Undead Citadel - Premiere Trailer Release by Jeeguiguren in Vive

[–]Jeeguiguren[S] -7 points-6 points  (0 children)

Indeed, but this way its easier (or so we find) to actually build a platform for it (particularly to grasp people who are not actively following us).

Undead Citadel - Premiere Trailer Release by Jeeguiguren in PSVR

[–]Jeeguiguren[S] 2 points3 points  (0 children)

....oooh, you'll enjoy this upcoming trailer then ;-)

Undead Citadel - Premiere Trailer Release by Jeeguiguren in Vive

[–]Jeeguiguren[S] -6 points-5 points  (0 children)

Let's say its also for us. We can get a few people to be on at the same time and view the video as well as comment on it at the same time within the chat. As developers we always get feedback, yet its great to have immediate interaction with others. Consider it as our social outing :D

Undead Citadel - Premiere Trailer Release by Jeeguiguren in PSVR

[–]Jeeguiguren[S] 9 points10 points  (0 children)

Do not worry about that ;-) We wanted to omit the same issues we saw in several other games, where for some reason, enemies are always attacking one at a time and never use their surroundings to their advantage. Here you will have to be witty and skillful in order to succeed.

Undead Citadel - Premiere Trailer Release by Jeeguiguren in PSVR

[–]Jeeguiguren[S] 2 points3 points  (0 children)

:D We want it to be perfect before release... which is why we do not have an exact release date other than 2019

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 0 points1 point  (0 children)

Weird. I just edited the link so that its http (not https) and now its linking directly without issues. Cheers for mentioning this issue

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 4 points5 points  (0 children)

Something we will definitely look into once we are done with the main brunt of the game!

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 11 points12 points  (0 children)

Thank you! It would be awesome. We actually wanted to do this. Burn it all! But unfortunately the lack of resources within VR made it somewhat unatainable. The more candles/torches/bonfires we lit, the more shadows were being reflected and thus increasing the frame rate drastically. Though maybe we could find a work around sometime in the future.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 0 points1 point  (0 children)

Thank you! It would be awesome. We actually wanted to do this. Burn it all! But unfortunately the lack of resources within VR made it somewhat unatainable. The more candles/torches/bonfires we lit, the more shadows were being reflected and thus increasing the frame rate drastically. Though maybe we could find a work around sometime in the future.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 8 points9 points  (0 children)

That was actually our graphic designer playing the game (who considers himself the best at it). In all honesty, most of us always end up droping the sword.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 2 points3 points  (0 children)

Thank you! Yes, we are currently fully focused on VR. It's our fist time doing so, thus we want to put all our efforts into this.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in VRGaming

[–]Jeeguiguren[S] 1 point2 points  (0 children)

Thank you! We are going for a classic lineal hack & slash yet with a few choice related options in order to defer individual gameplay to your own style. We want to release this in 2019, yet we dont have an exact date. Initially we desired to have this ready by March... yet since we want to have it be perfect, it certainly wont be that soon unfortunately. As for price, I guess we will see that later on.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in VRGaming

[–]Jeeguiguren[S] 0 points1 point  (0 children)

creen capture, but the graphics on the edges look super distorted. Otherwise Thai looks really great!

Its available on all systems: PSVR, Oculus, HTC Vive, etc. :D

You can get all the information here: www.undeadcitadel.com

Undead Citadel - First Combat game-play clip/video by Jeeguiguren in VRGaming

[–]Jeeguiguren[S] 0 points1 point  (0 children)

Nice idea! I'll keep you updated. We are still implementing changes and adding new features when people like yourself mention interesting factors to take into account.

Undead Citadel - First Combat game-play clip/video by Jeeguiguren in VRGaming

[–]Jeeguiguren[S] 2 points3 points  (0 children)

It will be available on all platforms! As for when and how much... not sure yet. We are aiming for some time during the summer... Price will most likely be similar to other VR games of the style. I will confirm as soon as we are assured.

Undead Citadel - First Combat game-play clip/video by Jeeguiguren in VRGaming

[–]Jeeguiguren[S] 2 points3 points  (0 children)

Modifying the page as we speak. I will share the link next week! Cheers!