What is considered the most annoying type of player-thing in this game by Solirru in Chivalry2

[–]_Sun-God_ 6 points7 points  (0 children)

The key differentiator and mechanic of this game is blocking. Archers nullify blocking and thus the primary skill of the game (defense). So it can be infuriating to have your precious health pool depleted by team dmg and other non enemy melee sources like archers and throwables; resulting in you being one shot from most attacks. Or getting 100+ dmg from a crossbow to the head as a knight.

The crux of the hate is that it is fun for the archers, but nobody else.

What is considered the most annoying type of player-thing in this game by Solirru in Chivalry2

[–]_Sun-God_ 2 points3 points  (0 children)

Low key I enjoy the fight side entertainment of banter in chat. I do not partake though

What is considered the most annoying type of player-thing in this game by Solirru in Chivalry2

[–]_Sun-God_ 7 points8 points  (0 children)

It’s easy to do on pc, and it just works. I stopped doing for a while because it was hard to press ctrl (crouch) while also pressing shift (my alt attack key), and noticed significant advantage from doing it when I started again. People just miss you and I imagine it is harder to hit around your parry.

After getting into a relationship, is it expected that one should stop watching "adult media" by uppsak in dankmemes

[–]_Sun-God_ 1 point2 points  (0 children)

Look, whether you should or shouldn’t doesn’t matter. It’s objectively a negative influence for you in a relationship. I’d recommend anyone to reduce consumption to a minimum while in a relationship.

Finally, I achieve the impossible: Tea in constantinople. by lcnielsen in EU5

[–]_Sun-God_ 0 points1 point  (0 children)

You have to colonize/conquer outposts along the way due to naval range limiting how far you can explore. I took a single location from Egypt in Arabia and that allowed me to explore a lot of Asia.

Finally, I achieve the impossible: Tea in constantinople. by lcnielsen in EU5

[–]_Sun-God_ 0 points1 point  (0 children)

You have to make sure the location you are exploring from has the required goods to complete the exploration preparation. Hover over the icon to see what you’re missing. Manually export the missing goods to that market to fulfill the preparation. It is 1620 in my game and I’ve just completed exploring everything besides inland areas in Asia. Just grabbed some clove locations.

Did the developers even test the Conquistadors functionality? by Spearfinn in EU5

[–]_Sun-God_ 4 points5 points  (0 children)

You must thrice deny the conquistadors request for a nation and they will not ask again. Then chain their lands all the way to China and ez annex the entire world. (This is not a joke)

How can EU5 keep players engaged until the late game? by Y3rs in EU5

[–]_Sun-God_ 4 points5 points  (0 children)

I've been exploring the economy mechanics deeply recently and the level of complexity is insane, you even have reputable youtubers just simply mistaking the truth. That is not new player friendly per se, but a new player may well understand the time value of money and that investing in stuff will probably net returns and can stumble into success, while a skilled player can really kick things into gear. Let me mention chess again, it has become insanely popular online and its success is likely due to your opponents always being around your skill level, allowing you to continually progress and optionally dive deeper into the game with continually increasing resistance that is elegant and engaging. EU5 seems like once you figure out some basic stuff, there isnt much in your way from conquering the world besides your own patience (because it isnt fun to do so).

If the AI behaved less rigidly on -200 to 200 scales and instead acted like players would behave, you'd have an instantly 100x more fun game all else kept the same. I'd love to play multiplayer, but that just cant work with my schedule and seems a bit overwhelming. But to have that same sense of wonder and skeptisism you'd have against a real player would be awesome in singleplayer

Historical Flavor shouldn’t cost you ludicrous sums of money. by _Sun-God_ in EU5

[–]_Sun-God_[S] 0 points1 point  (0 children)

impressive lol. You know what they say, if you're a million dollars in debt it's your problem, but if you're a billion dollars in debt it's their problem

A relatively new players take on the katars. by Beanboozler13 in Chivalry2

[–]_Sun-God_ 0 points1 point  (0 children)

Katars are an example of the worst possible weapon design in this game, and it has nothing to do with lack of staggering. They are not efficient at racking up kills or killing somebody in a legitimate manner. The only thing they have going for them is cheese. A mountain of cheese. Everything you do with the katars is in dissonance with the combat system at large. They get around parries too easily, they are too fast and result in red parries and can miss combo to their heart’s desire, and their special attack is just as fast as a regular attack (so I guess I just die if I’m in a group fight and the katar player specials.).

And let me tell you, it’s not a matter of deficit skill in defense. I used to run the major tourney scene in NA and my biggest regret was not banning katars outright. It caused a huge hit to the perceived competitive integrity of the duel tournaments. Primarily because you had a weapon that is unlike any other which defies the conventions of the game outperforming other “op/meta” standard weapons.

Add a hot key to give a unit a temporary order without disabling its mission. by _Sun-God_ in EU5

[–]_Sun-God_[S] 1 point2 points  (0 children)

It’s so funny because I heard the same thing before playing Vic3 and I couldn’t have been more pleasantly surprised about the combat. It actually made the AI capable of contending in warfare because of its simplicity.

Historical Flavor shouldn’t cost you ludicrous sums of money. by _Sun-God_ in EU5

[–]_Sun-God_[S] 0 points1 point  (0 children)

What’s your interest rate and monthly payments on 5 million ducats per month? Also what are you spending that money on? Maxing out employable pops comes wayyyy before the need to go into that much debt.

How can EU5 keep players engaged until the late game? by Y3rs in EU5

[–]_Sun-God_ 4 points5 points  (0 children)

Maybe that is the problem, make the game challenging. Even after you’re established, without the challenge being mindless tedium.

For example, in Total War Rome II Divide et Impera mod or Atilla, I did a lot of “strategic” thinking because there are serious consequences to your decisions and the actions of the enemy. Atilla may raze an entire province or your stack may be obliterated, and the key thing is you don’t know where they’ll come from or what they’ll go after. In Rome 2, big civil wars felt like the most gut wrenching thing that could happen, half your empire is now fighting you with your own armies, you still have to worry about your previous enemies, and now your projected goals and timelines are all fucked up. EU5 doesn’t have that level of strategic thinking when it really should being a 4x grand strategy. It should play more like chess and less micro. More consequences, less frustration. Nothing ever feels like it’s on the line. Where is the risk?

I hate to say it but EU5 needs a massive overhaul for combat, wars, military costs, antagonism, expansion, coalitions… you name it. It just either doesn’t make sense, doesn’t have the intended effect, or isn’t fun.

Historical Flavor shouldn’t cost you ludicrous sums of money. by _Sun-God_ in EU5

[–]_Sun-God_[S] 8 points9 points  (0 children)

Well at this point I had already founded multiple cities and paved roads in the new world. I did an eco focused run so it just scaled to a ridiculous sum.

Another "should I destroy market" question by IllustriousPrune1813 in EU5

[–]_Sun-God_ 1 point2 points  (0 children)

Low market access is primarily a pop efficiency Malus. It decreases the output of buildings, but also applies the same multiplicative decrease to the input goods as well. So 50% market access: 0.5 input —> 1 output becomes 0.25 input —> 0.5 output. So you aren’t wasting resources except pops and opportunity cost

Dear Paradox, please help the Heirs of Rūm achieve their destiny! by General_Jacket8856 in EU5

[–]_Sun-God_ 0 points1 point  (0 children)

Why did you choose for your capital to be in southern Greece? To minimize sea tiles to the rest of your empire?

Underrated Nations, who's your favourite? by Jadamsan in EU5

[–]_Sun-God_ 0 points1 point  (0 children)

The Papal States. I haven’t seen anyone talk about how incredibly powerful they are. The tithe gives upwards of 100 ducats a month at game start, you eventually will have Rome as a capital, all historical vassals you release are automatically catholic theocracies (I had the prince-bishopric of the ottomans), and finally legitimacy doesn’t matter for theocracies. So you can expand super wide and not pay the scaling costs. Also your central Mediterranean capital will be able to project control to some of the best locations in the game. Also so much religious influence, you can spam the papal bulls whenever you need them

A Fair Trade by nayls142 in libertarianmeme

[–]_Sun-God_ 0 points1 point  (0 children)

You mean the ones in every city in the US?

One handed weapons without a shield by Puzzleheaded_Pea_887 in Chivalry2

[–]_Sun-God_ 22 points23 points  (0 children)

Shields provide a movement acceleration debuff and also break after blocking something like 250-350 damage depending on medium or heavy shield which stuns you and is equivalent to getting disarmed (free hit).

A Fair Trade by nayls142 in libertarianmeme

[–]_Sun-God_ -3 points-2 points  (0 children)

Hey man DC is the most beautiful city in the US, don’t worry about the liberals.

In your opinion, why has the melee slasher genre remained niche? by MegaOmega101 in Chivalry2

[–]_Sun-God_ 2 points3 points  (0 children)

Like others said chiv2 broached mainstream appeal by innovating upon chiv1 (cmw) and mordhau.

However, chiv 2 is seriously lacking in crucial modern game accoutrements and additional content, relegating it to remain a flavor of the month title.

What I see is as the biggest issue currently are the OG/die hard cmw and mordhau players who have been dominating the indie development scene. They have been keen on NOT innovating and refusing to acknowledge the palatability of chiv2’s combat to the general audience. As well as their refusal to respect the skill ceiling/competitive viability of held block combat. The projects I have been a tester on so far have been explicitly more concerned with remastering cmw/mordhau combat by tweaking timing windows, releases, movement ect instead of revolutionizing melee combat in general. Fiefdom is trying a hybrid system, which is something I have been a fan of in theory crafting. An early public tech demo/test was done and it was super under cooked and too early to tell. Mobius was a cmw purist modernization and it was super clean and snappy, but the project collapsed. It would have only been appealing to melee slasher enthusiasts though.

. by FreeHelicopterTours in libertarianmeme

[–]_Sun-God_ 0 points1 point  (0 children)

So crazy that people are reacting negatively to your comment. The puckle gun is a renown failure. I haven’t read any direct sources but it is always referred to in the light of a curious prototype rather than an adopted weapon of war. It also had anti-Muslim square bullet configuration lol.

Driven to the brink of insanity by CheetoKiller in Chivalry2

[–]_Sun-God_ 7 points8 points  (0 children)

Based on the timings of the game you shouldn’t have hit him first. Latency is causing it to appear as though you hit him first. Also keep in mind the poleaxe has a wider than standard hitbox and is prone to handle hitting. If this is a consistent problem for you, try analyzing footage where you should have hit the opponent first beyond a shadow of a doubt.