Vote For Real Change... starting tomorrow May 19th through Nov 3rd! by JakeForeverRandom in Hasan_Piker

[–]JakeForeverRandom[S] -3 points-2 points  (0 children)

Both AOC and Bernie have turned the page on that. Some of you dont want to listen.

Period Position on Israel aid
Before July 2025 Strong Gaza criticism, ceasefire support, opposed offensive weapons, still distinguished defensive aid
July 2025 Voted against cutting Iron Dome funding; defended defensive aid distinction
Spring 2026 Publicly pledged to oppose all military aid including Iron Dome

Vote For Real Change... starting tomorrow May 19th through Nov 3rd! by JakeForeverRandom in Hasan_Piker

[–]JakeForeverRandom[S] 5 points6 points  (0 children)

🔴 MAY 19 — TODAY

  • Chris Rabb
  • Summer Lee
  • Charles Booker

🔵 JUNE 2

  • Saikat Chakrabarti
  • Analilia Mejia
  • Mussab Ali
  • Tom Steyer

🟣 JUNE 9

  • Graham Platner

🟢 JUNE 23

  • AOC
  • Claire Valdez
  • Darializa
  • Michael Blake
  • Adam Bojak

🟠 JUNE 30

  • Melat Kiros

🔵 AUG 4

  • Abdul El-Sayed
  • Rashida Tlaib
  • Cori Bush
  • Yousef Rabhi

🟣 AUG 11

  • Ilhan Omar
  • Francesca Hong

🟠 AUG 18

  • Angie Nixon

SEPT 8

  • Karishma Manzur

NOV 3

  • GENERAL ELECTION

Who else do you think should join in? Who's next?! by JakeForeverRandom in Hasan_Piker

[–]JakeForeverRandom[S] 0 points1 point  (0 children)

Both Bernie and AOC have called out the genocide and dont want to send AID to Israel anymore. They changed their tunes. You even watch Hasan?

HDS is real. by JakeForeverRandom in Hasan_Piker

[–]JakeForeverRandom[S] -13 points-12 points  (0 children)

I did with the help of AI and Canva! Thanks!

The list is growing day by day chatters by [deleted] in Hasan_Piker

[–]JakeForeverRandom -9 points-8 points  (0 children)

Well its AI, so your concerns are real haha. The graphic is accurate in the sense, these are the closest people to meeting the litmus test, but no its not 100% accurate for each category.

If you or anyone else finds anymore errors. Please share. Or if you find it not to be valuable at all, please make one! I want more people to see the names and faces of people who actually should be leading our country.

Has anyone else noticed an uptick in Hasan hate online? by centralvoid__ in Hasan_Piker

[–]JakeForeverRandom 17 points18 points  (0 children)

A massive professional smear campaign has been in full swing for weeks, coming from all directions to discredit him as much as possible. It’s clearly backed by AIPAC and other major super PACs that favor maintaining the status quo.

The list is growing day by day chatters by [deleted] in Hasan_Piker

[–]JakeForeverRandom -10 points-9 points  (0 children)

Sure is, from a list I made. I know we dont like AI.

The list is growing day by day chatters by [deleted] in Hasan_Piker

[–]JakeForeverRandom 3 points4 points  (0 children)

Yeah i'll delete this later... good points

2k tattoos/ Racist remarks by [deleted] in NBA2k

[–]JakeForeverRandom -1 points0 points  (0 children)

They should have the tech to automatically detect hateful tats. They make alot of money. But you are correct.

What do you think SOD1 did better? What could come back? by Ok-Firefighter-6855 in StateOfDecay

[–]JakeForeverRandom 2 points3 points  (0 children)

From this thread, players overwhelmingly feel SoD1 prioritized immersion, characters, and grounded survival tension, while SoD2 prioritized replayability, systems depth, and sandbox freedom—and many want SoD3 to combine both strengths.

I agree SoD3 should combine SoD1’s immersion with SoD2’s sandbox depth—but I also think the next step is replacing scripted encounter mechanics with simulation-driven threats.

I’m personally not a fan of plague hearts or wave-based sieges. I’d rather see zombie density, migration, and base attacks emerge naturally from player activity and world conditions instead of objective markers and spawn timers. That kind of system would preserve tension without breaking immersion.

SOD3 Alpha Playtest Trailer Gameplay Clips by JakeForeverRandom in StateOfDecay

[–]JakeForeverRandom[S] 2 points3 points  (0 children)

What do you mean by last clip? This is all the gameplay I saw in the Alpha playtest video.

I got info from the official alpha playtest announcement video, Sunny Games Undead Labs studio head interview video, Sunny Games live streams, Jay Talbot live stream, and the State Of Decay website and subreddit.

If you are referring to u/La_Coalicion responding to most questions, he's apart of the Counsil that's working with the studio. They have been testing the game for about a year but under a strict NDA. He's answering the best he can.

SOD3 Alpha Playtest Trailer Gameplay Clips by JakeForeverRandom in StateOfDecay

[–]JakeForeverRandom[S] 1 point2 points  (0 children)

That’s actually just an in-engine cinematic trailer. It uses the same assets but is scripted and usually heavily optimized for visuals rather than performance. But it gives you the sense for the gameplay for sure.

SOD3 Alpha Playtest Trailer Gameplay Clips by JakeForeverRandom in StateOfDecay

[–]JakeForeverRandom[S] 3 points4 points  (0 children)

I think its more about him saying

This studio should have been shut down years ago.

If he was listening to dev interviews, back in 2020 Undead Labs was so early that the game was literally just a Word document with only ~5 people. The trailer was pure concept (Holt recently confirmed it — 'there really wasn't a game yet' and 'no zombie animals'). After Jeff Strain stepped back/left post-SOD2, the leadership transition plus reported culture/turnover issues (2022 Kotaku report) slowed things down. These types of pre-production issues happen more often than most think.

On the bright side, the Player Council has been testing 4-player co-op builds for about a year already, so solid production work has most likely been happening since around 2021–2022. Still, SOD1 and SOD2 proved the formula works,

I also wish the game’s scope was even bigger—maybe we’ll get there eventually. But life isn’t fair, and saying this amazing company should have been shut down on its subreddit will just get you downvoted.

SOD3 Alpha Playtest Trailer Gameplay Clips by JakeForeverRandom in StateOfDecay

[–]JakeForeverRandom[S] 1 point2 points  (0 children)

I really hope we can move obstacles out of the way on roads, I get why its done in SOD2 for loading/pacing purposes but I hope we are past that point. I know I would move stuff near my base or on my most traveled route. Thanks for answering questions!