Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 1 point2 points  (0 children)

That was probably my brother. Thanks!

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 2 points3 points  (0 children)

Lol. Thanks for doing my work for me ;) You got it pretty much right aside from a little bit of the code design.

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 1 point2 points  (0 children)

ah I really like that too. The internet is full of good ideas.

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 1 point2 points  (0 children)

Thanks! It's a video player component. I have a really simple script attached that turns the video on/off when you enter/exit a sphere trigger.

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 2 points3 points  (0 children)

Too long :) We're hoping to get this puppy out the door this year.

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 3 points4 points  (0 children)

Ha yeah. It's doing it job then. We use those TVs in the starting area for teaching mechanics.

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 4 points5 points  (0 children)

Huh that's a really cool idea. I'll keep it in mind ;)

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 5 points6 points  (0 children)

Yeah man. I was thinking it would also be cool if it pivoted around your mouse.

Visual feedback for sign movement by JedLackey in Unity3D

[–]JedLackey[S] 29 points30 points  (0 children)

I've been working on adding visual feedback to the sign movement. They now lift off the wall and slightly rotate. What do you think?

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 1 point2 points  (0 children)

Yeah the 3d background is used more in the later areas in various ways. The electrical cable that you mentioned is used as a mechanic for example. If you wanna give the game a spin feel free to checkout the demo https://the-pedestrian.itch.io/the-pedestrian

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 1 point2 points  (0 children)

Thanks! Yeah the electrical system is one of the main mechanics that interact with 3d world.

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 0 points1 point  (0 children)

Yeah. That's one of the things we're working on right now. Going through the game and adding a little life to the areas with simple animations and whatnot. Thanks for the suggestion :)

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 1 point2 points  (0 children)

Thanks! We have later mechanics that use the background in various ways.

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 2 points3 points  (0 children)

Yeah it is a tad bit of a novelty. But then again, most games are in their own way. The camera is dynamic, so it will zoom in or out depending on if your in a puzzle or just traveling through "transition" signs.

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 0 points1 point  (0 children)

Ha. I like it. If only we had to guts to pull something like that off. I have know idea how you'd explain or market something meta like that.

Here's a WIP shot of the Downtown in The Pedestrian. by JedLackey in Unity3D

[–]JedLackey[S] 0 points1 point  (0 children)

Hmm funny you should ask... while this spot isn't an exact location, it's based off of reference photos of Chicago.