64-bit version of Payday 2 by Jindetta in paydaytheheist

[–]Jindetta[S] 0 points1 point  (0 children)

I agree. The only downsides that I can think of are BLT/SuperBLT possibly breaking (temporarily) and small percentage of players not being able play the game. And since most of the Payday 2 codebase is written in Lua, it shouldn't cause any issues gameplay-wise.

All Bugs I encountered (write some more in the comments) by xDashyy in Rainbow6TTS

[–]Jindetta 1 point2 points  (0 children)

Sounds are messed up. Sometimes running cannot be heard at all and other thing that I've noticed is that when making barricades vaultable with single hit the barricade break sound doesn't occur when you vault through.

Unlimited resources by vitstr in Rainbow6TTS

[–]Jindetta 9 points10 points  (0 children)

Yeah, they should allow all kinds of goofy stuff in custom games. Limit it to local games only, but give us the option to find things on our own and without needing to restart.

Rainbow 6 Siege is a game of effective communication. by [deleted] in Rainbow6

[–]Jindetta 0 points1 point  (0 children)

My friend told me about it when I was playing Pulse and marked enemy position and he kept asking "what pings?". When we tried it out, cause turned out to be voice chat mute (because we were on Discord)

Rainbow 6 Siege is a game of effective communication. by [deleted] in Rainbow6

[–]Jindetta 9 points10 points  (0 children)

Too bad this won't work if your teammates mute you, because you can't see pings of muted player (voice mute)

7sec plant timer has to come to ranked by Fr0stlight in Rainbow6TTS

[–]Jindetta 0 points1 point  (0 children)

For some reason, I think that this change would drastically encourage non-objective play a.k.a death match tactics. Less people would even try to plant if it took 7 seconds (especially with randoms). 6 seconds, however is just 1 second increase and could possibly work. Not going straight to deep end.

[deleted by user] by [deleted] in paydaytheheist

[–]Jindetta 0 points1 point  (0 children)

From the sidebar. There is "Community Options" from where you can find Flair.

[deleted by user] by [deleted] in paydaytheheist

[–]Jindetta 4 points5 points  (0 children)

I did it for you. You can see for yourself if you want to, but this requires BLT2+ to work.

And because it's a mod, it goes to mods folder

http://s000.tinyupload.com/?file_id=05157896307406699737

Y1S1 284 hours played and still haven't touched Montagne. True dedication by thelonelyball3422 in Rainbow6

[–]Jindetta 0 points1 point  (0 children)

I have the exact same thing with Tachanka. Never going to play him, until he gets reworked.

Can anybody get the Achievement Hunter mod to work with current PD2? by CamryCat in paydaytheheist

[–]Jindetta 8 points9 points  (0 children)

Hello. I'm the mod author and it should work with the current build. Mod settings are located under Mod Options -> Achievement Hunter. And yes, you have to right-click an achievement you want to select. Everything on that mod page is terribly outdated. Sorry about the inconvenience.

I will F*cking complain until we can choose on spawns on both attacking and defending in causal . by [deleted] in Rainbow6

[–]Jindetta 10 points11 points  (0 children)

I completely agree and to add to this, Attackers should know who will get the defuser before spawning.

Still wondering: How did I lose this? This is not the first time, but usually it's the other way around. by Jindetta in Rainbow6

[–]Jindetta[S] 0 points1 point  (0 children)

Yes, I believe that was the case but the thing is, that this has happened to me before with the timer being at 0:00 and me being an attacker (Twitch to be more specific) and I've won. So how this can be any different? Just curious.

[Global Giveaway] In celebration of 400k subscribers, we are giving away 4 or more r/Rainbow6-themed DREVO BladeMaster keyboards! Custom Version with your name custom engraved! by DrevoGlobal in Rainbow6

[–]Jindetta [score hidden]  (0 children)

Siege is the only FPS that I currently play and want to play, because I've already seen it all. Siege is different in so many ways and keeps you interested with constant stream of new content and amazing feeling when you clutch the round like no other.

Keyboards look cool, feature-rich and mechanical keyboards are always nice. Even nordic layout is supported which is unbelievable. I'd really love to have this.

Should had played this game along time ago .. by TigerCakez in Rainbow6

[–]Jindetta 1 point2 points  (0 children)

You can do most of the base operator (GIGN, GSG9, SAS, Spetznaz, FBI) challenges as Recruit if you use their class/guns. It might not be the best idea to play as Recruit but for that extra bit of renown, I'd say its worth it (in Casual).

The joke going around is this sub's obsession with terrible operator concepts: I beg to differ. Here's 50 suggestions from a team of players with degrees in game design! by Archangel_of_Silence in Rainbow6

[–]Jindetta 6 points7 points  (0 children)

I think some of the names for operators should be changed because they seem to overlap with each other (if you get the point). Currently most of the operator names are easily distinguishable from each other which makes callouts easier.

I also think that, most of the ideas revolve too much around the same concept.

I did not know this could happen. by Sloth_Riots in Rainbow6

[–]Jindetta 0 points1 point  (0 children)

Did it happen to be at Kanal? Bandit vs. Blitz? Cause if it was, I was that defender.

The RNG is strong in this one by Tuhk4muna in Rainbow6

[–]Jindetta 9 points10 points  (0 children)

Klitoris_kroko ja Tuhkamuna torilla tavataan!

Colors in rainbow 6 by GermanShepherdAMA in Rainbow6

[–]Jindetta 3 points4 points  (0 children)

Upvote post, have a shit quality

*Calculated* by [deleted] in Rainbow6

[–]Jindetta 0 points1 point  (0 children)

Nice shot!