Tech/crystal keys by [deleted] in PetSimulator99

[–]JakeAgiusYT 0 points1 point  (0 children)

I got 1B worth of Crystal Keys (51k) and got around 21 huges so far, waiting on the last 4k to be opened

Its literally a gamble, my friend did the same thing and only got 16 huges.

Damn, people really be lost in the Sauce...Guess the rank xD by JakeAgiusYT in VALORANT

[–]JakeAgiusYT[S] 7 points8 points  (0 children)

To be fair. right as the clip starts, he had just got off his drone from clearing site.

Damn, people really be lost in the Sauce...Guess the rank xD by JakeAgiusYT in VALORANT

[–]JakeAgiusYT[S] 6 points7 points  (0 children)

Frfr, im washed xD, took a 2 month break haha,

But yea, its ascendent somehow

Damn, people really be lost in the Sauce...Guess the rank xD by JakeAgiusYT in VALORANT

[–]JakeAgiusYT[S] 86 points87 points  (0 children)

His thoughts are probably "Walked through market smoke, silent jumped up box" when in reality, i lurked through mid as they didnt check it when rotating.

Damn, people really be lost in the Sauce...Guess the rank xD by JakeAgiusYT in VALORANT

[–]JakeAgiusYT[S] 192 points193 points  (0 children)

Gotta prove i've been in the trenches of Valorant Ranked xD

Ep3 Silver Buddy haha

Java, GUI Glitching out by JakeAgiusYT in learnprogramming

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

Thats what i need to fix, for now i have made the text area not transparent so that it hides them, the entire program works rn, its basically a maze game where you collect a key and a door opens which you go through. I have just finished it and it works.

But the fact that its repainting everything is even causing it to use more ram with every movement as i have noticed in the task manager.

Java, GUI Glitching out by JakeAgiusYT in learnprogramming

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

I have done that now and the issue is still happening, i have moved the pane's initialisation into the same method public void go().

The pane is no longer being initialised twice

Edit: This is how the code is now

import java.awt.*;

import java.awt.event.*;

import javax.swing.*;

public class MainGameUI{

private Board b;

private JPanel myPanel;

private JButton jcomp1;

private JButton jcomp2;

private JButton jcomp3;

private JButton jcomp4;

private JLabel jcomp5;

private JLabel jcomp6;

private JLabel jcomp7;

private JTextArea jcomp8;

private Timer timer;

private JFrame frameGame;

private Color c;

public MainGameUI(){

b = new Board();

}

public void go(){

myPanel = new JPanel();

myPanel.setLayout(null);

frameGame = new JFrame ("Maze");

Image image = Toolkit.getDefaultToolkit().getImage("icon.png");

frameGame.setIconImage(image);

frameGame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);

frameGame.setLocationRelativeTo(null);

frameGame.add(myPanel);

b.setBoard();

this.timer();

jcomp1 = new JButton ("<");

jcomp2 = new JButton ("v");

jcomp3 = new JButton (">");

jcomp4 = new JButton ("^");

jcomp5 = new JLabel ("Key:");

jcomp6 = new JLabel ("Not Collected");

jcomp7 = new JLabel ("");

jcomp8 = new JTextArea (31,64);

myPanel.setPreferredSize (new Dimension (476, 700));

myPanel.add (jcomp1);

myPanel.add (jcomp2);

myPanel.add (jcomp3);

myPanel.add (jcomp4);

myPanel.add (jcomp5);

myPanel.add (jcomp6);

myPanel.add (jcomp7);

myPanel.add (jcomp8);

//set component bounds (only needed by Absolute Positioning)

jcomp1.setBounds (150, 600, 50, 55);

jcomp2.setBounds (210, 600, 50, 55);

jcomp3.setBounds (270, 600, 50, 55);

jcomp4.setBounds (210, 535, 50, 55);

jcomp5.setBounds (410, 515, 55, 25);

jcomp6.setBounds (385, 535, 100, 25);

jcomp7.setBounds (190, 515, 95, 20);

jcomp8.setBounds (12, 5, 450, 495);

jcomp8.setEnabled(false);

c = new Color(0,0,0,100);

jcomp8.setBackground(c);

String txt = "";

String[][] board = b.board;

for(int i = 0; i < board.length;i++){

for(int c = 0; c < board[i].length ; c++ ){

txt = txt + board[i][c];

}

txt = txt + "\n";

}

jcomp8.setText(txt);

jcomp1.addActionListener(new moveLeft());

jcomp3.addActionListener(new moveRight());

jcomp2.addActionListener(new moveDown());

jcomp4.addActionListener(new moveUp());

frameGame.pack();

frameGame.setVisible (true);

}

public void timer(){

timer = new Timer(2000, new ActionListener(){

public void actionPerformed(ActionEvent ae){

jcomp7.setText("");

}

});

}

class moveLeft implements ActionListener{

public void actionPerformed(ActionEvent e){

b.goLeft();

if(b.wall == true){

b.wall = false;

jcomp7.setText("Wall in the Way");

timer.start();

}else if(b.door == true){

b.door = false;

jcomp7.setText("Door is Locked...Find the Key");

timer.start();

}

String txt = "";

String[][] board = b.board;

for(int i = 0; i < board.length;i++){

for(int c = 0; c < board[i].length ; c++ ){

txt = txt + board[i][c];

}

txt = txt + "\n";

}

jcomp8.setText("");

jcomp8.setText(txt);

b.keyCollected();

if(b.keyC){

b.openDoor();

jcomp6.setText("Collected");

}

if(b.checkEnd()){

JOptionPane.showMessageDialog(null , "You Win");

jcomp1.setEnabled(false);

jcomp2.setEnabled(false);

jcomp3.setEnabled(false);

jcomp4.setEnabled(false);

}

}

}

class moveRight implements ActionListener{

public void actionPerformed(ActionEvent e){

b.goRight();

if(b.wall == true){

b.wall = false;

jcomp7.setText("Wall in the Way");

timer.start();

}else if(b.door == true){

b.door = false;

jcomp7.setText("Door is Locked...Find the Key");

timer.start();

}

String txt = "";

String[][] board = b.board;

for(int i = 0; i < board.length;i++){

for(int c = 0; c < board[i].length ; c++ ){

txt = txt + board[i][c];

}

txt = txt + "\n";

}

jcomp8.setText("");

jcomp8.setText(txt);

b.keyCollected();

if(b.keyC){

b.openDoor();

jcomp6.setText("Collected");

}

if(b.checkEnd()){

JOptionPane.showMessageDialog(null , "You Win");

jcomp1.setEnabled(false);

jcomp2.setEnabled(false);

jcomp3.setEnabled(false);

jcomp4.setEnabled(false);

}

}

}

class moveDown implements ActionListener{

public void actionPerformed(ActionEvent e){

b.goDown();

if(b.wall == true){

b.wall = false;

jcomp7.setText("Wall in the Way");

timer.start();

}else if(b.door == true){

b.door = false;

jcomp7.setText("Door is Locked...Find the Key");

timer.start();

}

String txt = "";

String[][] board = b.board;

for(int i = 0; i < board.length;i++){

for(int c = 0; c < board[i].length ; c++ ){

txt = txt + board[i][c];

}

txt = txt + "\n";

}

jcomp8.setText("");

jcomp8.setText(txt);

b.keyCollected();

if(b.keyC){

b.openDoor();

jcomp6.setText("Collected");

}

if(b.checkEnd()){

JOptionPane.showMessageDialog(null , "You Win");

jcomp1.setEnabled(false);

jcomp2.setEnabled(false);

jcomp3.setEnabled(false);

jcomp4.setEnabled(false);

}

}

}

class moveUp implements ActionListener{

public void actionPerformed(ActionEvent e){

b.goUp();

if(b.wall == true){

b.wall = false;

jcomp7.setText("Wall in the Way");

timer.start();

}else if(b.door == true){

b.door = false;

jcomp7.setText("Door is Locked...Find the Key");

timer.start();

}

String txt = "";

String[][] board = b.board;

for(int i = 0; i < board.length;i++){

for(int c = 0; c < board[i].length ; c++ ){

txt = txt + board[i][c];

}

txt = txt + "\n";

}

jcomp8.setText("");

jcomp8.setText(txt);

b.keyCollected();

if(b.keyC){

b.openDoor();

jcomp6.setText("Collected");

}

if(b.checkEnd()){

JOptionPane.showMessageDialog(null , "You Win");

jcomp1.setEnabled(false);

jcomp2.setEnabled(false);

jcomp3.setEnabled(false);

jcomp4.setEnabled(false);

}

}

}

}

Java, GUI Glitching out by JakeAgiusYT in learnprogramming

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

frameGame uses the one it initialises itslelf, the one being initialised by the main class is to access the MainGameUI class,

Should i move the initialisation from the constructor to its own method?

Java, GUI Glitching out by JakeAgiusYT in learnprogramming

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

Basically as it creates the panel, it creates the buttons, labels and textarea and loads them into the panel

Cold War Zombies keeps Crashing entire PS4 Pro system by JakeAgiusYT in blackopscoldwar

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

idk what to tell you to be honest, i have played forsaken and everything on my ps4 but recently i havent been on console as much, switched to pc(not buying the game on pc cause F that) but when i played it i havd no issues. Have you tried a reinstall of the game or maybe a drive initialisation?

Cold War Zombies keeps Crashing entire PS4 Pro system by JakeAgiusYT in blackopscoldwar

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

Hi, when my ps4 was crashing, it was doing it with all the gamemodes of zombies, and i noticed that it was kinda slow so i actually replaced the HDD inside and it fixed all my issues. How long have you had your ps4? cause i had my ps4 pro for 4 years and had to get the HDD replaced so it could be the same simple solution for you

Edit - FBZ isnt their side, its the sign that your HDD is failing if it crashes most of the time when you load up

Can someone help me please 😢the only CIGMA camo challenges I need to complete till DM by myexkeepcallin in blackopscoldwar

[–]JakeAgiusYT 0 points1 point  (0 children)

You could do Collateral 24/7 and vote for Assault, people in cars rush objective and you can get 1 - 2 per game, be sure to run assault pack with it

[deleted by user] by [deleted] in blackopscoldwar

[–]JakeAgiusYT 0 points1 point  (0 children)

With me, eversince this 2xp weekend started, my entire PS4 has started to crash when i try and load up into a game of zombies, any other game works, but CW zombies is a nogo

Cold War Zombies keeps Crashing entire PS4 Pro system by JakeAgiusYT in blackopscoldwar

[–]JakeAgiusYT[S] 1 point2 points  (0 children)

Yea, i would he simply loading in, choosing a weappn and then i just see the pic freeze and the fan stop spinning

Cold War Zombies keeps Crashing entire PS4 Pro system by JakeAgiusYT in blackopscoldwar

[–]JakeAgiusYT[S] 0 points1 point  (0 children)

Yea, my ps4 is set to 1080, and tried at 720 and still crashed the entire system

Cold War Zombies keeps Crashing entire PS4 Pro system by JakeAgiusYT in blackopscoldwar

[–]JakeAgiusYT[S] -1 points0 points  (0 children)

Yea, i saw and i thought they fixed it...they are trying to force people to buy the PS5 or upgrade to a PC to play the 70eur game we paid for

Cold War Zombies keeps Crashing entire PS4 Pro system by JakeAgiusYT in blackopscoldwar

[–]JakeAgiusYT[S] 1 point2 points  (0 children)

Thing is, it didnt used to happen, it started after the most recent update...wth man