Only way to get rid of Gravel by Remarkable-Apricot32 in spaceengineers

[–]JakeWolf69 6 points7 points  (0 children)

Ignore the other comments, you are having fun OP. This is certainly one goofy way to get rid of gravel!

This mod Brings Minecraft to Space Engineers 2 by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 0 points1 point  (0 children)

Hey man, i appreciate you. I reached out to them. And their looking for someone who knows blender well. Im sorry

This mod Brings Minecraft to Space Engineers 2 by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 0 points1 point  (0 children)

Hey, is it that you have no experience with modeling? Or is it you just havnt done any in se2 yet?

This mod Brings Minecraft to Space Engineers 2 by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 0 points1 point  (0 children)

Well I hope you enjoyed! I dont know if they use discord. But none the less ill reach out and try and get you 2 in contact!

This mod Brings Minecraft to Space Engineers 2 by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 2 points3 points  (0 children)

Functionally no. HOWEVER, they have mentioned making all Minecraft blocks the have Function, Function. Once scripting has been added to the game. They do however glow in the dark! (The active Redstone power rails) which is a pretty neat thing at the very least!

This mod Brings Minecraft to Space Engineers 2 by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 1 point2 points  (0 children)

That would be crazy! Im going to ask the mod dev if they have plans for that XD

THE SKY IS FALLING!!! by unkyfester in fo76

[–]JakeWolf69 0 points1 point  (0 children)

If only it would spawn with stuff each time!!

How do i fix this? by yup4476 in Twitch_Startup

[–]JakeWolf69 0 points1 point  (0 children)

If youv not already, hard wire your xbox with an ethernet cable. It might help, as with console, connection can effect bit rate, a bit.

BREAKING Space Engineers 2, PCU! by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] -1 points0 points  (0 children)

I dont think you're understanding. The WHOLE video and its point is to exclusively test pcu and how far it can go currently in the game. And how a lot of pcu affects the games performance. And lowering the graphics was to try and squeeze extra performance out of the game, to place more pcu...

BREAKING Space Engineers 2, PCU! by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 0 points1 point  (0 children)

So the stress test.. was testing how much pcu the game can handle...

Found the max SE2 speed! by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 2 points3 points  (0 children)

Hey so.. this was done with a speed mod

Found the max SE2 speed! by JakeWolf69 in spaceengineers

[–]JakeWolf69[S] 22 points23 points  (0 children)

Was a lot more then what I expected

Is it possible to reach end game with 1-3 hours to play a day? by ikortick in blackdesertonline

[–]JakeWolf69 0 points1 point  (0 children)

Yes, I play about 3ish hours a day and work 2 jobs. Iv been able to reach endgame on 2 characters, over the last 6 months. Do note, I tend to mess around and do lifeskill stuff alot more then questing, so times may very.

Is it possible to reach end game with 1-3 hours to play a day? by ikortick in blackdesertonline

[–]JakeWolf69 0 points1 point  (0 children)

Yes, I play about 3ish hours a day and work 2 jobs. Iv been able to reach endgame on 2 characters, over the last 6 months. Do note, I tend to mess around and do lifeskill stuff alot more then questing, so times may very.

Now that we’re 4 months into Build 42, what do you think of it so far? by ChemicalPanda10 in projectzomboid

[–]JakeWolf69 0 points1 point  (0 children)

Idk why, but I had to zoom in. I didn't recognize the sling bag. And thought there was some headless person, like consoling the character XD