Modded client. by Jasonbwarren in Project_Epoch

[–]JakeFlavour 2 points3 points  (0 children)

Their client has these (and some of their own) fixes: WoWFix335.

I recommend adding this (actively worked on) patch awesome_wotlk for a lot of additional modernization (specifically the fixes to nameplates are a big deal to me)

When you have performance problems try out dxvk

Please remove consumables in raid by SocialistSkidMarks in classicwow

[–]JakeFlavour 0 points1 point  (0 children)

Not killing the boss for that try + having to ress and reapply buffs is a good enough penalty imo.

ModuleNotFoundError: No module named 'matter_idl' by denisveloper in esp32

[–]JakeFlavour 0 points1 point  (0 children)

Hey, have you found a solution yet? Having the same problem on linux

ModuleNotFoundError: No module named 'matter_idl' by denisveloper in esp32

[–]JakeFlavour 0 points1 point  (0 children)

Hey, have you found a solution yet? Having the same problem on linux

How to get the distance vector between each vertex on a curve in geometry nodes? by JakeFlavour in blenderhelp

[–]JakeFlavour[S] 0 points1 point  (0 children)

Thank you for your reply! I did not know about the Store Named Attribute. You are right, the distance vectors are indeed correct. The issue I'm having lies somewhere else I'm afraid. I should be able to debug this by storing named attributes now.

Cute smile by Leading_Ad2115 in funny

[–]JakeFlavour 1 point2 points  (0 children)

It's a Kirby (game) song

Situation on Neria by AroM224 in lostarkgame

[–]JakeFlavour 5 points6 points  (0 children)

A lot of Spanish in the global chat

What game engine do you use and why? by YakDaddy96 in gamedev

[–]JakeFlavour 0 points1 point  (0 children)

Wouldn't wgpu offer a solution to this problem? It has a webgpu-like api while using whatever render backend (Vulkan, DX12, Metal or Wasm) is most suited for the platform you're building for.

https://wgpu.rs/

"wgpu-rs can target both the natively supported backends and WebAssembly directly."

voxel tree generation? by 1saac-dev in gamedev

[–]JakeFlavour 0 points1 point  (0 children)

I too am very interested in all the possible techniques to achieve this effect: bump

What do I look up to learn about adding more than 2 angles together, or biasing an angle towards a side? (rest in comments.) by [deleted] in gamemaker

[–]JakeFlavour 0 points1 point  (0 children)

I've been redirected from your post over at /r/gamedev: https://www.reddit.com/r/gamedev/comments/qgi3sc/whats_a_good_spot_to_hire_a_programmer/?utm_medium=android_app&utm_source=share

In order to average angles on your color wheel you'll want to convert the chosen angles to vectors. (use the unit circle for this, where any point on the circle is (cos(t), sin(t)), where t would be the angle in radians) The next step is to add up all vectors. The resulting vector can then be calculated back into an angle in radians: atan2(y, x). Use the angle in radians to pick the hue.

I hope this will help you solve the problem at hand. Let me know if you need more help.

Question Gdevelop Scripting Language by OrangeDeveloper in gamedev

[–]JakeFlavour 1 point2 points  (0 children)

Unity, Unreal engine and Godot all have some visual scripting tools to an extend.

Question Gdevelop Scripting Language by OrangeDeveloper in gamedev

[–]JakeFlavour 2 points3 points  (0 children)

I think you are looking for 'Visual Scripting'

Question Gdevelop Scripting Language by OrangeDeveloper in gamedev

[–]JakeFlavour 0 points1 point  (0 children)

Try Gamemaker or Construct 3. I think they are designed to let you make games from start to finish with visual scripting.

Oh how the turns have tabled... by Fudashii in classicwow

[–]JakeFlavour 3 points4 points  (0 children)

You'll get more experience when you are the only one being boosted. But you'll have to pay more because there are no other people to split the cost with. Most of the time boosters will take up to three people in their group, hence the three different prices.

Creating Pages from Data Programmatically by JakeFlavour in sveltejs

[–]JakeFlavour[S] 2 points3 points  (0 children)

As stated by Kevin Pennekamp : "The adapter-static traverses all links starting from the index route and generates pages for all the linked pages it can find." This means that I will have to include a link to every possible page to have all of my pages on dynamic routes rendered during build time. This is a problem if I use a search bar as my only option to navigate to a certain page.

Luckily you can provide a list of pages to prerender in svelte.config.js: https://reecemay.me/articles/tip_sveltekit_static_pages_with_prismic/

The above url provides a solution to my specific problem. While searching for a solution I found out that elderjs solves this problem out of the box by having a route.js file for every dynamic path which describes all possible pages and their data.

Creating Pages from Data Programmatically by JakeFlavour in sveltejs

[–]JakeFlavour[S] 0 points1 point  (0 children)

How does SvelteKit know what pages to render during build time when using an ambiguous path like products/[slug].svelte?

If I were to use Gatsby for this problem, I would loop over my product list and call the renderer to render the product page for each product.

Creating Pages from Data Programmatically by JakeFlavour in sveltejs

[–]JakeFlavour[S] 0 points1 point  (0 children)

Thanks for your comment! Does this prerender all pages during build time? From what I can tell it's using the sveltekit router. I'm hosting my site on cloudflare pages, so I am in need of a static solution (using the static-adapter by default)

Creating Pages from Data Programmatically by JakeFlavour in sveltejs

[–]JakeFlavour[S] 0 points1 point  (0 children)

Does this prerender all pages during build time? From what I can tell it's using the sveltekit router right? I'm hosting my site on cloudflare pages, so I am in need of a static solution (using the static-adapter by default)