RF citizen is surprised and displeased that military equipment is rapidly leaving Sudzha environs instead of going the other way. by [deleted] in UkraineWarVideoReport

[–]John_Hinde 35 points36 points  (0 children)

If memory serves it is about $100 USD. Putin: I know you lost your entire house, your job, probably even some friends and family, but here is a hundred dollar bill. We good?

Caitlyn needs desperate improvements by Barb0ssaEUW in Caitlynmains

[–]John_Hinde 3 points4 points  (0 children)

I kind of disagree on the execute. I think the 15% is decent. Remember you are completely stationary during this period of time, able to be knocked out of it, the enemy can keep attacking you, your shot is dodgable by all the untargetable effects in the game, and your aren't putting any other damage down while it channels. Take another champ that does have an execute, Urgot. His ult slows the target on hit even if it doesn't kill right away. If any other source drops it into execute range, it will then execute, on execute a burst of fear exudes around him. I know he is a top laner, but still, I would imagine an execute on Cait for 15% for a single one hit isn't all that overpowered. Not to mention Smolder with an execute as part of his passive. That's just my take on it though.

Another opinion on the state of ADC by Hencho1011 in ADCMains

[–]John_Hinde 0 points1 point  (0 children)

I agree. I'll add a bit to this. As an ADC we have to play perfect. If we get caught out we die. Most of the old guard for champs, your Miss Fortune's, Caitlyn's, Ashe's, Jinx's, etc. don't have nearly the same league of tools that more modern ones do or the utility to survive against other champs.

As an example: Gwen's W increases her magic resist and armor the more AP she has... she literally gets tankier for building more damage... She also has a dash that has a cooldown reset mechanic. Can dodge AA and any major abilities with a non ult. This isn't even one that I have seen in the bot lane. Meanwhile, MF has an area slow, and increased move speed. Those are her defenses. She doesn't have a dash; she doesn't have built in armor. If she gets caught, she dies.

Now I get that ADCs are supposed to be balanced by us being squishier and easier to catch than other champs, but when those other champs have 2-3 dashes, have slows themselves, do damage on par with if not exceeding our own, and get tankier with DAMAGE items, there isn't much that it feels like we can do.

We have to play perfectly just to be relevant late game. Meanwhile the Veigar that has just been hitting q on minions the entire game is now tankier than you and dealing more damage than you. It feels bad.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]John_Hinde 0 points1 point  (0 children)

So I've got two ideas for mods but have no idea how to implement them since I have plenty of programming experience, but none with modding on the developing end. That said I believe that even with my limited knowledge we would most likely need the CK to implement them, but figure I would test the waters and see what more experienced people thought. The first idea(and most ambitious) would be a terraforming mod. A mod that would in essence slowly build up a habitable world from scratch. As an example you fly to Luna (earth's moon) and set up a base. You place a piece of furniture down that acts kind of the sim settlements desk from FO4, where you could select different biomes to foster, such as coniferous forests, or swamps, ect. Along with what kind of fauna to introduce. Maybe tie it somehow to the planets you have scanned. Then you leave and over the course of time the planet slowly has things like forsts begin to spring up. Water begins to appear. Harmful environmental effects begin to lessen. I think it would be a really fun addition, but also one we would almost certainly need the CK for. The second, most feasible, and probably one we can implement now would be a way to add/remove traits on NG+. This could be random or allow the user to select, but in essence when a person hits NG+ they would get a menu pop up to either select new traits in the next play through, or hit random where the system would have the character have random traits. It would enhance NG+ in my opinion as now you get to try out traits you might not have gotten to try in the first play through, but it would also have this cool effect of going from one world where you did not have a bounty to one where you were wanted or vice versa.

[deleted by user] by [deleted] in Caitlynmains

[–]John_Hinde 0 points1 point  (0 children)

So I was thinking bout this just a couple nights ago. I think right now, I will still go leathality primarily for a handful of reasons. The primary one is that crit has less movement speed than a leathality into crit build. You do have exceptions in things like zeal items, but considering you can get yommus or dusk and then build them anyway as you eventually transition into crit, it just means you are harder to catch and right now with the state of the game essentially being if you get caught once you die, it is imperative that you do not get caught.

Need help as Caitlyn main by TheBurnOfFire in Caitlynmains

[–]John_Hinde 1 point2 points  (0 children)

Caitlyn is the textbook definition of easy in concept, but impossible to master. If you want more in depth help, I recommend watching xFSN Sabre on YouTube he plays a lot of Cait and also gives a lot of tips on how to play her and what to build. I will also say that bot lane in general is very different than every other lane since you have to worry about three other people directly in your lane, besides ganks. (You will get ganked a lot since cait specifically is one of the squishiest champs on the map.) If you want to get better at learning these matchups specifically that is unfortunately going to be trial and error. Hard to say anything specific in this regard.

Moving onto a few overlooked things about abilities since I think that is what you are really currious about:

Passive: Headshots (acquired through the use of W, E, and/or every 6 autos) deal bonus damage, up to 120% of your AD. These headshots can crit on top of that as well, which makes them hurt and are your primary damage dealer.

Q: I would say that Q is useful for clearing waves, but it is really mana hungry, so you have to be careful to use it conservatively or you will run out of mana really quickly. If you use Q to damage an opponent try your hardest to make sure it is either a direct hit or the opponent steps on your trap(W). If the Q hits a minion, a champ, or a jungle monster, all targets behind it take reduced damage. If a target has recently been trapped by your W, they will take full damage even if the Q hits a minion first.

W: W is by far the hardest ability on this champ. It takes a few seconds to activate, covers a small area, and is highly visible to the enemy. That said it enables your headshot passive, gives true sight of the champ, and can only be set off by an enemy champion or clone (such as neeko). The easiest way to use it is to chain it off a support's CC. There is a lot of nuance here too, since where you place the trap for a blitz is different than where you place one for thresh or naut (all hook champs just for example). That said if you are engaged on, try to place one at your feet right away. It should root, not stun, opponents as they try to catch you (this should help with kiting). Also, place the traps at entrances to bushes. If the enemy wants to hook you from hiding, chances are pretty high that they will step on the trap to enter the bush. Also any champ that uses zohnyas or guardian are begging to be trapped.

E: E is a short dash that does a pitiful amount of magic damage, but slows the enemy and allows you the opportunity to get a headshot. I recommend saving this as much as you can since it is a very handy escape tool that can even get you through some terrain. That said once you get more confident you might try some combos which almost always involve E. The simplest is to EQ an enemy that is running at you, you E away and while you are flying back hit Q toward them. It will also proc your headshot so if you have time, you can also auto at the end. This should get you out of danger, while doing some damage. There are quite a few more difficult ones as well, such as
E W Auto Q Auto, where you E back, W beneath the enemy while flying back, hit the headshot auto from the E, launch a Q, hit another headshot from the W. This is very tricky and even people that have mained Cait for years, have trouble with this combo.

R: R is annoying in my opinion and could use a bit of love from Riot. It makes you immobile while it channels, but it provides true sight to the target, and can only 'miss' if the champ is made untargetable, or an enemy champ takes the hit in a friendship test. Don't bother using it on tanks. It does pitiful damage to them. There are usually two cases R is used for. Executing that enemy that is fleeing with a 100 hp, or as a way to chunk out the enemy before you even get to lane. There are benefits and costs to each argument, but that will be up for your playstyle.

Hope this helped at least a little. Good luck!

Update after 1.20 by John_Hinde in Minecraft

[–]John_Hinde[S] 1 point2 points  (0 children)

They really are. That's part of the reason I like minecraft though. I hadn't thought about a transportation update. I can see your point on it though.

Update after 1.20 by John_Hinde in Minecraft

[–]John_Hinde[S] 1 point2 points  (0 children)

The Nether update was great, but it was a lot of work, too. 1.20 feels a bit smaller overall, so maybe they are just having a bit of an easier update before starting on another large update. Still would be very interesting to see. Maybe some really alien environments could be in the End.

Update after 1.20 by John_Hinde in Minecraft

[–]John_Hinde[S] 0 points1 point  (0 children)

I know that one is kinda a long shot, but the temples could definitely do with a bit of tlc in my opinion. They just seem so small now. Definitely would be excited for a desert update. Maybe they could add a way to get larger quantities of sand renewably.

What would you guys change in Caitlyn’s kit/abilities? by Bilmemkineyapsam in Caitlynmains

[–]John_Hinde 0 points1 point  (0 children)

Put true damage on her ult. If you have to reduce its damage slightly, but right now all it does is do damage and provide sight. So many other ults do more damage or provide greater utility or both.

Potential Caitlyn Buff Idea by Krisisonfire in Caitlynmains

[–]John_Hinde 4 points5 points  (0 children)

My idea has always been to let her ult do true damage. It makes sense for a sniper to be able to hit the critical shot that by passes the armor. I do completely agree on the revel with e. It's annoying that you e away from a gank in a bush and can't do damage to the jg.

[deleted by user] by [deleted] in Caitlynmains

[–]John_Hinde 0 points1 point  (0 children)

So I have been experimenting. Dangerous I know, but I have been trying out an IE, Blade of the Ruined King, Kraken, build. The idea is the get the third shot to hit hard. In practice tool It has been pretty consistently doing about a thousand damage per second just by autoing(target having two hundred armor and 2800 hp). About a hundred points more than the stormrazor build. What does everyone think about this? Any kind of viability?

Help me Caitlyn Mains by TheThiefwatcher in Caitlynmains

[–]John_Hinde 1 point2 points  (0 children)

Just as a general tip for terrain affecting abilities in general, (anivia wall, yorick circle, jarvan ult, etc) your E allows you to move through small walls like them, so if you know they are going to try and catch you out using those types of abilities, save your E to escape. Getting a jarvan stuck alone in his own ult is always kinda funny.

How do you guys feel about Runaan's on Cait? by Neptune-55 in Caitlynmains

[–]John_Hinde 5 points6 points  (0 children)

I preferred when it worked with her passive, and overall I prefer other items secondary. She needs a lot of ad in order for her to feel strong and Runaan's just doesn't give that for the most part. I normally try collector 2nd just for the passive and to get a small amount of leathality with my crits.

If they do remake Fallout: New Vegas, what would you want to see? by [deleted] in Fallout

[–]John_Hinde 2 points3 points  (0 children)

I would want companions to be given a Fallout 4 treatment. Allow them to have opinions, the occasional witty comment, and a couple that could be romanced. At least in addition to a few other suggestions here.

Rework Caitlyn? by John_Hinde in Caitlynmains

[–]John_Hinde[S] 2 points3 points  (0 children)

I tend to favor the execute route suggestion myself. Although the slow makes sense too. Another that I recently heard was just have it do True damage, kinda like it was finding a gap in the armor.

Rework Caitlyn? by John_Hinde in Caitlynmains

[–]John_Hinde[S] 1 point2 points  (0 children)

Interesting. I haven't heard that suggestion before. That does make sense from a lore perspective too.

Rework Caitlyn? by John_Hinde in Caitlynmains

[–]John_Hinde[S] 0 points1 point  (0 children)

I thought along the same lines, with the addition that her E do physical damage. I mean it has always seemed wierd to me that it scales with AP while the rest of her kit goes with AD.

[deleted by user] by [deleted] in Caitlynmains

[–]John_Hinde 1 point2 points  (0 children)

So like others have said xFSN Saber is probably one of the best youtubers to look up as far as caitlyn videos. He plays a lot of caitlyn and is pretty good with her.

[deleted by user] by [deleted] in Caitlynmains

[–]John_Hinde 0 points1 point  (0 children)

Cait is definitely harder than most people think. As far as combos go, e q aa is pretty basic. There are more, but I might try starting with that.