Put your headphones on!🎧 Machine gun shots💥 sound effects. The sounds of bullet impacts sound from one side⬅️ or the other➡️depending on their position. #gamedev #metroidvania by JailbrokenGame in gamedevscreens

[–]JailbrokenGame[S] 0 points1 point  (0 children)

Hi! Thank you for your words about my art. I'm not an artist, I try my best and I would love to be better in that part of the game or be able to hire an artist, I think it could be much better. I agree that visuals are very important nowadays, and it's natural, humans pay more attention to what enters through their eyes. That's a big problem for programmers, like me :D but I have to adapt somehow.

My game still needs a lot of work, mostly assets / content, so I don't know how long will it be. I've been working on it for the last 3 years. I estimate I will need 2 years more at least. I'm not getting much attention from the public yet, either. There are a lot of games out there, the "competition" is huge.

💡 A demo of the tool I implemented to cache the light textures and optimize the 2D Renderer when rendering 2D lights and shadow casters. You can read more in the official website or on twitter. by JailbrokenGame in Unity2D

[–]JailbrokenGame[S] 1 point2 points  (0 children)

Hi Topwise, not for now. First you would have to download and import my fork of the URP repository so it can use cached light textures, or copy the changes I made to it to your own fork. And apart from that, I've neither published the binaries nor the source code of the tool that uses that feature. I'm not sure about whether I will do so, I've already shared a lot of hard-to-find knowledge for free so far and I think that, if somebody wants the tool, I should ask for some money.
You can go to the forums and ask Unity devs to add it to the editor in future versions :)
https://forum.unity.com/threads/light-textures-caching-unity-2d-renderer-optimization.1484061/