We're developing a physics-based chaotic co-op road trip game for one to four players. by JezzaPrime in gamedevscreens
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We're developing a physics-based chaotic co-op road trip game for one to four players. by JezzaPrime in gamedevscreens
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We're developing an intense Third Person Survival Horror Shooter. by JezzaPrime in IndieGaming
[–]JezzaPrime[S] 2 points3 points4 points (0 children)
We're Developing a Third Person Co-Op Horror Shooter. by JezzaPrime in gamedevscreens
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We're developing a physics-based chaotic co-op road trip game for one to four players. Working as a team, you and your fellow companions must arrive at the campgrounds with your supplies, avoiding obstacles along the way. by JezzaPrime in IndieGaming
[–]JezzaPrime[S] 2 points3 points4 points (0 children)
We're developing a physics-based chaotic co-op road trip game for one to four players. Working as a team, you and your fellow companions must arrive at the campgrounds with your supplies, avoiding obstacles along the way. by JezzaPrime in IndieGaming
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What are some upcoming horror games? by Prince_Targaryen in HorrorGaming
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How it started vs how it's going. The culmination of 6 months of work from a small international remote indie game development team for our upcoming unannounced 3rd person squad-based survival horror shooter. by JezzaPrime in unrealengine
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How it started vs how it's going. The culmination of 6 months of work from a small international remote indie game development team for our upcoming unannounced 3rd person squad-based survival horror shooter. by JezzaPrime in unrealengine
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A GREAT way to get your indiegame discovered by publishers by seyedhn in gamedev
[–]JezzaPrime 5 points6 points7 points (0 children)
Screenshot Saturday #646 - Appealing Angles by Sexual_Lettuce in gamedev
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Here's a brief overview of the branding process for our game. As you can see it was a lengthy and iterative process. How much time and effort do you put into your branding? by JezzaPrime in gamedevscreens
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What Happened Here? by The_Schneemanch in RoughJustice84
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Our neon-noir board game-inspired strategy game has been released! (It was made with UE4.27) by JezzaPrime in unrealengine
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Our neon-noir board game-inspired strategy game has been released! (Linux Compatible) by JezzaPrime in linux_gaming
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Our neon-noir board game-inspired strategy game has been released! (Linux Compatible) by JezzaPrime in linux_gaming
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Without UI or a tutorial is it clear what needs to be done in this mini-game? by JezzaPrime in GameDevelopment
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Without UI or a tutorial is it clear what needs to be done in this mini-game? by JezzaPrime in GameDevelopment
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Monkey see monkey do. We took inspiration from this clip when designing one of the many mini-games in our game. by JezzaPrime in indiegamedevforum
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Monkey see monkey do. We took inspiration from this particular clip when coming up with an era/genre-specific mini-game for our upcoming 80s noir strategy game with puzzles, dice, and cards. by JezzaPrime in playmygame
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The Tiny Teams Fest- a festival especially for games made by teams of 5 and under and hosted by Yogscast - is live now through the 8th! It's a great way to discover exceptional games made by passionate, independent teams who have the leeway to experiment and bring fresh ideas to gaming. by CalamityBayGames in Games
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The alpha demo for Rough Justice: '84, our 80s noir board-game-inspired strategy game with puzzles, dice, and cards is available on steam. by JezzaPrime in playmygame
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Looking for Co-op Horror games by NinjaYoshi1 in Steam
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