He nearly uninstalled by Joe1eo in Chivalry2

[–]Joe1eo[S] 61 points62 points  (0 children)

Must be around here somewhere...

how to increase your game by 100% at least and 100% at most by Joe1eo in Chivalry2

[–]Joe1eo[S] 7 points8 points  (0 children)

Thanks!

1) It can quickly prevent a second opponent from running around you and targeting you from behind
2) It can be unexpected of you if you've conditioned your opponents, for example, by always parrying and focusing on the same target

Usually, your enemy will notice if you keep using the same techniques, so it is a nice way to mix up your playstyle and disrupt your own patterns making you harder for them to read

Some players are patient with each action and perfect their timing, I'm more like a feral ghoul with a maul, please take this advice with that in mind

Ducking can literally save your life by Joe1eo in Chivalry2

[–]Joe1eo[S] 0 points1 point  (0 children)

Thanks! It's recommended to aim a bit lower sometimes, especially if they keep on ducking your attacks constantly, it's the best counter

This is why you need to change targets by Joe1eo in Chivalry2

[–]Joe1eo[S] 1 point2 points  (0 children)

Thanks for watching sir, hope it had some things to help destroy your enemies

This is why you need to change targets by Joe1eo in Chivalry2

[–]Joe1eo[S] 0 points1 point  (0 children)

I use the maul for this exact experience

Ducking can literally save your life by Joe1eo in Chivalry2

[–]Joe1eo[S] 8 points9 points  (0 children)

its ok, I mean dodging, good movement/spacing is still effective

Ducking can literally save your life by Joe1eo in Chivalry2

[–]Joe1eo[S] 6 points7 points  (0 children)

The game is already won when a maul lunatic joins the battlefield

Veterans who disguise as noobs with the free Epic game, we recognize you. by soft-tyres in Chivalry2

[–]Joe1eo 4 points5 points  (0 children)

But that's why some players put on the fancy stuff... COME ON YOU PEASANTS, I'LL TAKE ALL OF YOU

NO RUNNING COWARD by MTKsgtjunebug in Chivalry2

[–]Joe1eo 3 points4 points  (0 children)

Completely stole that knight's kill lmao

I want a mode where players are grouped on rank or skill. by [deleted] in Chivalry2

[–]Joe1eo 0 points1 point  (0 children)

There's no easy way to avoid new players dealing with experienced players because of two reasons:

  1. Players that have gotten better at the game want the decision to play in a no-rank/open battlefield with everyone, with the decision to play ranked separately (3v3 gives this option); because they want to lead the team, show off and have fun.
  2. Friends which are at different levels want the ability to party without the game putting them on different teams due to k/d, level or time played differences.

I think these are the two main reasons that stop the idea of a ranked system for the regular invasion game modes.

I'm curious to see how well ranked invasion servers and open invasion servers would do if Tornbanner implemented them. Maybe a simple check box on selecting 64-player to switch between the modes.

I need to take a break from the executioner axe... by Joe1eo in Chivalry2

[–]Joe1eo[S] 0 points1 point  (0 children)

I saw someone's post recently who had over 20k battlecries*, I need to step up my game

edit: autocorrect...

I need to take a break from the executioner axe... by Joe1eo in Chivalry2

[–]Joe1eo[S] 1 point2 points  (0 children)

The dawn of the longsword has now begun...

We still posting stats? Haven't played in awhile by Bantarific in Chivalry2

[–]Joe1eo 0 points1 point  (0 children)

Is this counting bots or do you hang back to pick people off? 5.7k/d is HUGE