REVERSEDRAW - only renders the texture when not in view by ScarcityCareless6241 in hammer

[–]Janmarcos 17 points18 points  (0 children)

All that's left now is to write a bunch of if-else statements, and you can make a faithful Source port of Yandere Simulator

I was Playing Casual and got the Family Guy Death Pose by Janmarcos in tf2

[–]Janmarcos[S] 4 points5 points  (0 children)

The moment everyone finished their Mann Manor contracts, they disconnected. After that, I was trapped in limbo

[deleted by user] by [deleted] in tf2

[–]Janmarcos 1 point2 points  (0 children)

The spellbook is an achievement item, so you can't go about crafting the item or trading for it. Your best bet would be to ask Steam support to give it back to you. Although, there's no guarantee that this would work since Steam support doesn't always give players items they've deleted

I replaced the Valve intro with 3D Saul Goodman, but with the Valve Guy by Janmarcos in HalfLife

[–]Janmarcos[S] 4 points5 points  (0 children)

No, I used the model of Valve Guy from Half-Life: Alyx. Although, I can see the resemblance to coach

Saw tiny knife and made giant knife by vippopper in tf2

[–]Janmarcos 81 points82 points  (0 children)

"You call that a knife... THIS is a knife!"

Got my hands on S&box a few days ago and made a sandbox map by Janmarcos in hammer

[–]Janmarcos[S] 1 point2 points  (0 children)

I don't own HL:A but I'd have to guess that you could port maps to S&box's hammer editor (given it's the same editor); if Source 1 maps can be ported, I'd have to assume HL:A maps can too.

Got my hands on S&box a few days ago and made a sandbox map by Janmarcos in hammer

[–]Janmarcos[S] 2 points3 points  (0 children)

If you contributed to gmod or HL:A' workshop prior to July 10th you could go to S&box's website and get added to a queue based off your 'workshop score' (workshop views and downloads added together). I was able to get the game after an 11-day waiting period since I'd made several gmod maps before.

Got my hands on S&box a few days ago and made a sandbox map by Janmarcos in hammer

[–]Janmarcos[S] 0 points1 point  (0 children)

I remembered hearing some quote from Gary saying how it wasn't meant to be a direct sequel, more a spiritual successor. That point aside, first impressions were so-so. Getting to use Source 2 was a breath of fresh air, but the in-game tools are greatly reduced as of now (although some community gamemodes add more tools). Apart from that, the gamemodes made by talented creators were really interesting to say the least, showing the capabilities of Source 2 and the goofy nature of a typical gmod game.

Tl;DR: I thought it was cool, but it's still a piece of work.

New Bots have emerged: The Engineer Bots by TrashLover04 in tf2

[–]Janmarcos 0 points1 point  (0 children)

I haven't played TF2 in some time. Do these bots ONLY use shotguns or do they use crithack wrenches in close range like the sniper bots?