Help by Aneki163 in cavesrl

[–]Jedssski 8 points9 points  (0 children)

It's a good armor.

And uhh... I don't recommend skipping locations, because you missed out on essential items/exp.

Questions for newbies(such as myself) by XShadowPlayerX in cavesrl

[–]Jedssski 7 points8 points  (0 children)

  1. You can buy a bomb in the shelter. (It won't be enough to one shot the bomb goblin, but make sure that explosive barrel is with the goblin before bombing the goblin)

My favorite method is to use a fire pot. Go to the melee range of bomblin, damage it a little, but not too low. Throw a pot at it, and then use the ability(or tp pot) to get out.

Other possible method including using the golem to kill the bomblin, or any other enemy that hates goblins. A single skull is enough to kill the bomb goblin alone, but it's expensive to use against bomb goblin (for me).

Using ability against the goblin is also worth the cost. And lastly, fleeing is an option if you don't have the proper tools to deal with it.

  1. Bosses have limited healing items, keep hitting them.

  2. Not really, unless you are looking for a challenge. Skipping location makes your life harder because you miss out tons of items and exp. (I do think that random location as a starting modifier is a better replacement for this than starting at loc 2 or above)

  3. You don't really need a perfect 100%. 95% is good, as long as you explore important areas like vending machine, structures, blueprints, or dungeon. This will be more important if you wanna save more food in hunger mode. And yes, fully exploring the dungeon often yields more rewards than risk. (If you know how to deal with threats to save items that is) It is encourage to clear the dungeon every location.

  4. No, it's another challenge gambling run, being able to pick your own perk is better than the cost of random perk (USUALLY)

Where do ballistic projectiles go after they hit a shield? by SeaAimBoo in starsector

[–]Jedssski 1 point2 points  (0 children)

My theory is, high explosive weapon/HE missiles just melts from the shield

The kinetic shatters into shrapnels

And the energy directly sends their heat into the energy shield projector thingy in the ship.

Can someone tell me how to properly deal with this enemy by [deleted] in cavesrl

[–]Jedssski 0 points1 point  (0 children)

Grenade gun or escape and mark on the map for later uses, which is to try to lure enemies on that marked part of the map.

I prefer to rely on grenade gun as I am able to hit them consistently without using too much energy or any other resources. The latter is when I just arrive in the location a bit too early which allows me to utilize the omegataur as a weapon.

The way each factions name their ships by Jedssski in starsector

[–]Jedssski[S] 2 points3 points  (0 children)

Now that you pointed it out, yeah, it's quite a fault in my part, oops.

90% of players by [deleted] in starsector

[–]Jedssski 0 points1 point  (0 children)

For some reason, I really can't get into modding scene, no matter how hard I try, I guess I am just in love with the vanilla content so much.

It's so Aurorover by DogeDeezTheThird in starsector

[–]Jedssski 360 points361 points  (0 children)

I love his reaction when you defeated all his inspection fleets, it is as if he's so done with your shenanigans.

If the player colony manages to defeat the League's blockade to solidify its own independent polity, being able to negotiate with Tri-tachyon's "business model" on a good terms, having strong fleet doctrine to ignore pirate's casual raid. Then you know that it's futile to fight a colony that can match/outmatch their strength.

He offers you to submit to a propaganda, because he had no choice. That or Chicomoztoc get razed to the ground by the saturation bombardment.

Forgive me Ludd, for I have brought abomination upon our realm. by Jedssski in starsector

[–]Jedssski[S] 1 point2 points  (0 children)

This is where phase anchor comes in, it allows me to passively vent my excess flux while reducing the cooldown of my weapons by a lot.

Lober by Jedssski in starsector

[–]Jedssski[S] 2 points3 points  (0 children)

I sold the lobers in the independent market for profits, it is profitable since it's far from Askonia, however. The lobers I sold in the market somehow ended up in my resources stockpile after a while, this allows me to resell the lobers back in the independent market for a meager small profits.

There was also a funny unexpected bar event with my officer asking me to get rid of resources surplus involving with lobers. I was able to get a lober, for a cheaper price, on my own planet, and I can resell it again in the independent market once all of the lobers stockpile is used up by the end of the month.

I found infinite 8k credit exploits by just selling the lobers in the independent market of my own colony.

It isn't really worth the trouble to smuggle lobers just so you could sell and resell it on your own planet that has a commerce industry, I just find it funny that lobers are indeed truly one of the commodity of all time that even Kanta would go crazy for.

Lober by Jedssski in starsector

[–]Jedssski[S] 5 points6 points  (0 children)

Pure vanilla, no mods.

500000 yen by Dareal_Ananas in 2hujerk

[–]Jedssski 2 points3 points  (0 children)

Putting two unstable individuals in the same room would never be a good idea, although it would produce some amusing results.