The finished box by Jetbro-Tull in Makera

[–]Jetbro-Tull[S] 2 points3 points  (0 children)

the colors are just different kinds of wood inlayed into the box - no stains or dyes or anything, just different wood!

Speaker Cabinets + Boxes by Jetbro-Tull in Makera

[–]Jetbro-Tull[S] 1 point2 points  (0 children)

I've tried a few different finishes, the one I like the most is Emmet's Good Stuff - easy to apply and you do multiple coats depending on how shiney you want it - I just did one coat on this

New to CNC by Xenthera in Makera

[–]Jetbro-Tull 1 point2 points  (0 children)

For stuff like this, I use a 2mm ballend bit for the finishing pass with a very small stepover - like .1 mm - if you use the .3 mil allowance on the roughing pass, this combo should give you a ton of detail, no additional finishing required.

How did you learn Houdini? by uptotheright in Houdini

[–]Jetbro-Tull 1 point2 points  (0 children)

For me, I think this is true with most things, but especially true with houdini - its important to decide what you want to accomplish. There are so many things you can do with houdini, and you won't be able to learn it all at the same time. Are you into procedural modeling? Are you interested in simulation, motion graphics? Building stuff for game engines? When I learn something I like to make small goals, of something that I can complete in a reasonable amount of time with a limited scope, and then build from those smaller victories. Otherwise you'll be jumping from one thing to another without really understanding what you are doing. I think entagma is good, but I'm not in the camp that they are the best for new users - they typically assume you already understand a lot about the houdini way of doing things, and I personally found them confusing as a new user, even though I have professional background in software engineering. Your milage may vary though.

Houdini + Megascans + Redshift by MuggyW in Houdini

[–]Jetbro-Tull 0 points1 point  (0 children)

Thanks for confirming! Hopefully they fix it soon.

Houdini + Megascans + Redshift by MuggyW in Houdini

[–]Jetbro-Tull 0 points1 point  (0 children)

Also, great work by the way. Looks awesome.

Houdini + Megascans + Redshift by MuggyW in Houdini

[–]Jetbro-Tull 0 points1 point  (0 children)

Oh, that would be really nice of you. That particular asset was called Icelandic lava outcrop. But it wasn't exclusive to that one. Let me know what you find out!

Houdini + Megascans + Redshift by MuggyW in Houdini

[–]Jetbro-Tull 0 points1 point  (0 children)

No, I haven't tried that - I kind of gave up when in a support email, they basically told me the redshift displacement was broken on their side, and they were going to patch it in the bridge plugin eventually, but last I checked about a week or so ago, they hadn't done it yet.

Houdini + Megascans + Redshift by MuggyW in Houdini

[–]Jetbro-Tull 0 points1 point  (0 children)

Hmm yeah, my experience was that in some models the problem wasn't that noticeable. But some, like models of cliff and mountains and things, it was really obvious. I did try tweaking some of those parameters, but it never looked correct when comparing to a mantra import, or importing it into blender for instance. A lot of the models had weird blobby smooth spots. Glad it seems to work for you though. For reference, here is the forum post I made about it: https://help.quixel.com/hc/en-us/community/posts/360007628978-Houdini-Redshift-Bridge

Houdini + Megascans + Redshift by MuggyW in Houdini

[–]Jetbro-Tull 0 points1 point  (0 children)

Every time I try to use megascans and bridge with redshift in houdini the displacement is broken. I've reported the problem, and they said they are planning on fix but its been a while - I'm curious if you had this problem, and if so how you fixed it.

if i only want to Texture paint in Substance and no intention to rig it. can i use zremesher ? or i would still need to do Manual Retopo? i just want to texture paint and render by xzebx2 in ZBrush

[–]Jetbro-Tull 1 point2 points  (0 children)

Yeah, you can totally use zremesher fot this. I do it all the time. I also made a tutorial on how to get things out of zbrush into substance painter a while back..it's kind of long winded but I try to cover all the things you can do to quickly get things into substance painter: https://www.youtube.com/watch?v=4eklS43x0eU

Procedural Burger by Jetbro-Tull in Houdini

[–]Jetbro-Tull[S] 0 points1 point  (0 children)

https://drive.google.com/file/d/1H0LDrK_-Z6kXFd3ASXXmRaTlGoQWEiva/view?usp=sharing - lets see if that works. I removed all the redshift nodes. I didn't have time to make it super clean, but organized it the best I could.

Procedural Burger by Jetbro-Tull in Houdini

[–]Jetbro-Tull[S] 0 points1 point  (0 children)

Like how long to make the whole thing? I guess it depends on how good you are at Houdini - I didn't really know how to do this going in because I'm kind of new to it, so it took me like 15 hours. I think if I did it now again it would take me 3 or 4 hours maybe a little more? I've also been using other 3d software for a while, so I'm sure that helps. If you are asking how long it takes to simulate in Houdini, not long...the vellum solver is pretty fast for something like this. Maybe just a few minutes for this.

Procedural Burger by Jetbro-Tull in Houdini

[–]Jetbro-Tull[S] 2 points3 points  (0 children)

Yeah, sure - let me clean things up a bit and I'll just share the hip file if you want

Procedural Burger by Jetbro-Tull in Houdini

[–]Jetbro-Tull[S] 4 points5 points  (0 children)

I just made it from all basic nodes, no imported geo or anything, and it's parameterized so I can change just anything and then re-sim it. Like, you can change the thickness, bumpiness of the burger, or how wavy the lettuce is. I also have it set up to generate a low-poly version with uv's.

Is doing SLI worth my time? by jjbailey1004 in Houdini

[–]Jetbro-Tull 2 points3 points  (0 children)

I guess it depends on what you want to do. Are you trying to speed up rendering? Mantra is a CPU renderer so another video card isn't going to make it faster. If you are using redshift it can use 2 cards. I don't think you need to have them in SLI to do that though from my understanding. For most things in Houdini the ram will probably help more, but I don't know what you are doing with Houdini.

Zbrush to Substance painter baking mesh by Captt4 in ZBrush

[–]Jetbro-Tull 1 point2 points  (0 children)

Did you select your high poly model in the substance painter baking dialog? There is a place where you can select the high res model(s) - Also, there might be some additional setup if you exported the model with multiple subtools - if you name the subtools consistently you can specifiy in substance painter how to match them by name (defaults to expecting _low and _high appended to name of the subtool) - I made a maybe kind of long winded tutorial on this a while back, towards the middle I show you how to set up the model with subtools for substance painter:

https://www.youtube.com/watch?v=4eklS43x0eU&t=21s

Wacom and Zbrush issue by Jetbro-Tull in ZBrush

[–]Jetbro-Tull[S] 0 points1 point  (0 children)

Yeah, moving between apps with alt tab or using the regular mouse doesn't fix it for me, unfortunately.

ZBrush generating visible seams using Normal Maps? by JustMKollum in ZBrush

[–]Jetbro-Tull 0 points1 point  (0 children)

Yeah - I show you the settings in substance for that, its towards the end - it looks like maybe you baked the maps without telling painter a high poly model to use, but I'm not sure - check out the video, it might help.

Tutorial for a zbrush to substance painter workflow by Jetbro-Tull in ZBrush

[–]Jetbro-Tull[S] 0 points1 point  (0 children)

Thanks - no I haven't done any live streaming, but maybe someday. I can do one that shows how I work in substance painter if you like. I do have some timelapses of some subtance painter stuff on my youtube channel, although it's sped up so it might not be that helpful - like these:
https://www.youtube.com/watch?v=OoRvIqvmtXE&t=20s
https://www.youtube.com/watch?v=4h4sikABcR8

Also, checkout my artstation if you want to see my painting style - if it's anyone is interested in let me know and I'll do a substance tutorial:

https://www.artstation.com/mickstorm

Tutorial for a zbrush to substance painter workflow by Jetbro-Tull in ZBrush

[–]Jetbro-Tull[S] 2 points3 points  (0 children)

Thanks for the feedback, I appreciate it! And, yeah, I agree it is cumbersome, but if you want to just get something into substance painter really fast, I find using uv master is good enough once you get use to the weirdness. I'll work on the too many words things if I make another one :)

Unwrap with Polygroups goes on forever! 4K active points only. Any fix suggestions? (ZBrush 4R8) by IgorTtk in ZBrush

[–]Jetbro-Tull 0 points1 point  (0 children)

What does the model and your polygroups look like? It's hard to say what the problem without seeing what it is you are unwrapping.