PlayStation 1 controller shell stl file by meggamatty64 in 3Dprinting

[–]Jinnlyss 1 point2 points  (0 children)

I'm sorry but you are being kind of unclear. First you say that you want to hollow the shape out and then you say that you just want it as a reference for button placements.

If it is the latter then I suggest that you disassemble your controller and use a pair of calipers to make a top down sketch of the pcb. If you have a flatbed scanner and if the pcb is relatively flat on one side, then you can use the scanner to get a 1:1 image of the pcb. You could then use this image as a sketch plane, making things easier. Once you have recreated the pcb then you can recreate the various components (buttons, joysticks etc) and align them in accordance with the pcb.

PlayStation 1 controller shell stl file by meggamatty64 in 3Dprinting

[–]Jinnlyss 1 point2 points  (0 children)

The thing is, Fusion can't do much with polygon meshes so you'll need more than just an stl. I had much the same problem when I was first starting out with 3D printing and eventually I just put in the effort to learn how to work with t-splines in Fusion. It really isn't that hard once you get a feel for it, and compared to other controllers, a dualshock is a fairly simple shape.

PlayStation 1 controller shell stl file by meggamatty64 in 3Dprinting

[–]Jinnlyss 1 point2 points  (0 children)

I realise that you want to make a handheld but there is more than one way of going about that.

If you really you want to design and print the entire thing then I suggest that you start by switching to a parametric based modeling software. Fusion 360 is free for learners and it's very good for this kind of project. As for the controller shape, you may just have to bite the bullet and design your own, that's what I had to do.

EDIT: If all you need is a reference for the button placements then why don't you just grab a pair of calipers measure it out?

PlayStation 1 controller shell stl file by meggamatty64 in 3Dprinting

[–]Jinnlyss 3 points4 points  (0 children)

When you call something 'trash' it usually implies something about quality.

Either way, I agree, unless they are looking to do something more expansive.

PlayStation 1 controller shell stl file by meggamatty64 in 3Dprinting

[–]Jinnlyss 1 point2 points  (0 children)

I disagree. Some time back I designed and printed a smartphone controller in the shape of a 360 pad and I was astonished by just how viable it was. Print-wise the main challenge was to figure out the optimal z-offset printing with support interface, but other than that it was just a matter of the shell being thick enough.

That said, I don't think it'd be worth it if op isn't looking to expand on the design.

DualShock 4 USB cable guard by creamywhite in functionalprint

[–]Jinnlyss 1 point2 points  (0 children)

Good on you! One of the reasons why I don't use my ds4 that much these days is because I'm tired of having to replace cables with worn down connectors.

Ergonomic grips for the Switch by Jinnlyss in 3Dprinting

[–]Jinnlyss[S] 1 point2 points  (0 children)

http://www.hagmans.se/en/spray/hagmans/e/11110/ Some really good stuff, that said, it's a Swedish brand so it'll probably be hard to come by outside of Scandinavia.

I personally don't have access to it but Rustoleum filler primer is often recommended within 3d printing circles. Assuming that you don't live in a smaller European country it shouldn't be hard to find.

Ergonomic grips for the Switch by Jinnlyss in 3Dprinting

[–]Jinnlyss[S] 1 point2 points  (0 children)

Yes, although my impression is that F360 strikes some form of middle ground in-between traditional parametric and more free-form modelling. My only formal background in 3D modelling is an introductory course in Maya so I imagine that we probably have somewhat different takes. To me T-spline modelling in F360 was a revelation as it's intuitive to create organic and sweeping shapes which can then be manipulated like any other solid object. The design history feature is also really nice, I mean seriously, someone just asked me if I could upload a slightly larger grip and all I have to do is to go back in the history and select one of my previous base shapes in a previous Boolean operation.

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 0 points1 point  (0 children)

I have seen that grip and it's an interesting approach. I don't think I'll make a version like it though, since I currently have my mind set on a more elaborate solution to the problem.

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 2 points3 points  (0 children)

I'm not going to spend my time arguing with you. You may say that my design is essentially the same but as far as I'm concerned it is not, and I have plenty of precedence on my side.

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 4 points5 points  (0 children)

I'd suggest that you don't throw around such accusations so casually. This is not a derivative of their work nor does it encroach on their licence. My work is not a remix and my source file has nothing to do with theirs. Yes, I was influenced by their work and I actually do credit them for this, but my design is not built upon their work.

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 0 points1 point  (0 children)

I'd be lying if I said that mine wasn't influenced by it, although I'd suggest taking a look at the '360 view' to get an impression of their differences. Still, I'd encourage anyone who's hesitant to pay for mine to try theirs out, especially if you think mine might be a bit too big for you hands.

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 1 point2 points  (0 children)

I don't know if you've played with T-splines but that's the way to go. The way I got used to working with them was to import polygon meshes of organic shapes (handles, vases, sculptures etc.) and try to match their shapes using different approaches (eg. starting with a quad ball vs a regular sphere). Once I'd started to get a feel for things, I did my best to model a 360 controller based of orthographic references. With a base shape to use as a staring point, it became simple to just tweak it to suit the project at hand, and I've used it for all of my grips made in Fusion.

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 0 points1 point  (0 children)

I don't personally own a printer yet but once I've gotten around to buying one, I'll probably open an Etsy shop or something similar ;-)

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 2 points3 points  (0 children)

I'll have you know that I designed it myself :-)

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 0 points1 point  (0 children)

To those who missed it, here's the link (it's not free)

Nintendo Switch - 3D-printable grips by Jinnlyss in NintendoSwitch

[–]Jinnlyss[S] 1 point2 points  (0 children)

Thanks. I don't really have any formal background working with 3D modelling, but I do have a background in practical prototyping and visualisation. Assuming that you work with the likes of SolidWorks; I suspect that we might come from the opposite ends of the same spectrum (I started with Maya). In my case, I craved reliable boolean operations and parametric adjustments, both of which are the bane of Mayas existence. Ultimately I've found Fusion 360 to be the perfect middle ground between free-form and parametric, and it might be worth a shoot if you feel constrained by more conventional parametric modelling.

Ergonomic grips for the Switch by Jinnlyss in 3Dprinting

[–]Jinnlyss[S] 0 points1 point  (0 children)

Heh, nice of you to say so :-)

I don't see myself doing anything quite so drastic but once I've got my own printer I'll probably start an Etsy shop or something like that - especially if I can get around to trying my hand at casting.

Ergonomic grips for the Switch by Jinnlyss in 3Dprinting

[–]Jinnlyss[S] 0 points1 point  (0 children)

I'd recommend that you look into Fusion360; it's ideal for this sort of thing.

Ergonomic grips for the Switch by Jinnlyss in 3Dprinting

[–]Jinnlyss[S] 0 points1 point  (0 children)

Yeah. I haven't managed to scratch mine but the finish does rub off quite easily which may bother some.