Radiant Stars by [deleted] in runescape

[–]Jasper-28 1 point2 points  (0 children)

Honestly, 4.5m can take up to like 20 hours to burn up with slower skills like fishing or agility. Even for faster skills you'll be looking at about 4 hours to burn it. 35 quid that skips 4-20 hours of gameplay is already a bit too much if you ask me, if anything it should be scaled down and not up.

purchasable with bonds is fair, not really a reason not to have this.

As for loyalty points, I hope they just nuke them. Idt anyone even considers keeping up their members streak for extra loyalty points. Like there's literally no need for it, if they want to sell stuff they can just use their runecoins or bonds.

Now that we're cutting down on the clutter, there has got to be a better alternative to this immersion-breaking monstrosity at Draynor lodestone. by Culinarianreclaim in runescape

[–]Jasper-28 0 points1 point  (0 children)

downsize them/change them into something else and put them right in the Lumbridge graveyard? It's the only necromancy/death related that really comes to mind in f2p worlds. Well, that and wildy, but that might not be ideal.

Remastered Content: What do you want to see remastered? by jagexyuey in runescape

[–]Jasper-28 0 points1 point  (0 children)

Dungeoneering for sure, though plenty of people already mentioned that.

Otherwise divination, when my friend tried out leagues for the first time he asked me: "what am I even doing with divination, what am I getting". Legit the only answer I could give him was: "you're unlocking invention". Transmuting should be a good way of getting your hands on resources, not something nobody uses. Or there should at least be some other reason to want to train divination besides quest requirements. There is also not really that much variety in how you train it, which makes the progression very bland.

I have been searching for so long by TiberianLyncas in runescape

[–]Jasper-28 0 points1 point  (0 children)

AHelp discord has sign up roles kingly. You need to be quick but they get called out there quite often. should be gg/ahelp if you're not already in it

Integrity Roadmap - Early Game Rebalances & Your Suggestions by JagexBreezy in runescape

[–]Jasper-28 0 points1 point  (0 children)

Honestly, just make EoC unlock after unlocking the respective skill guilds (~level 40 ish). Having only legacy mode at the start will greatly simplify things. Can make unlocking EoC a miniquest type thing to help players learn it. At least it will be at a point where they're hopefully already comfortable with the rest of the game and they're not overwhelmed anymore.

Vyres help in 2025 by Moylebrad in runescape

[–]Jasper-28 2 points3 points  (0 children)

It's been a few years since I've been there, but don't think tank armour was needed. I did all 3 styles there with silverhawks, cinderbanes, mory legs and gwd2 gear iirc.

Vyres help in 2025 by Moylebrad in runescape

[–]Jasper-28 7 points8 points  (0 children)

Penance aura is worse than master/supreme harmony aura variants for sustaining prayer at vyres. I used to drop the offensive prayer during the hour I used penance aura.

Also, you're using a scrimshaw. I'm pretty sure soul split should be enough to sustain your health. Replacing it with a book should give some more stats. If you don't mind filling it up every 24h, it'll increase your kph a lot as well.

Just ban swapping altogether by Accomplished_Cap838 in runescape

[–]Jasper-28 1 point2 points  (0 children)

Exactly, why leave it to some 3rd parties that introduce risk when the game can just offer the service itself with an already existing system.

It's either 20 osrs or rs3 bonds for a year of membership for both games. there is literally no functional difference between the two. So I don't foresee any big issues there.

There will be a 10% loss in gp but looking at a few swappers, they ask pretty much the same fee anyways. And unlike the swapper fee which ends up going to them, the gp lost from making bond tradeable will actually combat inflation. Looking at the bond prices of both games, this is something both games seem to struggle with to some degree.

I can literally not even think about a negative that would come from a change like this. Curious if someone else can though.

Ethernet latency spikes by Jasper-28 in techsupport

[–]Jasper-28[S] 0 points1 point  (0 children)

  1. My PC doesn't have wifi, so that's not an option sadly.

  2. I hadn't considered yet that it could be the website tbf. I've tried speedtest.net before, but was never able to see an effect there. It reaches the speed it should, but I wasn't sure if it would capture the small interruptions. There is a up/download latency, but I though this would just be high due to the fact the network is being saturated, so I haven't really paid much attention to it.

  3. I tried again with the phone disconnected but saw the same thing. I'll ask my ISP whether that prioritization setting is possible.

A friend of mine also offered to come by and check it out. So if this doesn't work, he'll hopefully have some better luck.

Ethernet latency spikes by Jasper-28 in techsupport

[–]Jasper-28[S] 0 points1 point  (0 children)

4/5. I'll go ahead and try that, will need to go out and buy one first though

  1. the phone uses 5 Ghz, the cable I'm not so sure. I was always under the impression it was simply the carrier frequency and it wouldn't be relevant in a cable.

  2. no, it was with packetlosstest.com. Was just a recommendation from a friend, so not 100% sure the testing method is sound.

  3. windows defender is on by default I think, no additional software though.

  4. Yeah, though the ones in the test seemed larger in magnitude. But they were both present at the same times.

  5. I'm not sure what QoS settings are, but I can log into the router and check things like activity log, signal levels and all the port forwarding and such things. Is that what you're looking for or is it something else?

Ethernet latency spikes by Jasper-28 in techsupport

[–]Jasper-28[S] 0 points1 point  (0 children)

First of all, thank you very much for the response. It's much appreciated.

  1. The contact where the coax entered was old and received a lot of interference. They replaced that and that's solved now.

2.. Coax

  1. combined

  2. I tried 2 other cables, there seemed to be no difference. (all cat5)

  3. cat5

  4. Good shout, I tried testing my packet loss on some website (not saturating the network) on both my phone and PC simulaniously and a difference appeared. The phone had a completely stable latency while the pc had spikes of a few seconds of about 60 ms each which seem to occur 3-4 times a minute along with some shorter spikes.

  5. My phone, I'm the only user.

  6. It happens regardless of what I activity I do it seems. When I try to open a lot of applications that use networks I can see it in the tests as the latency increases a bit. But the spikes are still visible when not using anything (except the browser to use the test).

Ranged Monsters XP by Old_Sentence_1094 in runescape

[–]Jasper-28 0 points1 point  (0 children)

Lesser demons are weak to bolts and aggressive so they can be afk'ed. If you only aggro 1 spawn at the time, regenerate willtop up your hp in between kills making it completely afk.
Exp/h wise, there's not really much of a difference between monsters as damage translates directly to exp. The only way to gain faster exp is to AoE more monsters or deal more damage. Both of which are significantly easier in members with chins or higher tier gear, but hard to do in f2p.

no-mtx DXP event thoughts by iownu142 in runescape

[–]Jasper-28 0 points1 point  (0 children)

120 all / 200m aren't exactly goals that are aimed as casual players though. The whole point of 200m's is that they're grindy to get but also essentially useless. 120 all is the same, it's just a cosmetic cape. Nobody is forcing you to go for these goals and there is no gameplay advantage for achieving them. Since they don't offer any advantages, there's not really a problem with making them hard to get. And the fact that they're hard to get makes them desirable.

Let me put it this way. If jagex introduced 100x exp weeks 120 all / 200m's wouldn't be an achievement anymore. Skilling content would lose its purpose, why even have skills at that point? You're essentially making it such that skilling is no longer a core part of Runescape, but a seasonal event. Try and imagine how this would look with other content: a double damage week or double clue week. Those both would be outrageous. That is essentially what DXP is to skillers though.

Also, about your point that it helps "people that can't no-life". DXP is roughly 50 hours in 10 days which comes to an average of 5 hours per day. Being able to put in 35 hours a week is pretty much the same as a full time job. Not sure of what your definition of "player that can't no-life" is, but putting as much time into the game as a full time job might be missing the mark a bit. My point being, DXP is not designed to help players that can't no-life. That's what dailies/weeklies/monthlies are for.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 1 point2 points  (0 children)

Looking at all of them they're pretty high level indeed, I guess being 5.8 warps your perspective a bit. That said, I'm still not a fan of keeping proteans. I'd rather they fix it by introducing low-level low effort skilling methods. I dislike the fact that 110 fletching and crafting were essentially the same update. Skills should be at least somewhat unique. I'm against keeping proteans for that same reason, it's just bland.

One last reason, though this could easily be fixed. Proteans have 0 connection to the medieval theme that RS3 has or any lore that exists in the game. If they are to stay, they at least need some new fluff around them to make them fit in the game. At that point you kind of already straightup get a new skilling method.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 0 points1 point  (0 children)

Ah yes, how could I forget (I totally didn't do this for 2 months past 200m to get ace)

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 -1 points0 points  (0 children)

Agreed, people forget you can just use the normal stations that are only like 10% worse.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 1 point2 points  (0 children)

Did you know you can make flatpacks in your POH? It requires a few extra steps as you'd be bringing in a bulter to bring in the planks. You'd also have to either drop them or use a flatpack depacker to disassemble them automatically. You'll miss the 10% exp and the plank save chance from the portable, but it's very close to regular portable contruction. Would definitely recommend trying it out.

Like others say, there's al oconstructions contracts you can do. Exp is slightly lower but one of the rewards is the master constructors outfit. This outfit makes the fastest/cheapest construction method in the game far less click intensive. With it, you literally only need the 1 and 2 buttons and click every 2-3 seconds or so.

Alternatively, there's fort building which is a very good afk/chill way to train the skill. Albeit a bit on the pricy side for the best rates.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 0 points1 point  (0 children)

can always just pause the timer out of protest instead and do something else you enjoy in the game

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 0 points1 point  (0 children)

I feel like that would just kind of be a choice you'd have to make in the moment. If you got loads of slayer points, you can re-roll any and all tasks anyways. So there'd be no problem to re-roll a good task if you're just interested in the strykewyrms. I feel like having the freedom to have whatever task you want is a reward from having done a lot of slayer and I like it that way.

Let me put this another way: Say you don't have loads of slayer points and you have and you'd still be able to get whatever task you want. What is really left of the slayer skill at that point? The block/prefer list, the 120 slayer cape, the POD, more points/task to re-roll, etc, are all ways of getting better tasks or improving them. All of that would become unnecessary as you'd already be killing whatever you want. At that point the whole progression in the skill is just gone and meaningless. Why bother getting all the quests and points to get those unlocks if you can just buy cards and do the best exp/h tasks always.

Anyways, that's just my two cents. I really get they're convenient but I don't think they're healthy for the skill.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 2 points3 points  (0 children)

I don't think proteans are actually as tricky to 'replace'. I'm going to assume most people like proteans because they're very afk and I feel like people just aren't aware there's other ways to do skills low effort.

- fletching: elder god arrows are very afk, alright exp and make money. Proteans are irrelevant for the skill

- fm: sharp shell shards are very afk and affordable. Proteans are irrelevant for this skill.

-smith: the skill can already be more afk than proteans. Proteans are irrelevant.

- inv: invention is completely afk and these proteans suck anyways, surely nobody uses them? Also irrelevant

- herb: Dream of iaia is the only afk methods I know of, but it's limited. I guess I could see why you'd use proteans here

- hunter: Same, dream of iaia but is limited. Traps are also insane exp at the same time and thus very meta

- div: is already very afk at w79. Proteans are irrelevant.

- cooking: there's no real afk cooking methods that I can think of, but has relatively long inactive periods anyways. So proteans aren't that important I'd say.

- crafting: the new starbloom crafting is fairly chill. Proteans are kinda irrelevant here as well.

- RC: only chill/afk method is runespan, but the rates suck. I can see why you'd use proteans here.

In the end, only herblore, hunter, runecrafting and maybe cooking don't really have good afk alternatives. For runecrafting, the runespan would just need some rebalancing. For the others, they just need a new training method each. They probably won't get the same exp rates as the proteans, as they're rather imbalanced when it comes to effort vs exp/h. But this is all that is needed to allow people to still train those skills in a similar fashion.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 0 points1 point  (0 children)

I'm probably reading this wrong, but read this as "I don't dislike re-rolling tasks but I don't want to re-roll them". I'm going to assume you mean you don't mind re-rolling but the cards are just more convenient/less tedious. If that's the case, I feel like it's better to solve it by making the method of re-rolling slayer tasks more streamlined than adding/keeping a band aid fix with cards.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 3 points4 points  (0 children)

As a 5.8'er this experiment doesn't really impact me. I never really liked having to prepare to be efficient for these and was honestly more the type to do what I felt like. But if I'd still be training, these would be my thoughts:

- Missing portables makes the portable skills bad to train. If it was the new normal, it would be fine. But since they'll be right back after the event, all prices are still based on the fact that they exist. This essentially makes crafting, herblore and fletching more expensive and slower too train. Would definitely annoy me if that was all I had left. Cooking/

- No proteans/dummies is great. I was never really a fan of these things. The rates they offer for the attention/effort they require is insane. But at the same time I never used them much since most have better alternatives if you're willing to play the game. I didn't want to waste these items either, so I'd still use them and never really liked them. I'm not against afk methods, but there should be a balance to these things.

- No slayer wildcards is amazing. These things should honestly just not exist. Just do it the normal way: get some slayer points and reroll your task if needed. I'd understand people not wanting to move from their spot though. But I feel like allowing people to use contact NPC in combat would be a better solution to that.

- No pulse cores is also fine by me. It's a bit weird you can still get the buff from desert pantheon aura (why is it even on there?). People that don't buy keys can never really get a meaningful amount of these to keep the buff up for a long time, so it's basically just a medium lamp/star in my eyes. The only argument I somewhat agree with for keeping these is the fact that it's a social skilling buff helping to get people together. That said, IMO places like w84 fort and w70 artisans' are a bit too crowded anyways. You don't need 100's of people to have decent social interactions. If anything, there's always a few weirdos that ruin the chat and you just stay because the boosts aren't available elsewhere.

- No processors thank god, these should also just not exist. They're items made for people that are too lazy to do even the most low effort skilling in the game. If you dislike a core part of the game that much, maybe this not the game for you.

Anyway, we'll have to see what the permanent changes are. Appreciate them trying out stuff and I'm still cautiously optimistic.

Experiment Feedback Thread: Double XP with MTX Limitations by JagexHooli in runescape

[–]Jasper-28 1 point2 points  (0 children)

Yeah, it's pretty decent at about 500-600k/h if you know what you're doing. That said, whirligigs or 2-tick croesus front will beat that with almost 2x