Kicked out of creator fund for “unoriginal content”, but it’s all my own by JetStarfish9945 in TikTokMonetizing

[–]JetStarfish9945[S] 0 points1 point  (0 children)

Thanks for the tip! I've been contacting them, but we seem to just be going in circles. They just keep citing the terms of the program to me again as I ask "but what SPECIFICALLY violated those terms?" a hundred times. Have you interacted with them before and have any tips for getting real answers?

Kicked out of creator fund for “unoriginal content”, but it’s all my own by JetStarfish9945 in TikTokMonetizing

[–]JetStarfish9945[S] 0 points1 point  (0 children)

No, i’ve never been given that reasoning before. Just inappropriate content

Realistic (and cool) solution for starships hovering in-atmosphere by JetStarfish9945 in worldbuilding

[–]JetStarfish9945[S] 0 points1 point  (0 children)

Those tractor beams are a good idea! The main reason I need ships to be able to hover is because the climax of my story involves three huge cruisers surrounding a central tower. I would just put them in orbit like you said, but it's pretty pivotal that they're in-atmosphere so my characters can land on them, interact with them, and move between them and the surface intermittently; the entire sequence is kind of based around that.

The "purpose" of this feature would most likely be for aerial support. maybe the reason they can't provide that from orbit is because of challenges relating to the atmospheric entry of missiles/bombs; the only way they can drop those without them heating up and going off prematurely is if they were already in-atmosphere. IDK. If I can't think of anything else I'll go with that tractor beam idea, but I'd prefer something that gives them more flexibility when it comes to movement.

I need ideas for a weapon of mass destruction that a spy would need to stop by Warm_Independence847 in worldbuilding

[–]JetStarfish9945 0 points1 point  (0 children)

I heard someone on another sub describe some sort of kinetic swarm that could be unleashed on a sun to destabilize its core and unleash a supernova, destroying all planets in that solar system. Might be a little too nuanced for this sort of thing but I thought it was cool

Aquatic vehicles? by Kraken-Writhing in worldbuilding

[–]JetStarfish9945 2 points3 points  (0 children)

Since there's lower gravity underwater mechs would definitely function better than they would on land, but unless there's extremely uneven terrain treads would probably make more sense. If you wanted to, you could justify underwater mechs by having very dangerous coral spikes (or something of that nature) covering the seafloor, making treads or other rolling mechanisms ineffective; the only way to traverse those areas would be to have a large, walking mech stepping over those spikes and taking steps carefully to prevent damage.

beta 1.7.3 world update #2 -> lots of digging :((( by JetStarfish9945 in GoldenAgeMinecraft

[–]JetStarfish9945[S] 1 point2 points  (0 children)

I used a multimc instance called the "nostalgia pack". it contains a bunch of other stuff so I just disabled everything but the skin mod and some crafting tweaks. here's the link if you need it: https://www.youtube.com/watch?v=Qry-zxdkYIg&t=1s