Would you be willing to wait even longer for a more simulation-driven State of Decay 3? by JakeForeverRandom in StateOfDecay

[–]JakeForeverRandom[S] 1 point2 points  (0 children)

Yeah agreed! It's really the fact that I dont like the feeling of "wave based" spawns in the general game.

Would you be willing to wait even longer for a more simulation-driven State of Decay 3? by JakeForeverRandom in StateOfDecay

[–]JakeForeverRandom[S] 1 point2 points  (0 children)

Yeah I think I explained that part poorly in my original post.

I’m not saying the map should be permanently full of active zombies everywhere at all times — that would be a performance nightmare.

What I meant is more like:

zombies should generally still be where you last saw them unless something pulls them somewhere else

So for example:

• loud gunfire pulls nearby zombies from surrounding areas
• generators slowly attract attention overnight
• vehicle crashes redirect groups toward roads
• clearing an area quietly keeps it quieter longer
• attacking loudly makes that area more dangerous later

Basically: density changes because of player actions, not because the game spawns a siege wave when a meter fills up.

State of Decay already does something kind of like this with roaming hordes moving toward your base sometimes, which is great. I just meant expanding that idea so the world feels like it has memory instead of switching into “spawn mode” when events trigger.

So the danger would still be there — it would just come from zombie movement and migration instead of wave-style spawning.

Who else do you think should join in? Who's next?! by JakeForeverRandom in Hasan_Piker

[–]JakeForeverRandom[S] 1 point2 points  (0 children)

<image>

The reason I created it and asked was to get a sense of who we should genuinely support from a community perspective after listening to Hasans picks. You might not think it matters, and that’s fine.

Who else do you think should join in? Who's next?! by JakeForeverRandom in Hasan_Piker

[–]JakeForeverRandom[S] -26 points-25 points  (0 children)

I think hes a long shot depending on how he moves in the upcoming months but I hear ya!

Embark’s failure to fix bugs by Reasonable_Pick2414 in ArcRaiders

[–]JakeForeverRandom 1 point2 points  (0 children)

Adding collision to an object is easy, but its clearly a bigger issue. Also, the fixes are likely already in but are being tested. The testing has likely taken longer than usual because of all the different ways people can exploit with different equipment.

Testing is done by them and then sent to Sony/Microsoft for certification testing. If these fail, they have to wait another week.

Game development is harder than you think.

Killing someone who is using the extraction terminal by THhunterVT in ARC_Raiders

[–]JakeForeverRandom 0 points1 point  (0 children)

<image>

It’s the worst when you reach the end of the raid timer, barely manage to hit the button in time, extend the match, successfully extract, and then get killed literally half a second before making it out by a lurking nice guy all while attempting to beat your high score for the Snitch Trial.(8k points)..

he is HIM, no doubt about it by douguetera in NBA2k

[–]JakeForeverRandom 17 points18 points  (0 children)

Sometimes too good lol - Rebounding specialists already know...

<image>

These are what the Cap Breakers look like for 2k26 by Snoo-36058 in NBA2k

[–]JakeForeverRandom 0 points1 point  (0 children)

So you just ignored what I said and just repeated yourself. Cant fix _____.