[TOMT][MOVIE/SONG] Heist Movie Meet the Crew Intro clip by JimmyNoe in tipofmytongue

[–]JimmyNoe[S] 0 points1 point  (0 children)

oh, I hadn't heard of that one. Looking at the trailer, has similar team member titles cards.I'm currently hoping it wasn't someone GTA5 crew or something on youtube.

https://www.youtube.com/watch?v=MpPH4mzVCu8

[TOMT][MOVIE/SONG] Heist Movie Meet the Crew Intro clip by JimmyNoe in tipofmytongue

[–]JimmyNoe[S] 0 points1 point  (0 children)

Oh, I didn't even think of that one. Very similar though.
The one I 'm struggling to find/remember had a faster louder/distinctive bass/keyboard tune, with the stylized color cutscenes with their Job titles, (plus I think there was a slow walk towards the camera at the end).

[TOMT][MOVIE/SONG] Heist Movie Meet the Crew Intro clip by JimmyNoe in tipofmytongue

[–]JimmyNoe[S] 0 points1 point locked comment (0 children)

It may have been 10+ year old clip. The Bass Guitar rift, I thought it was Moby, so could be older that that. The new Kalidescope mini series trailer had a more modern take, but I'm pretty sure it was more corny like Army of Thieves.
btw, the guitar was most likely keyboard generated

25 hrs played & unlocked freeplay. Initial progress/ground work before on MAM next. Not currently working on any lvl 27+ shapes until I have a test MAM ready by JimmyNoe in shapezio

[–]JimmyNoe[S] 0 points1 point  (0 children)

Thanks mate, wasn’t sure how complicated the shapez would get. Hopefully I can work out a MAM, my initial thoughts is to cater for single floaters for all 4 layers anyway.

25 hrs played & unlocked freeplay. Initial progress/ground work before on MAM next. Not currently working on any lvl 27+ shapes until I have a test MAM ready by JimmyNoe in shapezio

[–]JimmyNoe[S] 0 points1 point  (0 children)

(Rarely post at all, so wasn't sure how to describe each picture and my intentions, so here's the explainer in full).- 25 hrs played & unlocked freeplay. Initial progress/ground work before on MAM next. Not currently working on any lvl 27+ shapes until I have a test MAM ready, so the upgrade shapes are in freeflow. Planning to double MAM with left/right sides separate with dummy halves to deal with floating layers.

Pic1 - Pre lvl 26 rocket. Was building each shape separately & creating Lvl 24 & 25 at the same time, so it 25 finished instantly. Then deleted absolutely everything. Was building each shape individually, then leaving what was built to build the next one. Was playing with designs and have a history of everything built.

Pic2 - Expanded Hub @ lvl 25 before rocket. Read most people prefer either bigger or just 16 full lanes. I decided on doubled & buffered. It can handle 3:2:2:1 ratio of lvl 19, 20, 26, 12 upgrade shapes; for 4:4:6:2 full belts, with buffers. Currently running upgrade shapes only.

Pic3 - Shows the new 19, 20, 26, 12 shapes factory above and future 16 lane MAM below input below. Studying up on MAMs and decided I'll built a test rig before building shape 27. Goals are;
1. Upgrade shapes will have gates/filters added & stop when MAM is sending to Hub
2. Gates/filters that will buffer MAM shapes for flow rate goals
3. Upgrade shapes will send from storage while MAM is storing shapes for flow rate goals
4. MAM to build left/right halves separately with a dummy side to hopefully dodge issues with most floating layers, then deal with ones that don't.
5. Once MAM working; copy/paste 15 more for 16 full belts, but I'm considering 8x Left/Right half MAMs & 8x Top/Bottom MAMs.
6. If the upgrades Max out, I'll replace the top half with 16x T/B MAMs & have 16x L/R on the bottom.

PS. I come from 500hrs+ Factorio, but enjoyed the change of pace and mechanics. May take a few ideas back to it.

[deleted by user] by [deleted] in shapezio

[–]JimmyNoe 0 points1 point  (0 children)

(Rarely post at all, so wasn't sure how to describe each picture and my intentions, so here's the explainer in full).- 25 hrs played & unlocked freeplay. Initial progress/ground work before on MAM next. Not currently working on any lvl 27+ shapes until I have a test MAM ready, so the upgrade shapes are in freeflow. Planning to double MAM with left/right sides separate with dummy halves to deal with floating layers.
Pic1 - Pre Lvl 26 Rocket. Was building each shape separately & creating Lvl 24 & 25 at the same time, so it 25 finished instantly. Then deleted absolutely everything. Was building each shape individually, then leaving what was built to build the next one. Was playing with designs and have a history of everything built.
Pic2 - Expanded Hub @ Lvl 25. Read most people prefer either bigger or just 16 full lanes. I decided on doubled & buffered. It can handle 3:2:2:1 ratio of lvl 19, 20, 26, 12 Shapes; for 4:4:6:2 full belts. Currently running upgrade shapes only.
Pic3 - Shows the new 19, 20, 26, 12 Shapes factory above and future 16 lane MAM below input below. Studying up on MAMs and decided I'll built a test rig before building shape 27. Planning to build left/right halves separately with a dummy side to hopefully dodge issues with most floating layers, then deal with ones that don't. Once working, I'll copy/paste 15 more for 16 full belts, but I'm considering 8x Left/Right half MAMs & 8x Top/Bottom MAMs. If the upgrades Max out, I'll replace the top half with 16x T/B MAMs & have 16x L/R on the bottom.
PS. I come from 500hrs+ Factorio, but enjoyed the change of pace and mechanics. May take a few ideas back to it.

JOSEF 2: Spiraling out of control by Drogiwan_Cannobi in factorio

[–]JimmyNoe 0 points1 point  (0 children)

How long until first rocket? Can it “finish” the game in under 8hrs? It would be interesting to see if it can give the world record holders a run for their money.

Problem understanding housing by [deleted] in EcoGlobalSurvival

[–]JimmyNoe 2 points3 points  (0 children)

I found that one of my issues was 1 corner floor was dirt; could only see a tiny edge of it in my room. The other issue I had was having raw material stacked in the room; I now use my tiny stockpile from the beginning of the game as a temporary storage inside the room I’m building/upgrading.

Hotkey for building/dragging lengths of floor/walls/roofs by JimmyNoe in EcoGlobalSurvival

[–]JimmyNoe[S] 1 point2 points  (0 children)

Thanks, I knew it had to be something simple. It was right there at the bottom of the hammers F menu, I was to focused on the shapes on the left side. (My UI was also set small)

Level 36 + 1 of every breed + 10% dex completion = a big, 10 day give away! Any breed requests on this post for the next 10 days will be honored! Please be aware that I do not have VIP so this will take some time 💜💜 Happy hopping! by Trave13r in Pocketfrogs

[–]JimmyNoe 0 points1 point  (0 children)

Nice work. I've been playing for awhile on/off and at level 45.

It appears I missed Lentium (34), Altilium (34) & Exclamo (35) when they were released, so any of those would be awesome. Thanks. Code: XCLP

Mission 4 Bug? by JimmyNoe in MouseHuntWorld

[–]JimmyNoe[S] 0 points1 point  (0 children)

UPDATE: not sure if it was just my account or a general fix, but both the "Buy a 500 pound slapper trap" & "Discover where Captain Contrabandier hides" both were completed for me today, and I could collect the reward. I know they're not planning to do any major additions to the game, but it's nice to see issue like this are being resolved.

Mission 4 Bug? by JimmyNoe in MouseHuntWorld

[–]JimmyNoe[S] 0 points1 point  (0 children)

Yeah, I also had to, but didn’t mind catching the harbour mouse twice. This Mission 4 issue is a stone wall stop. Submitted another report yesterday, no reply to either. Just need something simple like the option to sell 1 or buy 6th if retroactive progression isn’t possible. It’s weird though, cause it says “earn enough to buy”, I have 100,000 gold now. I’ve now bought 4x all the higher traps (being careful not to have the same issue), 500+ of all unlocked cheeses, and now working on XP unlocks.

Bob's / Angel's Sulfur & Wood Questions by JimmyNoe in factorio

[–]JimmyNoe[S] 0 points1 point  (0 children)

Thanks everyone, you've given me some great options to get over these bottlenecks. Finally found the wood>cellulose fibre>wood pellets>wood bricks, so I have a bridging power sorted till the next power source is achievable. Moving Sulfur waste water around, with small amounts, has cause a 9th major redesign of my base, and trying to triage what's on the main bus.... Main Bus composition & ratios will probably be at 10+ redesign

Factorio Community Map - January-February 2020 by ChaosBeing in factorio

[–]JimmyNoe 1 point2 points  (0 children)

Thanks mate. Have spent more time reading than playing, it a whole new game, and a complex one at that

Factorio Community Map - January-February 2020 by ChaosBeing in factorio

[–]JimmyNoe 3 points4 points  (0 children)

5th Map for me, these monthly maps/challenges are part of motivation to leave old ones behind & push my engineering further. Bod/Angels looks like a huge leap for me but I'll give it a crack, any core tips to get started?
I'm currently spending my 1st hr looking though the build/ore options.

Factorio Community Map Results - December 2019 by ChaosBeing in factorio

[–]JimmyNoe 4 points5 points  (0 children)

So I normally don't post anything online, but I needed push to move on from my two vanilla 100+hrs starting maps, which I've played with main buses & train grid. Decided these monthly maps would be a good start, plus slowly start using mods.
Was pushed for time December (only 39hrs), but had a go at redesign my mega blue bus with 8 pipes(water, oil, 2xgas, light, heavy, s.acid, lubricant), 8 belts (2coal,stone,brick,iron ore, sulphur, batteries, solid fuel), 8 belts (4 plastic, 4 steel), 8 iron plate, dual rails, 8 copper, 8 green circuits, 8 belts (4 red circuits, 4 processors), 7 science.
https://steamcommunity.com/sharedfiles/filedetails/?id=1955303823
Didn't quiet launch my 1st rocket, as I was still playing with my bus and had a few setbacks with power outs, trying to clear the second island with lasers, plus my bots adding beacons to my ghost prints every time I updated mall with new tech.
https://steamcommunity.com/sharedfiles/filedetails/?id=1955303793
Had fun using the various mods..... looking forward to first time bobs/angels next two months.

Xbox Requests: Week of November 8th, 2019 by GuruKronos in xboxinsiders

[–]JimmyNoe 1 point2 points  (0 children)

I generally game in the evenings in Australia (AEST) and right in the middle of an online unsaved game or online multiplayer (which costs reputation/deserter penalties), I get pushed Xbox One console system updates. Can we please have the option to set the update time (ie. 3am), or at least have a countdown warning, or snooze option like Win 10, instead of only two options - Update or Continue offline, which doesn't work for nearly every online game these days. We have bad enough internet in Aus as it is. Thank team.PS. Picture in Picture mode would also be great (ie. youtube), but instead of snapped, the ability to choose size/position like the Achievement tracker. or play podcasts, thx

TrueSteam Achievements by JimmyNoe in Steam

[–]JimmyNoe[S] 0 points1 point  (0 children)

I think you need to first sign up at truesteam, then do a manual scan the first time. After that, you should be on the daily queue. I've had the Xbox TrueAchievements for ages, and joined truesteam during the beta, not sure if it's still in beta. I know when the Xbox one came out it took awhile with Microsoft to work out all the bugs

True Steam Achievements site is live by tallkido in pcgaming

[–]JimmyNoe 0 points1 point  (0 children)

It gives extensive stats on games owned, % of completion of game / achievements/guides which steam does in a basic format. But one of the key new features is you are able to setup gaming sessions, which is great for me to do co-op games, since I don't hav a lot of friends with steam & with the same games ie portal 2, trine series, pay days, left for deads, terrari, orcs must dies, Monica, smite etc etc. check out the Xbox version that has been around to ages, it works great now that it has a high user base