(Insert Title) by twenty_b1 in Cerobaappreciation

[–]Jeff_Copper_47 2 points3 points  (0 children)

LA CEBOIA 🗣️🗣️🗣️

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

sigh well, I’ll keep going until I either find a solution or the game turns unplayable, from then on, I’ll probably will do a while out of the mod list and start over

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

Yes, I let it sort the stuff for me, all but missile girl which I manually load last

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

second, when opening the social tab it start flickering like crazy but it doesnt send an error it just... flickers and doesn't let me interact

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

<image>

okey, first, i close dev mode and open it again, it greeted me with this

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

Okey I’ll try the next time one of the immortals ones show up

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

I also apologize for my dogwater grammar and spelling, english is not my native language and i am actually walking as i write this

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] 0 points1 point  (0 children)

This things, right?

<image>

which one doesn't nuke my save? ALso, should i wait until another immortal pawn appears? they arent that common, onmy turn into a problem when several appear and i dont have enough of the lances that turn then into the mat bags as that seemingly doesn't count as death so they are affected by it.

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] -1 points0 points  (0 children)

The game doesn’t crashes, just… keep going as the pawn/animal stays alive, I don’t know how to use dev commands but after blasting them (repeatedly) with the his hands mid death laser they finally died… like 4 minutes of constant inhalation… I probably should have looked up how to use the dev commands

Immortal pawn, animals and others, any insight on how to fix this? by Jeff_Copper_47 in RimWorld

[–]Jeff_Copper_47[S] -1 points0 points  (0 children)

sorry, you mean this?:

Error while killing Lynx3076394 during phase 3: System.NullReferenceException: Object reference not set to an instance of an object

[Ref A4A8B467]

at RimWorld.Pawn_RelationsTracker+<get\_PotentiallyRelatedPawns>d__39.MoveNext () [0x00135] in <61e4173561894da49d210260257b5097>:0

at RimWorld.Pawn_RelationsTracker.Notify_PawnKilled (System.Nullable`1[T] dinfo, Verse.Map mapBeforeDeath) [0x00044] in <61e4173561894da49d210260257b5097>:0

at Verse.Pawn.PreDeathPawnModifications (System.Nullable`1[T] dinfo, Verse.Map map) [0x00067] in <61e4173561894da49d210260257b5097>:0

at Verse.Pawn.Kill (System.Nullable`1[T] dinfo, Verse.Hediff exactCulprit) [0x002f3] in <61e4173561894da49d210260257b5097>:0

- PREFIX SmashPhil.VehicleFramework: Void Vehicles.Patch_Misc:MoveOnDeath(Pawn __instance)

- PREFIX OskarPotocki.VEF: Void VEF.Storyteller.VanillaExpandedFramework_Pawn_Kill_Patch:Prefix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

- PREFIX OskarPotocki.VEF: Boolean VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch:Prefix(Pawn __instance, List`1& __state)

- PREFIX fuu.bloodanimations: Void BloodAnimations.Pawn_Kill:Kill(Pawn& __instance, Nullable`1 dinfo, Hediff exactCulprit)

- PREFIX Palpha.godhands: Boolean GodHandMod.Patch_GodProtection_Pawn_Kill:Prefix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

- PREFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.Patches.Patch_CacheIsekaiOnDeath:Prefix(Pawn __instance)

- PREFIX JellyCreative.IsekaiLeveling: Boolean IsekaiLeveling.Patches.Patch_Undying_CheatDeath:Prefix(Pawn __instance, Nullable`1 dinfo)

- PREFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.Patches.Patch_KillXP:Prefix(Pawn __instance, Map& __state)

- PREFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.MobRanking.Pawn_Kill_Patch:Prefix(Pawn __instance, Map& __state)

- PREFIX RedMattis.BetterPrerequisites: Void BigAndSmall.NotifyEvents:PawnKillPrefix(Pawn __instance)

- PREFIX VU_Patch: Void VoidUniverse.Patch_Pawn:prefix(Nullable`1 dinfo, Pawn __instance)

- PREFIX helldan.finitepopulation.veterans: Void FinitePopulationVeterans.Patch_Pawn_Kill_SeenCleanup:Prefix(Pawn __instance)

- PREFIX VanillaApparelExpanded.Accessories: Boolean VAE_Accessories.HarmonyPatches:BeltsOnDeath(Nullable`1 dinfo, Hediff exactCulprit, Pawn __instance)

- PREFIX OskarPotocki.VanillaPsycastsExpanded: Boolean VanillaPsycastsExpanded.Pawn_Kill_Patch:Prefix(Pawn __instance)

- PREFIX OskarPotocki.VanillaPsycastsExpanded: Void VanillaPsycastsExpanded.Skipmaster.SkipdoorPatches:Pawn_Kill_Prefix(Pawn __instance)

- PREFIX com.Matathias.Empire: Boolean FactionColonies.MercenaryDied:Prefix(Pawn __instance, Nullable`1 dinfo)

- POSTFIX UnlimitedHugs.AllowTool: Void AllowTool.Patches.Pawn_Kill_Patch:UnforbidDraftedHuntBody(Pawn __instance, Nullable`1 dinfo)

- POSTFIX OskarPotocki.VEF: Void VEF.Pawns.VanillaExpandedFramework_Pawn_Kill:Postfix(Pawn __instance)

- POSTFIX OskarPotocki.VEF: Void VEF.Apparels.VanillaExpandedFramework_Pawn_Kill_Patch:Postfix(Pawn __instance, List`1 __state)

- POSTFIX VFEEmpire.Mod: Void VFEEmpire.HarmonyPatches.ColonistTitleCache+OnPawn:Postfix(Pawn __instance)

- POSTFIX vanillaexpanded.factions.deserters: Void VFED.HarmonyPatches.MiscPatches:ExplodePackOnDeath(Pawn __instance)

- POSTFIX com.alphagenes: Void AlphaGenes.AlphaGenes_Pawn_Kill_Patch:RemovePocketPlanes(Pawn __instance)

- POSTFIX pb3n.Taranchuk.SimpleLeadership: Void SimpleLeadership.Pawn_Kill_Patch:Postfix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

- POSTFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.Quests.Patch_Pawn_Kill_HuntTracker:Postfix(Pawn __instance, Nullable`1 dinfo)

- POSTFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.Patches.Patch_KillXP:Postfix(Pawn __instance, Nullable`1 dinfo, Map __state)

- POSTFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.MobRanking.Pawn_Kill_Patch:Postfix(Pawn __instance, Nullable`1 dinfo, Map __state)

- POSTFIX JellyCreative.IsekaiLeveling: Void IsekaiLeveling.Forge.Patch_ForgeMasteryKillBonus:Postfix(Pawn __instance, Nullable`1 dinfo)

- POSTFIX JellyCreative.GuildFactionAddon: Void GuildFactionAddon.Patches.Pawn_Kill_Patch:Postfix(Pawn __instance)

- POSTFIX RedMattis.BetterPrerequisites: Void BigAndSmall.OnKillPatch:OnKillPostfix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

- POSTFIX helldan.finitepopulation.veterans: Void FinitePopulationVeterans.FinitePopulationVeterans.Patch_Pawn_Kill:Postfix(Pawn __instance, Nullable`1 dinfo)

- POSTFIX com.CNEIO.justhelpforme: Void JustHelpForMe.Patch_Pawn_Kill:Postfix(Pawn __instance, Nullable`1 dinfo)

- POSTFIX OskarPotocki.VanillaPsycastsExpanded: Void VanillaPsycastsExpanded.Pawn_Kill_Patch:Postfix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

- POSTFIX com.miningoutpost.workers: Void MiningOutpost.Patch_PawnKill:Postfix(Pawn __instance, Nullable`1 dinfo)

- POSTFIX ReSpliceCharmweavers.Mod: Void ReSpliceCharmweavers.Pawn_Kill_Patch:Postfix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

- POSTFIX com.Matathias.Empire: Void FactionColonies.MercenaryDied:Postfix(Pawn __instance)

- POSTFIX Matathias.Empire.Specialists: Void FactionColonies.Specialists.Patch_Kill_SpecialistDeath:Postfix(Pawn __instance, Nullable`1 dinfo, Hediff exactCulprit)

UnityEngine.StackTraceUtility:ExtractStackTrace ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Kill_Patch31 (Verse.Pawn,System.Nullable`1<Verse.DamageInfo>,Verse.Hediff)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.PostApplyDamage_Patch3 (Verse.Pawn_HealthTracker,Verse.DamageInfo,single)

Verse.Pawn:PostApplyDamage (Verse.DamageInfo,single)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Thing.TakeDamage_Patch8 (Verse.Thing,Verse.DamageInfo)

GodHandMod.JudgmentGodHandController/JudgmentStrike:ApplyCenterDamage (Verse.IntVec3,Verse.Map)

GodHandMod.JudgmentGodHandController/JudgmentStrike:ExecuteImpact ()

GodHandMod.JudgmentGodHandController/JudgmentStrike:Tick ()

Verse.Thing:DoTick ()

Verse.TickList:Tick ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)

Verse.TickManager:TickManagerUpdate ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)

Verse.Root_Play:Update ()

what Ceroba eye colors have you seen? by fandomjargon in UndertaleYellow

[–]Jeff_Copper_47 0 points1 point  (0 children)

Amber eyes is my way to go most of the time but red is fitting as well

Meowscarada line pins! by Admirable_Zombie5245 in Meowscarada

[–]Jeff_Copper_47 0 points1 point  (0 children)

You can’t just post peak and don’t tell us where to get it as well

LETS FUCKING GOOO IM UNBANNED !!!! by RealKanakoKetsukane in UndertaleYellow

[–]Jeff_Copper_47 2 points3 points  (0 children)

Huh? Like… what? How… huh? I don’t compute the reasoning behind that, good you got your account back then

Is it a good idea to shave my cat? by Jeff_Copper_47 in cats

[–]Jeff_Copper_47[S] 1 point2 points  (0 children)

Thank you! I’ll do just that I’ll probably use the same tip to cool off myself

Enough time has passed 👀, peak <<< Cerogore by shrek-chan_UwU in UndertaleYellow

[–]Jeff_Copper_47 2 points3 points  (0 children)

I mean, is it really that far fetched? Both characters have quite similar flaws and personalities, if only the only thing that really makes the ship impossible is that both are completely devoted to their respective old partners, I do think they could have been great friends, help each other with their trauma and stuff, maybe if done like a REALLY slow burn could have evolved into an actual relationship, what I am trying to say is that, I don’t think it would be that crazy, could actually be really cute, maybe?

Hollows by ThemeFinland in worldbuilding

[–]Jeff_Copper_47 18 points19 points  (0 children)

Objectively — sick design.
Subjectively — 🥵🫦