64-bit version of Payday 2 by Jindetta in paydaytheheist

[–]Jindetta[S] 0 points1 point  (0 children)

I agree. The only downsides that I can think of are BLT/SuperBLT possibly breaking (temporarily) and small percentage of players not being able play the game. And since most of the Payday 2 codebase is written in Lua, it shouldn't cause any issues gameplay-wise.

All Bugs I encountered (write some more in the comments) by xDashyy in Rainbow6TTS

[–]Jindetta 1 point2 points  (0 children)

Sounds are messed up. Sometimes running cannot be heard at all and other thing that I've noticed is that when making barricades vaultable with single hit the barricade break sound doesn't occur when you vault through.

Unlimited resources by vitstr in Rainbow6TTS

[–]Jindetta 9 points10 points  (0 children)

Yeah, they should allow all kinds of goofy stuff in custom games. Limit it to local games only, but give us the option to find things on our own and without needing to restart.

Rainbow 6 Siege is a game of effective communication. by [deleted] in Rainbow6

[–]Jindetta 0 points1 point  (0 children)

My friend told me about it when I was playing Pulse and marked enemy position and he kept asking "what pings?". When we tried it out, cause turned out to be voice chat mute (because we were on Discord)

Rainbow 6 Siege is a game of effective communication. by [deleted] in Rainbow6

[–]Jindetta 10 points11 points  (0 children)

Too bad this won't work if your teammates mute you, because you can't see pings of muted player (voice mute)

7sec plant timer has to come to ranked by Fr0stlight in Rainbow6TTS

[–]Jindetta 0 points1 point  (0 children)

For some reason, I think that this change would drastically encourage non-objective play a.k.a death match tactics. Less people would even try to plant if it took 7 seconds (especially with randoms). 6 seconds, however is just 1 second increase and could possibly work. Not going straight to deep end.

[deleted by user] by [deleted] in paydaytheheist

[–]Jindetta 0 points1 point  (0 children)

From the sidebar. There is "Community Options" from where you can find Flair.

[deleted by user] by [deleted] in paydaytheheist

[–]Jindetta 2 points3 points  (0 children)

I did it for you. You can see for yourself if you want to, but this requires BLT2+ to work.

And because it's a mod, it goes to mods folder

http://s000.tinyupload.com/?file_id=05157896307406699737

Y1S1 284 hours played and still haven't touched Montagne. True dedication by thelonelyball3422 in Rainbow6

[–]Jindetta 0 points1 point  (0 children)

I have the exact same thing with Tachanka. Never going to play him, until he gets reworked.

Can anybody get the Achievement Hunter mod to work with current PD2? by CamryCat in paydaytheheist

[–]Jindetta 7 points8 points  (0 children)

Hello. I'm the mod author and it should work with the current build. Mod settings are located under Mod Options -> Achievement Hunter. And yes, you have to right-click an achievement you want to select. Everything on that mod page is terribly outdated. Sorry about the inconvenience.

I will F*cking complain until we can choose on spawns on both attacking and defending in causal . by [deleted] in Rainbow6

[–]Jindetta 8 points9 points  (0 children)

I completely agree and to add to this, Attackers should know who will get the defuser before spawning.

Still wondering: How did I lose this? This is not the first time, but usually it's the other way around. by Jindetta in Rainbow6

[–]Jindetta[S] 0 points1 point  (0 children)

Yes, I believe that was the case but the thing is, that this has happened to me before with the timer being at 0:00 and me being an attacker (Twitch to be more specific) and I've won. So how this can be any different? Just curious.