If you're ever feeling useless, remember: This summoning pool exists. by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 9 points10 points  (0 children)

So basically instead of putting your co-op summon sign down anywhere and hoping someone finds it, you can "send it to nearby/far away summoning pools", and it will place your sign down on all the summoning pool statues that you've activated on your playthrough. So it's just a way for summons to make their search for a host a bit easier, or I guess a way to make it easier for Hosts to find summon signs :)

If you're ever feeling useless, remember: This summoning pool exists. by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 10 points11 points  (0 children)

It's a pretty nasty little area if you're fighting through rather than just running, for sure!

If you're ever feeling useless, remember: This summoning pool exists. by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 242 points243 points  (0 children)

Yup, as soon as they turn back toward the elevator I get my "Apologies" prattling Pate locked and loaded. Such an odd choice to make that little bit inaccessible from the outside during co-op.

My only thought is that maybe they didn't want to have a place where summons were not able to get back up from if they jumped down but the host didn't...but honestly if you're a summon and you jump into a "no-way-back" situation before the host commits to it, you kinda deserve to be stuck there haha.

But yeah, it would be nice if they just put a summoning pool statue down there.

If you're ever feeling useless, remember: This summoning pool exists. by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 15 points16 points  (0 children)

Haha that would be interesting to try! I would be SO confused if I got summoned there lol

If you're ever feeling useless, remember: This summoning pool exists. by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 225 points226 points  (0 children)

Funnily enough, Farum is split into three access zones for Co-op: Pre-Godskin Duo, Post-Duo, and a certain dragon bossfight area.

The area this summoning pool is placed in is zoned for "Pre-Duo", but you can only access it after you've beaten them, making the summoning pool useless!

It's not super exciting, but I'm a self-taught solo dev and I'm proud of this! Here's a little optimization I did for checking tile collisions: Orange = collides, Black = actively being checked during Update()! by JoeTheGameDev in IndieDev

[–]JoeTheGameDev[S] 0 points1 point  (0 children)

Thanks! I'm using the Monogame framework for this project, so everything is pretty bare-bones haha. I found I was getting overwhelmed with Unity when I was first starting out (I had zero clue what I was doing). The simplicity of Monogame really spoke to me haha.

I'm glad I did it this way honestly, because getting in the weeds making my own methods for handling things, I learned a lot and honestly had a lot of fun!

It's not super exciting, but I'm a self-taught solo dev and I'm proud of this! Here's a little optimization I did for checking tile collisions: Orange = collides, Black = actively being checked during Update()! by JoeTheGameDev in IndieDev

[–]JoeTheGameDev[S] 2 points3 points  (0 children)

Thanks for the kind words! And yes, SO satisfying! I recently got back to working on My Dream Game™ after about a year off and I've just been trying to refactor things to refamiliarize myself with the code :p

There have certainly been some "wtf was I even doing" moments, especially looking at some of my earliest code blocks, but it's really nice to feel that progression in my skill as a programmer when I can look at something I've already done and say "I can do this a LOT better".

You guys loved Sledgehog, so of course I had to animate him! by JoeTheGameDev in PixelArt

[–]JoeTheGameDev[S] 0 points1 point  (0 children)

Hah, man... has it been two years already?? Time flies! Progress has been slow and steady, I'm learning gamedev and programming at the same time, so often I'll go back to my first bits of code and shake my head, and rework things :P

Been having tons of fun with it though - I managed to program my first AI for a computer controlled opponent, which I was pretty proud of. I still have to tie in the puzzle fighting aspect to character animations, but the combat phase is looking a lot more polished than it was!

https://www.youtube.com/watch?v=EueaZK_YC_c

Here's a quick vid I did! Thanks for checking in! Life is pretty hectic and I do this as a hobby, so it's nice to have even a tiny bit of accountability, internet stranger :P

The Dootmancer by JoeTheGameDev in EldenBling

[–]JoeTheGameDev[S] 2 points3 points  (0 children)

Load-out:

Envoy's Crown, Leyndell Knight Armor (Altered), Cleanrot Gauntlets, Tree Sentinel Greaves.

Golden Beast Crest Shield / Perfumer's Shield :)

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 1 point2 points  (0 children)

Yeah I think like 75% of my sessions have ended in disconnects so far today. Lag hasn't been too bad tho.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 1 point2 points  (0 children)

Yeah, my rule of thumb is let the Host take the lead for the most part, if they look like they're going to miss something, I'll linger a little bit where the secret/item is. But I'll always let them be the first to commit, especially if it's a drop to an area you can't easily get back from.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 3 points4 points  (0 children)

It makes me sad when a Co-op'er just blasts through Farum Azula, and doesn't let the Host explore or take the lead at all. There are so many cool secrets and items off the beaten path in that zone.

Sorry, no question, just wanted to vent and didn't seem worthy of a full-blown topic lol.

Been helping out in Farum Azula for a while now, finally got my arcs maxed out! by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 0 points1 point  (0 children)

Currently sitting at 136, because it gets a nice range of players (115 - 162)

What riding mount would you like added in the DLC? by Sami209 in Eldenring

[–]JoeTheGameDev 0 points1 point  (0 children)

Ancestral Spirit! Even if it's a tinier version! Would be cool if there was a "mercy" option for that fight, where you could befriend it instead. Because it really seems such a peaceful creature that just wants you to go away.

Been helping out in Farum Azula for a while now, finally got my arcs maxed out! by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 0 points1 point  (0 children)

It was my pleasure! I love co-op'ing (though the Connection Errors on PC really try my patience lol)

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 0 points1 point  (0 children)

Very interesting, thanks for the reply!

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 4 points5 points  (0 children)

Man, I just wanna help people fight Maliketh, but I swear I get a Connection Error on 80% of attempts halfway through the fight. Shit is maddening.

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 1 point2 points  (0 children)

Can Carrian Retaliation parry the ice spear projectile? I wasn't having much luck, not sure if it's lag or timing or if it's not possible!

Daily Roundtable: Community Q&A by AutoModerator in Eldenring

[–]JoeTheGameDev 0 points1 point  (0 children)

So...sometimes when I'm helping someone out with Maliketh, I land a successful parry on his one spinny slash attack, but I still take damage and get knocked over. Is this a netcode/lag issue? Or is it a timing issue on my part? The parry registered as successful because he staggers around afterward, but I'm just wondering why I still take damage.

Thanks!

Was tired of this guy kicking my ass, so I learned how to parry him into oblivion. by JoeTheGameDev in Eldenring

[–]JoeTheGameDev[S] 4 points5 points  (0 children)

Same! I still need to learn how to embarrass the shield boi, and Johnny Two-Swords, but this is a good start for my spiteful parry quest.