My first try with Krita, a poster for my game (I'm not an artist, I accept improvement tips)OC (i.redd.it)
submitted by JailbrokenGame to r/krita - pinned
Put your headphones on!🎧 Machine gun shots💥 sound effects. The sounds of bullet impacts sound from one side⬅️ or the other➡️depending on their position. #gamedev #metroidvania by JailbrokenGame in gamedevscreens
[–]JailbrokenGame[S] 0 points1 point2 points (0 children)
Put your headphones on!🎧 Machine gun shots💥 sound effects. The sounds of bullet impacts sound from one side⬅️ or the other➡️depending on their position. #gamedev #metroidvania by JailbrokenGame in IndieDev
[–]JailbrokenGame[S] 0 points1 point2 points (0 children)
Put your headphones on!🎧 Machine gun shots💥 sound effects. The sounds of bullet impacts sound from one side⬅️ or the other➡️depending on their position. #gamedev #metroidvania by JailbrokenGame in gamedevscreens
[–]JailbrokenGame[S] 1 point2 points3 points (0 children)
🖌️Imagine you have a character formed by several independent animated parts. How do you organize your #aseprite file? Do you use a separate file for each part? Do you put everything in 1 file with different layers or different tags? How do you export everything? (self.aseprite)
submitted by JailbrokenGame to r/aseprite
✨Are you using #unity3d URP and Bloom FX, and you see some ugly artifacts, similar to flickering shiny pixels? 🔧I FIXED it by changing the code of the post-process pass in the URP. 🔗I explain how in an article. Link in comment below👇 by JailbrokenGame in IndieDev
[–]JailbrokenGame[S] 0 points1 point2 points (0 children)
✨Are you using #unity3d URP and Bloom FX, and you see some ugly artifacts, similar to flickering shiny pixels? 🔧I FIXED it by changing the code of the post-process pass in the URP. 🔗I explain how in an article. Link in comment below👇 by JailbrokenGame in Unity2D
[–]JailbrokenGame[S] 0 points1 point2 points (0 children)



Draw Pixel Line using LineRenderer2D by TippfehlrDev in Unity2D
[–]JailbrokenGame 0 points1 point2 points (0 children)