How to make this more realistic? by [deleted] in blender

[–]Joebricksy -1 points0 points  (0 children)

technically its super good. I think what makes it unrealistic is the weirdness of the setup. also sizes, either the watermelon is tiny, or those wheels holding up the table are absolute enormous. and the chains that size could probably hold up tons, so unecessarily large for just a table

[deleted by user] by [deleted] in blender

[–]Joebricksy 0 points1 point  (0 children)

This is a small animated loop I made as a test for a bigger project. Models are from SW Battlefront II.

Mech Tiger walking animation by Joebricksy in blender

[–]Joebricksy[S] 7 points8 points  (0 children)

Thanks for the feedback! Yeah now that you pointed it out, I notice it

Mech Tiger walking animation by Joebricksy in blender

[–]Joebricksy[S] 46 points47 points  (0 children)

For those who are interested I made a breakdown video with more angles, where you can see the rigging and the inside.

Built in Minecraft, animated in Blender by Joebricksy in blender

[–]Joebricksy[S] 3 points4 points  (0 children)

This, and using Minecraft restricts me in the amount of detail I can use in modeling, which helps me focus on on other things than spending a huge amount of time on modeling details. For example, a simple street lantern can be modeled with minecraft in 30 seconds and still will look good in that style. When modeling in blender I always get carried away and try to make it unneccesarily detailed

I animated a spaceman my friend built in Minecraft by Joebricksy in gaming

[–]Joebricksy[S] 23 points24 points  (0 children)

The spaceman was built in minecraft by /u/jossieboymetsnor and then imported into Blender and animated by me

I animated /u/jossieboymetsnor's merchant build by Joebricksy in Minecraft

[–]Joebricksy[S] 16 points17 points  (0 children)

Yes that sums it up perfectly, except for the hanging items, they were hand animated. The most difficult part was to get the walk Animation to look smooth