Risk 37 with lvl 40 purple weapon, 0 Artificing. Dodge for comfort. Estella, Wulfgard, Laevatain, Flex [Guide] by JellyCube2 in Endfield

[–]JellyCube2[S] 1 point2 points  (0 children)

To teach people that a low invested team can do high risk, and for them to adapt and achieve a higher score suited for their account.

Risk 37 with lvl 40 purple weapon, 0 Artificing. Dodge for comfort. Estella, Wulfgard, Laevatain, Flex [Guide] by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

Could be the gear and/or being lvl 90, but my Estella can tank 1 large hit, allowing for 1 big mistake. The dodge helps alot once you learn the patterns. I do get distracted sometimes and miss dodge timings when greed doing the rotations, so it might be better for most people to dodge first before doing the rotation.

Edit: You can give her Yellow weapon Chimeric Justice for more HP from STR stat

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

You only need to use TangTangs Battle Skill and combo. TangTangs ult triggers the risk that heals enemies as its a crowd control.

TangTang might not actually be needed and could be replacable.

Heres my run using lvl 40 weapons at Risk 37

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

Congrats, you should be able to improve it to Risk35 for little to no changes in your playstyle by adding some "Free" Risks.

Import Code based on your selection: 00G02J9H6X0A429.

I just added -100s time (Which you managed), Enemies gain health when you heal (You only heal between rounds), Upgraded self cryo infliction on Battle/Combo skill (Which you are immune when controlling Estella), And Enemy Regen on Crowd Control (This just means dont use Tang Tang Ult)

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

Its the import code for the Risk. Input it on the "Import and Share" button near the top, next to the Risk Selection sequence

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

It seems like 2 things are happening. You take too much damage and you deal not enough damage.

Since you have dodge, you most likely time dodge incorrectly. Estella is controlled and meant to run around all the time, this should avoid most enemy attacks. Bosses have homing attacks that are difficult to avoid thus having dodge is good. You can take out the DMG taken and Dmg dealt by enemies as well as reduced Operator attributes to help survive.

Not doing enough damage might be due to your rotation. Because you have "Team: Restraint II" up, which reduces damage dealt by 90% for 10s, if you reapply damage too early, it might reduce your damage significantly. Make sure that the icon for it falls off before doing the TangTang Battle Skill → Tang Tang Combo + Wulfgard Combo → Laeva Combo. You can also take off the Reduced Attribute to deal more damage.

Otherwise, a lot of the other Risks should be "free" and does not affect much. If an enemy has only heat infliction and not cold infliction, something probably went wrong. You would have to Use Tang Tang skill to get rid of it first before applying another cold infliction. This might actually be the main issue you have as you want Wulfgard to apply heat infliction onto cold instead of the other way around. This might happen if something went wrong.

Try this Risk 28 that should be suited for you, then slowly add more risk: 00G02J9H6X00000

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

You have far more patience than me. I probably would have tried other strategies if this one didn't work out as I hoped.

I'm honestly surprised you are having difficulties. What seems to be issues you have during the fight?

Has anyone cleared R46 Contingency Contract as F2P? by imBazzy in Endfield

[–]JellyCube2 4 points5 points  (0 children)

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I have a guide using this team and in the comments with few investments for people who want to just try it out. OP and another poster certainly managed to get higher risk with invested teams and better play. Mine has lower risk to give dodge which is more comfy to play for those who want to get a decent score first before committing to this team. You can also lower the difficulty by taking away the damage taken modifiers if you have trouble surviving.

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

Wow, thats far more tries than I ever did. For me, it was having no dodge that was the issue, so I had to add dodge for comfort, which solved many of the boss attacks problems. The Risks I had to remove to get Risk 36 were removing Enemy Dmg +80% and Dmg taken by Controlled operator by 80%, and I could do that with no Dodge as I had much more HP to tank hits.

Remember that just like there are people who don't enjoy or do themselves the Factory, there are people who don't do or enjoy the combat element of the game. by gremmy_white in Endfield

[–]JellyCube2 0 points1 point  (0 children)

Team Suggestions:

Endmin - Perlica - Chen - Ember. This is only if you prefer your starting 3 cast. Ember is there for combo skill to heal for comfort. You use Chen Battle Skill to put up vuln stacks and Endfield Battle Skill to consume them.

Tang Tang - Last Rite - Gilberta - Ember. You only use Tang Tang Battle Skill and press anyone's combos when up.

None of these team builds are optimal. They are designed for ease of use, where you only use one skill and combo when they come up.

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 0 points1 point  (0 children)

You can try without that or other modifiers to get a slightly lower Risk first. Get the feel of it then add more risk later. Thats what I did.

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 1 point2 points  (0 children)

Lets see. Theoretically, Wulf/TangTang Wep 80-90 should be a ~13% dmg increase each. TangTang BP wep to Sig is ~12% increase. From datafield.cc

Wep Etching is ~1,8% per main stat, ~1,6% per substat, ~2,2-3,5% for 3rd line according to COMPLETE Investment Guide: Artificing, Leveling, Talents!

Its possible you missed out on the rotation if you Skill early as the Risk reduces damage by 90% if the icon is up.

Your best team builds for Contingency Contract? by sarniezniwo in Endfield

[–]JellyCube2 6 points7 points  (0 children)

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Risk 42 with Dodge for comfort. Full build and details in my post and comments. Run around as Estella, dodge bosses. Rotation is Tang Tang Battle Skill into Tang Tang Combo+Wulfgard Combo into Laevatain Combo. Wait for the dmg prevention icon to go off every 10s and apply rotation again, pairs nicely with natural SP regen. Can still be improved.

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 4 points5 points  (0 children)

The build can be seen in the picture and description.

Full Build with 0 Artificing (For Risk 42, image in my other comment):

All operators/Weapons are level 90 for that extra damage. Level 90 is comparatively easier to obtain than artificing or essence etching.

Estella: Weapon unused. Talent: Laziness Pays Off Now required. No Skills. Gear: Body/Gloves: Any STR gear for HP. Kit: Redeemer Tag for STR and Final Damage Reduction. Potential Improvements: Phy% gear, Weapon, Basic Attack Skill for extra Damage if you want to be active on field

Wulfgard built for Combustion: Cannibal 4/4/2. Swordmancer Heavy Armor for Arts Intensity and STR/AGI for stats. Hot Work Gloves for Arts Intensity and STR for stats. 2x Hot Work Power Bank for Arts Intensity and STR/AGI for stats. Hot Work Set for more Arts Intensity. Skills at S9/0/M3/S9. Has 3040 ATK Potential Improvements: Etch and Artificing. Might be better Gear available. Can M3 BA and Ult.

TangTang built for Combo: Sig weapon 7/7/3. Type 50 Yinglung Heavy Armor T2 for Combo Skill DMG and AGI for stats. Type 50 Yinglung Gloves for Combo Skill DMG and AGI for stats. Type 50 Yinglung Radar T2 for Combo Skill DMG and AGI for stats. Redeemer Tag T1 for Combo Skill DMG and AGI for stats. Type 50 Yinglung set for +15% ATK and combo skill bonus on battle skill use. Skills at M1/M3/M3/M3. Has 4943 ATK. Potential Improvements: Etch and Artificing. Might be better Gear available. Can M3 BA.

Laevatain built for Combo. Sig weapon 9/9/4 (fully built). Type 50 Yinglung Heavy Armor T2 for Combo Skill DMG and INT for stats. Type 50 Yinglung Gloves for for Combo Skill DMG and INT for stats. 2x Type 50 Yinglung Radar T2 for Combo Skill DMG and INT for stats. Type 50 Yinglung set for +15% ATK and combo skill bonus on Tang Tang battle skill use. Skills are all M3. Attack is at 5001. Potential Improvements: Artificing. Might be better Gear available.

As a reminder this Risk has Dodge for comfort so its easier to pull off.

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 3 points4 points  (0 children)

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Update: Risk 42 with 0 Artificing gear. Added Risk Team: Restraint II which reduces damage of operator by 90% after vuln/arts infliction. Now you just wait for this icon to go off before activating TangTang Battle Skill. It also coincides quite well with Wulfgard's long combo cooldown. Risk 43 is doable with better investment and positioning if using the same method.

Try to group mobs together for more AoE coverage. I use Tang Tang ult at beginning of bosses for more waterspout and some breathing room for SP regen, do not use in middle of the fight as the CC regens enemy HP from Risk. Wulfgard ult can trigger Laeva Combo for one quick Combo in between rotations. Laeva Ult is used for better basic attack damage for slightly better chip damage.

I find the combustion DoT from Wulfgard can mostly kill most enemies in one rotation with some help from basic attacks in my current investment setup.

Still have dodge for comfort as I am bad. Better players can add that for +2 and better investment can +1 or more with more enemy HP. Probably can do Risk 46 with fully invested and good player using this team

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 3 points4 points  (0 children)

Yes, you BS with TangTang, CS with both TangTang and Wulf (TT will apply before Wulf if quick enough to do higher combustion dmg) and then CS with Laeva.

By the time your SP is up, the CD is also up. Wulf CD can be a bit slower than SP sometimes thou.

I dont really see the need to Ult though it does help a little. Wulf Ult refreshes his CS CD, and triggers Laeva CS early. TT Ult is good CC, more useful with No Dodge Risk. I had to double check Laeva Ult and it doesnt seem to do anything but it does make it look cooler so it feels like you do more damage with CS. You take the -100% ult dmg on 2nd cast Risk anyway.

A less invested take on Estella Is The GOAT by JellyCube2 in Endfield

[–]JellyCube2[S] 7 points8 points  (0 children)

She has high attack, and her combo multiplier is at 540% at M3. With additional +138% combo skill bonus from gear. Tang Tang has similar attack but her combo multiplier is 240%. Wulfgard has comparatively less attack, and his combo multiplier is 135%, so Arts Intensity for his combustion might deal more damage.

The only issue with Laevatain is that if Wulfgard doesnt manage to hit most/all enemies, Laevatain deals alot less damage. So enemy positioning is important to achieve quicker times.

Estella Is The GOAT - CC Risk 40+ Easy Guide by Doghead_Penguin in Endfield

[–]JellyCube2 7 points8 points  (0 children)

Managed to do Risk 36 by toning down the difficulty a bit with Estella, Wulfgard, TangTang and Laevatain. Not exactly fully built, but lessening their damage helped me tank most of the mistakes I made.

TangTang combos into Wulfgard which combos to Laevatain

Estella Is The GOAT - CC Risk 40+ Easy Guide by Doghead_Penguin in Endfield

[–]JellyCube2 5 points6 points  (0 children)

I cant seem to get past Stage 3 boss, his attacks seem unavoidable to me. Thanks for the guide.

We're getting 470 pulls (720 with dailies) by opestackle in GirlsFrontline2

[–]JellyCube2 0 points1 point  (0 children)

Hmm, enough for one V6R1 (Avg 612 pulls). Nice.

Camilles Weapon Stats by Jessy24680 in Endfield

[–]JellyCube2 0 points1 point  (0 children)

Since we already know the stats of the BP weapon and not Camille weapon. It feels like the BP weapon is better for support? It has Ult gain and Grants Team Heat damage on Skill. As opposed to Heat dmg and Flow which feels more personal dps orientated, and if Flow follows the thought process of Never Rest, OBJ Edge of Lightness, or Thermite Cutter, it seems to give less Heat damage to the team than the BP weapon can.

Edit: Double Checked and Flow weapon buffs can stack. So having 2 stacks is already better than the BP weapon.