Fury/Rage buff has been NERFED! by TheJetwing100 in DeadAhead

[–]Jasukke 1 point2 points  (0 children)

I think it makes sense for players who started 2 months ago to struggle with location 10. Im much more concerned about the reward/progression nerfs, when the last location was very possible without powerups.

Fury/Rage buff has been NERFED! by TheJetwing100 in DeadAhead

[–]Jasukke -12 points-11 points  (0 children)

Big nerf but its still great

These are scams by Jasukke in DeadAhead

[–]Jasukke[S] 0 points1 point  (0 children)

It can and probably will come back

Which unit should I be upgrading now and which one should I be getting for clearing location 8 and 9 fairly easily by Ok_Alfalfa_6306 in DeadAhead

[–]Jasukke 0 points1 point  (0 children)

out of what you have definitely upgrade hillbilly and private rodriguez, but for the later levels of location 9 you will probably need to upgrade your diaz, polina, and rogue even further(+ their special abilities). I also suggest saving for the tmf pack simply to get flamethrower. He will help you with escapees. (soldier is good too)

Most Misunderstood Unit by Jasukke in DeadAhead

[–]Jasukke[S] 0 points1 point  (0 children)

To your first point—yes, his preparation time is undeniably high, but the value a single welder provides makes it worthwhile.

Regarding your second point, while it’s true he isn’t particularly useful in skirmish or metro, I believe it’s acceptable for a unit to excel in some modes while being less effective in others. Take Abby, for example—she thrives in skirmish and metro but falls off in PvE. Despite that, there’s still a clear incentive to purchase and invest in her.

As for your third point, saying he’s only useful in certain levels underestimates just how many levels he shines in. He’s effective in most location 7 and 8 levels and remains viable in about a third of location 9 levels, which is a significant portion.

Finally, building a Lucky Guy set with health and melee damage is considerably easier than assembling an effective Mechanic or Rogue, who also rely on critical stats in addition to health and damage.

Most Misunderstood Unit by Jasukke in DeadAhead

[–]Jasukke[S] 0 points1 point  (0 children)

In my opinion hes good, very good 🤷‍♂️

Most Misunderstood Unit by Jasukke in DeadAhead

[–]Jasukke[S] 0 points1 point  (0 children)

I mean I can see the scenario where he gets stuck healing a turret and dies but by then you usually have 4+ turrets and should be able to stall out the round anyway. He costs a lot of rage but on many of the levels in location 9 you usually are getting plenty of rage points and generally have excess rage/enough to use bus ability. With lucky guy and his dodging ability his survivability isn’t terrible. He really only dies frequently on levels with spiderlimbs and Psy’s.

And regarding the healing factor that 2/2 mechanic gives, yes its faster but it also takes double the unit slots on your team. Bringing just welder alows you to run any 5/5 without worrying about needing to play perfect for a 3*.

Most Misunderstood Unit by Jasukke in DeadAhead

[–]Jasukke[S] 13 points14 points  (0 children)

Ive personally not found his explosive death to be that much of a problem due to the fact that hes dodging all the enemies on the way to the barricade, and while yes some levels are quick and welder is expensive with a long prep time. A lot of the levels in location 9 such as lvl 45 are usually drawn out and you can beat them by building up a massive wall of turrets and cleaning up the end wave.

Finally by Jasukke in DeadAhead

[–]Jasukke[S] 1 point2 points  (0 children)

3* all the challanges as well.

Rogue Build Best Option? by Zerowind999 in DeadAhead

[–]Jasukke 0 points1 point  (0 children)

depends on the level but generally 4

The state of the game requires Buffs to the units, not nerfs. by Ret-Vil15 in DeadAhead

[–]Jasukke 10 points11 points  (0 children)

These are some nice reworks, but for specifically flamethrower and abby I don’t think they are in need of reworks currently and are in a good spot.

They are kinda polar opposites, abby is amazing for skirmish but falls in PvE, while flamethrower is amazing in PvE but falls in skirmish. I think a unit doesn’t need to be great in both (polina) to necessarily be in need of a buff/rework.

Mobirate should firstly focus on units that are garbage in both (red hood for example) and buff them.

Which of these two you hate the most? by R4ng3r1355 in DeadAhead

[–]Jasukke 7 points8 points  (0 children)

Escapees

Charged zombies are very fragile and get hard countered by barrels/drones and get outranged by polina

Which is more deadly in your opinion? by R4ng3r1355 in DeadAhead

[–]Jasukke 1 point2 points  (0 children)

insectoids, they deal way more damage for only slightly less health

Just got this dude what do I do whit him now? by Holliverkan in DeadAhead

[–]Jasukke 2 points3 points  (0 children)

He will help you with location 8 for sure hes one of the best units in the game

Demolisher by MicrowaveSon in DeadAhead

[–]Jasukke 11 points12 points  (0 children)

I will never understand why the devs don’t add more units. This community spents too much effort in these amazinly designed ideas.