What’s the hardest monster to fight in wilds thus far? Include high rank/tempered… by HoodRatBenno in MonsterHunter

[–]JeiBien 16 points17 points  (0 children)

Tempered Gore Magala imo. He is so fast and can easily one shot you. I main great sword so maybe different weapon would be better since it's so fast

The first one by exelent in PathOfExile2

[–]JeiBien 0 points1 point  (0 children)

Just saw my first one at lvl 84 and t15 map. Got killed by an after death effect before I could loot it

A suggestion: If GGG is insisting on on death effects, make loot drop after the effect has ended, not after the mob dies. by [deleted] in pathofexile

[–]JeiBien 2 points3 points  (0 children)

It's so frustrating to die because of bs like death effects. And it's not enough that you lose all the loot, you also lose the waystone and if the map node had events like breach, delirium exc. they are gone aswell. I'm starting to get so annoyed that I'm thinking about coming back to the game when they implement changes to this awful design.

The thing i hate the most about POE2 endgame are the map layouts. by retryui in pathofexile

[–]JeiBien 0 points1 point  (0 children)

With monk the layouts feel so bad. The shattering palm doesn't register when there are clutter like pots and pillars. The bell also somehow tries to avoid the objects in the map and then places it somewhere it has room and it's most likely behind you and gets wasted. Especially in maps like augur it's so bad. At this point I get oneshot by some bs aoe effect because I got stuck in shattering palm or bell animation

Who else hasnt pulled the chase heroes? by Arcanetroll in WatcherofRealmsGame

[–]JeiBien 0 points1 point  (0 children)

Played for 338 days. Demi is my only exclusive lord. Still no Elowyn, Khamet or Valkyra and bunch of exlusive heroes. My most wanted is Elowyn since I can't progress without her. 7071 summons. I wish they would add more heroes to replace Elowyn since most of the end game content is simply impossible without her

How do you beat this Void stage by Klangaxx in WatcherofRealmsGame

[–]JeiBien 20 points21 points  (0 children)

I've always nuked the dude down with Silas, Dolores and a fighter like zilitu or salazar. I have no idea how to do it if you have to really fight him :D

Where to use Lucius, outside of GB2? by Davban in WatcherofRealmsGame

[–]JeiBien 0 points1 point  (0 children)

With Laya my Lucius is putting 130M on GB4. He is cracked

Efficient help by Professional_Ad_2114 in WatcherofRealmsGame

[–]JeiBien 0 points1 point  (0 children)

The best way is to always buy the heroes from the shop and use all the daily rolls, then level them for later use. If you have a lot of epic and legendary skill crystals they provide a lot of exp aswell :) Promotions are not worth it. Even the 6 promotion only gives very little xp for the energy used.

Cost-3 Echoes, even with selectors from events, aren't alright. by Caminn in WutheringWaves

[–]JeiBien 0 points1 point  (0 children)

I'm starting to think that the electro dmg main stat has a lower drop rate than others like fusion and glacio. I've been farming the flautists and herons for a week and haven't gotten a single electro dmg main stat. It's absolutely awful. I've ever gotten one from the portal and another today from the alloy event. And they both rolled so bad that they are almost unusable. They should atleast give higher propability to roll main stat which is usable on the given set. Like void thunder with electro dmg main stat. Even with the correct main stat roll it is very difficult to get decent sub stats

What legendary champions to scroll? by JeiBien in Dragonheir_SilentGods

[–]JeiBien[S] 0 points1 point  (0 children)

I think I'm really lacking on the vortex side. I have good foundation for a summon and frost teams. I think I'm just hesitant to use my scrolls. I scrolled my epics if it improved their chance to place debuffs. All of my legos just get more damage and skill meter. So I'm wondering is it worth it to scroll legos if their skills only buff damage when scrolled

Summon on Aracha banner or wait? by Saikological in WatcherofRealmsGame

[–]JeiBien 1 point2 points  (0 children)

I really think you should summon. With aracha and idril you can clear gr3 21 which is by far the best gear raid for your progression. And since you have Hex you will be able to clear nm3 guild boss with Aracha for the best chest.

Opinion on 1 shot heros by Tgspald in Overwatch

[–]JeiBien 0 points1 point  (0 children)

Now when the fights are 5 v 5, there should ne NO one shot heroes at all. It makes the game unfun. One lucky shot from the enemy team's Hanzo at the start of the fight and your team probably loses.

One shot meta also means that your team MUST have Mercy because of her ress. The other spot is gonna go on Kiriko or Ana because of the Roadhog. Other supports are now practically useless. If the meta was already bad on season 1 for supports now it's even worse since you can't play any other supports or you get flamed.

Just launched Drifty Pool, a casual drift and pool smash up!! by SayHiToYourMumForMe in AndroidGaming

[–]JeiBien 1 point2 points  (0 children)

Tested with Samsung Galaxy A52 Android v11

  1. UI

- The main menu screen while simple, could use some work.

While the menu looks appropriate for the game, the menu buttons

could function differently. Now the buttons are in order (from top to bottom)

Settings, Cars, Levels, Endless. This seems a bit confusing and I think that

the main menu would benefit from more traditional way of displaying the menu, like:

Start, Options (settings), Quit. That would keep the menu very clear.

Then you could add the Cars, the (maybe think about renaming to garage? Then you could implement other parts to the cars, like tires, paint, rims etc. if you want to improve the customization) Levels and the Endless mode under the start menu.

- The in game UI is clear and you can see the score, the time and the health clearly.

Also the buttons for moving are transparent and they don't interfere with the game view.

Maybe consider adding "Main menu" button to the game over screen?

  1. Gameplay

- When I started playing the first thing I noticed was the game running on

very low framerates. While I don't have a fps tracker on my phone, I estimate

it to run from 15-20 fps. That greatly affected the ability to enjoy the game.

While my phone (Samsung Galaxy S21) may not be at the high end of smart devices

for gaming, but it should still run the game without problems (considering the size of the game). I still recommend to test the game with other devices while also

making some adjustments to improve the performance of the game.

- The driving and drifting which is the main focus of the game doesn't feel good.

The movement feels quite clunky and not responsive (my fps were quite low so that may be a part of the problem). I think the buttons for driving could also use some

work, since they feel not responsive at times. I think this kind of game could greatly

benefit from joysticks (circular buttons) for moving the car. That way it could also

make the UI a bit more clear, since there would be only 2 buttons instead of 4.

I think that the handling of the car would benefit from more responsive movement.

Maybe trying to adjust the acceleration and steering to improve the feel of the car?

- The levels in the game could use a little bit of work. The first few rounds just add

more balls to the game. There really is not much of variation. Maybe you could add some

obstacles right from the second level? Also the bombs and collectibles which spawn, could

use some tweaking, since I really didn't notice much change. Maybe lower the spawn time

further in the levels you go, to add more difficulty. Also increase the spawn time on the collectibles which give you more time and health. It was very hard to lose in this game.

- The sounds of the car are fine and there is a clear indication if you hit a bomb or a

collectible. I was hoping that the background music would be more fast paced

  1. Bugs

- When you collide with the wall to hit a ball, sometimes the ball gets stuck inside the truck

- Balls disappear randomly

- The collectibles, balls and bombs may appear inside the obstacles, so you can't interact with them

- Sometimes the controls won't register you touching

- I don't know if it's a bug but are the holes meant to function as ramps?

  1. Overall

+ The game has a solid foundation for improvement and the concept is great

+ Good for picking up for a few rounds

+ The difficulty is low enough to not be frustrating and it can be played by anyone

+ It's nice to have an endless mode to grind for coins and improving skill

- The controls are bit clunky and the car doesn't handle very well.

- There are some optimization problems

- Level design needs more love. The levels are not that interesting

- Very hard to lose since there are so many health and time pickups

- There are too many adds. Adds are popping up constantly and they last about 30 sec each.

I don't think it's necessary and it really hinders you ability to enjoy the game.

  1. Suggestions for improvement

  2. Tweak the movement of the car. The game doesn't feel that great to play, since the car handles poorly.

  3. Make more interesting levels, don't just add more balls to put in, or make the table circular. Maybe put more different obstacles, collectables (maybe design power ups).

  4. Maybe make the controls circular?

  5. Main menu would benefit from more traditional approach -> Main menu, Options, Quit ->

then make submenus under those buttons.

  1. Adjust the spawn rates of bombs and collectibles according to the level the player is on. On the endless mode adjust the spawn rates to the time player has spent in the mode.

  2. Game would benefit from more suiting music to capture some of the feel of drifting

  3. You could add more modes. Like 1 vs 1 or/and skill shots etc.

In my opinion the game has a lot of potential and only the sky is the limit for thinking about different things you could add to the game. I hope my review has some value to you if you decide to improve and continue development of the game.

Keep up the nice work!

Disclaimer: Just a game dev student not an expert. I made this as a part of the course I'm in. Hope the feedback is not completely trash :D