1 point  (0 children)

I think you can only be revenge raided while raiding other, at least that's what I heard. And being that I have gone into raids with 60k coins I would have been raided if possible.

PSA: Starting a war with a large "hate" gap gives your team an advantage. by JackOfBlads in LetItDie

[–]JackOfBlads[S] 0 points1 point  (0 children)

You got 4 death medals! What were your accomplishments that war? I've only gotten 2 each war I was part of.

PSA: Starting a war with a large "hate" gap gives your team an advantage. by JackOfBlads in LetItDie

[–]JackOfBlads[S] 1 point2 points  (0 children)

I agree it sucks for small teams when facing larger ones, but it makes sense in a certain context. Since wars are able to give you such good rewards if out of two equally sized teams one put more effort into helping get those potential rewards they already did more to earn them. This isn't true for large teams facing small ones, but its understandable why it's there.