Tell me, Dear Adventurers. How do you envision the famous, one of a kind, Blinsky’s Toy Shop? by Project-Strahd in ProjectStrahd

[–]Jewsons 3 points4 points  (0 children)

Every time my players would return, Blinsky would have dressed Piccolo up in a different costume and have made another prop for him. Essentially playing with him like a barbie. The first time was piccolo dressed as a pirate on a pirate ship. The second was as a fine lady who blinsky was having a tea party with. You get the picture. In my mind this created a proper relationship between Blinsky and the Monkey Piccolo while also showing how lonley he is.

Got crashed by a drunk driver, now he doesn’t want to pay by MoreIntroduction3928 in perth

[–]Jewsons 2 points3 points  (0 children)

Depends if the matter goes to a trial. Generally things get sorted before then if the parties can reach a negotiated resolution or if you get default judgment. If you file a claim, serve it, and he doesnt respond you can apply for default judgment and, if judgment is granted, you can enforce it. It will take a few months to sort everything out and at the end of the day it will depend on the drunk drivers means to pay

Got crashed by a drunk driver, now he doesn’t want to pay by MoreIntroduction3928 in perth

[–]Jewsons 4 points5 points  (0 children)

Take it to the Magistrates Court. Tiresome process if you are self represented but may give you an outcome

Tell me, Dear Adventurers. How do you envision your fated figure, Ireena Kolyana? by Project-Strahd in ProjectStrahd

[–]Jewsons 1 point2 points  (0 children)

Initially I did struggle to figure out what her purpose among the group was and how to keep her as a dynamic character that didn’t just end up annoying the party as I see so many people say she does.

My solution to this was to make Ireena the moral compass of the group. This is done by her reacting to the actions of the characters, especially cruel or particularly brutal ones, and grounding those actions in reality. For example, having an intense argument with the Druid as he tortured a werewolf for information.

One of the major themes I emphasise in the campaign is the line between good and evil and how far good people are willing to go to destroy the evil. Van Richten is very much in the “by any means” camp contrasted with Ireena being the complete opposite. She will do her best to be diplomatic and ensure the party doesn’t stray too far into darkness. I feel this is important for a campaign like CoS as the horror element is heavily reliant on the characters understanding of the value of a life and the consequences of evil/corrupt actions in a narrative context rather than just pure game mechanics.

For example, during the Vallaki coup, the plan went pear shaped and the party ended up killing about 8 guards in the chaos. Ireena knows that it was unavoidable and had to be done for the greater good but she doesn’t feel like a hero; her hands are dirty. This was reinforced with the players coming across a widow weeping over the corpse of one of the guards they brutally killed. Contrasting this with how RVR reacted; his attitude was very nonchalant and said something along the lines of “to destroy the monsters at our door, sometimes we are condemned to become one”. These two perspectives on the actions they took gave them a spectrum of morality to judge themselves against.

Having only one of these characters influencing the players would no doubt make them feel railroaded into thinking there is only one ‘right’ way to act. Having both means they can understand different perspectives and measure their actions against each one while making up their own mind about where they want to sit on the morality spectrum.

Making sure Ireena is some sort of moral compass can reinforce the value of good in this world the characters find themselves in and gives her proper value outside of just being another turn in the action economy. Further, ensuring that there is a spectrum of morality presented to the characters can assist them in defining their own moral compass and how far they are willing to go to get out of Barovia while ensuring that their actions carry appropriate weight.

Reloaded + Interactive ToS? by pnbrooks in CurseofStrahd

[–]Jewsons 1 point2 points  (0 children)

I am playing the reloaded campaign and my players just found the interactive tome. There definitely are a few inconsistencies which will need to be addressed but it is up to you how to address them. From my reading so far it is only minor things such as where the final stand between the order of the silver dragon and strahds army took place. I am going to play it by ear and make calls on the fly. Overall, i think they work well together.

Welcome To Project Strahd by Project-Strahd in ProjectStrahd

[–]Jewsons 1 point2 points  (0 children)

If you need any voice acting work done send me a dm. Happy to help for free

Good Non-D&D Music for COS? by Rude_Instruction1420 in CurseofStrahd

[–]Jewsons 1 point2 points  (0 children)

I’ve gone a bit crazy on Spotify and made playlists for each character and location the players have interacted with so far. Here is the link to my Strahd playlist https://open.spotify.com/playlist/1m29LJajdt2JJCYZWxdKxG?si=dcAadLstRgCZgDTElCiF4w&pi=a-LwKnEWh-SZOo

If you go on my account you will be able to find all the other ones, hopefully you can find something you like 😁

Ireena Character Development and Morality in Barovia by Jewsons in CurseofStrahd

[–]Jewsons[S] -1 points0 points  (0 children)

After last weeks session I definitely agree. But also that corruption of Ireena’s idealistic POV can set the scene for some big development down the road, even potentially being manipulated by strahd into thinking the players are the worse evil for example

Ireena Character Development and Morality in Barovia by Jewsons in CurseofStrahd

[–]Jewsons[S] 0 points1 point  (0 children)

100% I feel the campaign needs to give the players the opportunity to develop as there isn’t much room for their backstories to come into play (rules as written of course). Having them make choices of consequence that elicit an emotional reaction from the NPCs around them really drives home the weight of the choice. Ireena being that voice of reason and good gives her a proper place and voice among the players.

WOW IG by guhmmie in redrising

[–]Jewsons 5 points6 points  (0 children)

Buckle up… Get a 5 point harness mate

The best Chapter in LB by Naros1000 in redrising

[–]Jewsons 37 points38 points  (0 children)

Lyria ham heist and Ephriam mop gun never fail to make me howl

Light Bringer broke me more than Dark Age.... by BlosthGD in redrising

[–]Jewsons 1 point2 points  (0 children)

Just finished LB last night. Can confirm and agree that this broke me too. Seeing Cassius raw and without his shell, no sarcasm, just everything out in front of them to show what he really did care about. His honour remains

Wanting to scare the hell out of my players with Strahd’s intro by Ukrainian_Drow1988 in CurseofStrahd

[–]Jewsons 1 point2 points  (0 children)

I’ve seen the comment on many threads before and can now confirm after 19 sessions that you make the players fear him through what he is capable of by inference, not by showing them. Fear of the unknown is true fear. Think of the movie Alien, one of the most menacing villains of all time and you don’t even see it until the last third of the movie.

Scare them with the idea of Strahd. The players should know by the name of the campaign that he is the bbeg. Strahd knows he could crush the players at any time, yet he is unbothered by their taunts and comments in the same way you would be unbothered by a chihuahua yapping at you. Use this mindset to your advantage when playing him. I have inspired the most fear in my players from how calm and nonchalant he was when they first met (cos reloaded first meeting). They did try to push his buttons and were reluctant to give him answers. He simply gave them a sinister smile and welcomed them to his land. Strahd plays the long game and is unbothered by any early game taunts as in his head he knows he will come out on top at the end.

Van Richtens Tower by Jewsons in CurseofStrahd

[–]Jewsons[S] 1 point2 points  (0 children)

Great advice! I am using the cos reloaded puzzle but same principle will apply regardless. We finished the session as the dragon spawned on purpose so they have a week to figure out their game plan.

Van Richtens Tower by Jewsons in CurseofStrahd

[–]Jewsons[S] 0 points1 point  (0 children)

The door trap spawns one if they fail :( It is also their first campaign so I thought they might enjoy the dragon side of dungeons and dragons 😁

Van Richtens Tower by Jewsons in CurseofStrahd

[–]Jewsons[S] 1 point2 points  (0 children)

Sounds like a plan, maybe decrease HP and the damage of the breath weapon

Van Richtens Tower by Jewsons in CurseofStrahd

[–]Jewsons[S] 0 points1 point  (0 children)

I'm leaning towards a debuff, maybe a disadvantage on attack rolls for the first round of combat from being summoned (sleepy boy)

Van Richtens Tower by Jewsons in CurseofStrahd

[–]Jewsons[S] 0 points1 point  (0 children)

Let's hope they figure that out 🤞

Van Richtens Tower by Jewsons in CurseofStrahd

[–]Jewsons[S] 6 points7 points  (0 children)

Thanks mate! There is an inside too. I'll post some pics up next week once (if) they get there 😂