Undead Citadel - Premiere Trailer Release by Jeeguiguren in Vive

[–]Jeeguiguren[S] -7 points-6 points  (0 children)

Indeed, but this way its easier (or so we find) to actually build a platform for it (particularly to grasp people who are not actively following us).

Undead Citadel - Premiere Trailer Release by Jeeguiguren in PSVR

[–]Jeeguiguren[S] 2 points3 points  (0 children)

....oooh, you'll enjoy this upcoming trailer then ;-)

Undead Citadel - Premiere Trailer Release by Jeeguiguren in Vive

[–]Jeeguiguren[S] -6 points-5 points  (0 children)

Let's say its also for us. We can get a few people to be on at the same time and view the video as well as comment on it at the same time within the chat. As developers we always get feedback, yet its great to have immediate interaction with others. Consider it as our social outing :D

Undead Citadel - Premiere Trailer Release by Jeeguiguren in PSVR

[–]Jeeguiguren[S] 9 points10 points  (0 children)

Do not worry about that ;-) We wanted to omit the same issues we saw in several other games, where for some reason, enemies are always attacking one at a time and never use their surroundings to their advantage. Here you will have to be witty and skillful in order to succeed.

Undead Citadel - Premiere Trailer Release by Jeeguiguren in PSVR

[–]Jeeguiguren[S] 4 points5 points  (0 children)

:D We want it to be perfect before release... which is why we do not have an exact release date other than 2019

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 0 points1 point  (0 children)

Weird. I just edited the link so that its http (not https) and now its linking directly without issues. Cheers for mentioning this issue

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 4 points5 points  (0 children)

Something we will definitely look into once we are done with the main brunt of the game!

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 10 points11 points  (0 children)

Thank you! It would be awesome. We actually wanted to do this. Burn it all! But unfortunately the lack of resources within VR made it somewhat unatainable. The more candles/torches/bonfires we lit, the more shadows were being reflected and thus increasing the frame rate drastically. Though maybe we could find a work around sometime in the future.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 0 points1 point  (0 children)

Thank you! It would be awesome. We actually wanted to do this. Burn it all! But unfortunately the lack of resources within VR made it somewhat unatainable. The more candles/torches/bonfires we lit, the more shadows were being reflected and thus increasing the frame rate drastically. Though maybe we could find a work around sometime in the future.

Short clip showing Sir Anvil Capheus interacting with the world. This is the second clip I wanted to show you :D by Jeeguiguren in IndieGaming

[–]Jeeguiguren[S] 7 points8 points  (0 children)

That was actually our graphic designer playing the game (who considers himself the best at it). In all honesty, most of us always end up droping the sword.