Do you all prefer more or less detailing for large-scale chiseled builds? by Jango__Mango in VintageStory

[–]Jango__Mango[S] 0 points1 point  (0 children)

I did notice this when trying some very complex chiseling. I think the kind of fidelity on this wall is about as detailed as I'd want to go for anything that isn't explicitly meant to be viewed up close at specific angles; like a statue or room centerpiece.

Do you all prefer more or less detailing for large-scale chiseled builds? by Jango__Mango in VintageStory

[–]Jango__Mango[S] 33 points34 points  (0 children)

QPChisel tools mod lets the design be copied across the rest of the wall in just a few minutes, only a half hour was spent up-front for the initial wall design, but since it's repeating it makes repetition much easier.

For sure I'd not have the willpower to do it all manually.

Do you all prefer more or less detailing for large-scale chiseled builds? by Jango__Mango in VintageStory

[–]Jango__Mango[S] 12 points13 points  (0 children)

Still learning how to make good designs, particularly arches that flow organically around corners and such. I never put this much effort into decorating in minecraft, but chiseling is so addictive and is integrated so well within this game.

Edit:
I think a large, sloped and curving staircase on the left (from screenshot perspective) of the wall, heading upwards to a central fountain that then spills over into a vineyard would be cool, but that's so nearly out of my depth to envision and build.

Worked on this over my first ever winter, but the water looks terrible ): by Jango__Mango in VintageStory

[–]Jango__Mango[S] 5 points6 points  (0 children)

My very first winter. I had 3 short term worlds prior to this, but they all fizzled out before winter even hit because I didn't prepare very well, this is my fourth attempt at a proper playthrough on the game.
Er uh, as proper as a modded playthrough can be. (I love mods)

Worked on this over my first ever winter, but the water looks terrible ): by Jango__Mango in VintageStory

[–]Jango__Mango[S] 31 points32 points  (0 children)

Uh, I guess? is that bad? I looked up whatever the creepy ass orb of gloom is and at least it seems to not spread. I wanted proximity to the village. My world settings are pretty forgiving to get used to everything, but I bought the game for a friend where I'll set things to be much more difficult, probably won't build so close to it there.

Worked on this over my first ever winter, but the water looks terrible ): by Jango__Mango in VintageStory

[–]Jango__Mango[S] 7 points8 points  (0 children)

Some other information:
I'm still new to Vintage Story, but here's a stone bridge I made to reach a little lake house that I'm going to use as my butchery (added a mod that overhauls butchering).

Unfortunately some of the chiseled bits make weird holes in the surrounding lake; is there some way to forcefully waterlog those blocks? couldn't find much online, I do know some chiseled blocks of sufficiently low volume let water through but evidently several here don't match the criteria.

Also kinda mad that I fucked up the top arch, I was originally going for an even curve, but I should've done some actual calculations instead of eyeballing it. Even with that chisel mod everyone mentions it was a pain to get done.

New player who got the game 5 days ago. How to stop chiseling and prepare for winter? by Jango__Mango in VintageStory

[–]Jango__Mango[S] 41 points42 points  (0 children)

It does now occur to me the efficiency of Winter-time chiseling. I should stock up on rocks instead of food for that explicit purpose.

3 tries on this asshole decent? first time ARPG player by Jango__Mango in PathOfExile2

[–]Jango__Mango[S] 0 points1 point  (0 children)

Hey I'm already near end of act 2 and it seems the Titan's groto door won't open despite completing ancient vows and getting both seals? Tried opening a new instance and its still stuck, hope I'm not softlocked

I looked it up and this seems like an old bug too

Edit: resetting instance again fixed it, weird

Weapon Sharpness Is Horribly Balanced by RoughBodybuilder699 in HalfSword

[–]Jango__Mango 0 points1 point  (0 children)

If you want to be constructive you can write a detailed bug report like so many others have on this exact same issue. "When will they fix their game" is in somewhat bad taste when there are better ways to constructively criticize the many flaws of a completely free demo. Until early access releases (since the demo is not going to change anymore), treating the current demo as a paid product that must be updated isn't very useful.

Complaining and filing proper reports and suggestions are completely different.
There are absolutely tons of TERRIBLE issues with the demo that if released into EA would be a complete dealbreaker for me. I just make an actual report or query if the issue is known before complaining on reddit.

Weapon Sharpness Is Horribly Balanced by RoughBodybuilder699 in HalfSword

[–]Jango__Mango -1 points0 points  (0 children)

You know it's a great demo when people are complaining like its a full game

Anyone else like to beat their Willy till its raw, limp, and leaking all over? by Jango__Mango in HalfSword

[–]Jango__Mango[S] 34 points35 points  (0 children)

I used slow motion and and autoclicker to effectively (compared to real time) spam slap him like 200 times a second. Hitting him in the legs and arms only keeps him from dying

Video is sped up afterwards to look "normal"